Merge pull request #1366 from KhronosGroup/fix-1365
HLSL: Implement image queries for UAV images.
This commit is contained in:
commit
3c43f055df
8
reference/opt/shaders-hlsl/frag/image-query-uav.frag
Normal file
8
reference/opt/shaders-hlsl/frag/image-query-uav.frag
Normal file
@ -0,0 +1,8 @@
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void frag_main()
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{
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}
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void main()
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{
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frag_main();
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}
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@ -0,0 +1,8 @@
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void frag_main()
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{
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}
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void main()
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{
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frag_main();
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}
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64
reference/shaders-hlsl/frag/image-query-uav.frag
Normal file
64
reference/shaders-hlsl/frag/image-query-uav.frag
Normal file
@ -0,0 +1,64 @@
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RWTexture1D<float4> uImage1D : register(u0);
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RWTexture2D<float2> uImage2D : register(u1);
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RWTexture2DArray<float> uImage2DArray : register(u2);
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RWTexture3D<unorm float4> uImage3D : register(u3);
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RWBuffer<snorm float4> uImageBuffer : register(u6);
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uint3 SPIRV_Cross_imageSize(RWTexture2DArray<float> Tex, out uint Param)
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{
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uint3 ret;
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Tex.GetDimensions(ret.x, ret.y, ret.z);
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Param = 0u;
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return ret;
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}
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uint2 SPIRV_Cross_imageSize(RWTexture2D<float2> Tex, out uint Param)
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{
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uint2 ret;
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Tex.GetDimensions(ret.x, ret.y);
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Param = 0u;
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return ret;
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}
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uint SPIRV_Cross_imageSize(RWTexture1D<float4> Tex, out uint Param)
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{
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uint ret;
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Tex.GetDimensions(ret.x);
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Param = 0u;
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return ret;
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}
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uint3 SPIRV_Cross_imageSize(RWTexture3D<unorm float4> Tex, out uint Param)
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{
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uint3 ret;
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Tex.GetDimensions(ret.x, ret.y, ret.z);
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Param = 0u;
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return ret;
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}
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uint SPIRV_Cross_imageSize(RWBuffer<snorm float4> Tex, out uint Param)
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{
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uint ret;
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Tex.GetDimensions(ret.x);
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Param = 0u;
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return ret;
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}
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void frag_main()
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{
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uint _14_dummy_parameter;
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int a = int(SPIRV_Cross_imageSize(uImage1D, _14_dummy_parameter));
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uint _22_dummy_parameter;
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int2 b = int2(SPIRV_Cross_imageSize(uImage2D, _22_dummy_parameter));
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uint _30_dummy_parameter;
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int3 c = int3(SPIRV_Cross_imageSize(uImage2DArray, _30_dummy_parameter));
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uint _36_dummy_parameter;
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int3 d = int3(SPIRV_Cross_imageSize(uImage3D, _36_dummy_parameter));
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uint _42_dummy_parameter;
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int e = int(SPIRV_Cross_imageSize(uImageBuffer, _42_dummy_parameter));
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}
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void main()
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{
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frag_main();
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}
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@ -0,0 +1,63 @@
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RWTexture1D<float4> uImage1D : register(u0);
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RWTexture2D<float2> uImage2D : register(u1);
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Texture2DArray<float4> uImage2DArray : register(t2);
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RWTexture3D<unorm float4> uImage3D : register(u3);
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RWBuffer<snorm float4> uImageBuffer : register(u6);
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uint3 SPIRV_Cross_textureSize(Texture2DArray<float4> Tex, uint Level, out uint Param)
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{
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uint3 ret;
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Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
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return ret;
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}
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uint2 SPIRV_Cross_imageSize(RWTexture2D<float2> Tex, out uint Param)
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{
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uint2 ret;
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Tex.GetDimensions(ret.x, ret.y);
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Param = 0u;
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return ret;
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}
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uint SPIRV_Cross_imageSize(RWTexture1D<float4> Tex, out uint Param)
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{
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uint ret;
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Tex.GetDimensions(ret.x);
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Param = 0u;
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return ret;
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}
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uint3 SPIRV_Cross_imageSize(RWTexture3D<unorm float4> Tex, out uint Param)
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{
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uint3 ret;
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Tex.GetDimensions(ret.x, ret.y, ret.z);
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Param = 0u;
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return ret;
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}
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uint SPIRV_Cross_imageSize(RWBuffer<snorm float4> Tex, out uint Param)
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{
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uint ret;
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Tex.GetDimensions(ret.x);
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Param = 0u;
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return ret;
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}
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void frag_main()
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{
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uint _14_dummy_parameter;
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int a = int(SPIRV_Cross_imageSize(uImage1D, _14_dummy_parameter));
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uint _22_dummy_parameter;
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int2 b = int2(SPIRV_Cross_imageSize(uImage2D, _22_dummy_parameter));
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uint _30_dummy_parameter;
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int3 c = int3(SPIRV_Cross_textureSize(uImage2DArray, 0u, _30_dummy_parameter));
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uint _36_dummy_parameter;
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int3 d = int3(SPIRV_Cross_imageSize(uImage3D, _36_dummy_parameter));
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uint _42_dummy_parameter;
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int e = int(SPIRV_Cross_imageSize(uImageBuffer, _42_dummy_parameter));
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}
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void main()
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{
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frag_main();
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}
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18
shaders-hlsl/frag/image-query-uav.frag
Normal file
18
shaders-hlsl/frag/image-query-uav.frag
Normal file
@ -0,0 +1,18 @@
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#version 450
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layout(rgba32f, binding = 0) uniform writeonly image1D uImage1D;
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layout(rg32f, binding = 1) uniform writeonly image2D uImage2D;
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layout(r32f, binding = 2) uniform readonly image2DArray uImage2DArray;
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layout(rgba8, binding = 3) uniform writeonly image3D uImage3D;
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layout(rgba8_snorm, binding = 6) uniform writeonly imageBuffer uImageBuffer;
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// There is no RWTexture2DMS.
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void main()
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{
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int a = imageSize(uImage1D);
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ivec2 b = imageSize(uImage2D);
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ivec3 c = imageSize(uImage2DArray);
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ivec3 d = imageSize(uImage3D);
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int e = imageSize(uImageBuffer);
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}
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@ -0,0 +1,18 @@
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#version 450
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layout(rgba32f, binding = 0) uniform writeonly image1D uImage1D;
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layout(rg32f, binding = 1) uniform writeonly image2D uImage2D;
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layout(r32f, binding = 2) uniform readonly image2DArray uImage2DArray;
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layout(rgba8, binding = 3) uniform writeonly image3D uImage3D;
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layout(rgba8_snorm, binding = 6) uniform writeonly imageBuffer uImageBuffer;
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// There is no RWTexture2DMS.
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void main()
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{
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int a = imageSize(uImage1D);
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ivec2 b = imageSize(uImage2D);
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ivec3 c = imageSize(uImage2DArray);
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ivec3 d = imageSize(uImage3D);
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int e = imageSize(uImageBuffer);
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}
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226
spirv_hlsl.cpp
226
spirv_hlsl.cpp
@ -23,6 +23,41 @@ using namespace spv;
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using namespace SPIRV_CROSS_NAMESPACE;
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using namespace std;
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enum class ImageFormatNormalizedState
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{
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None = 0,
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Unorm = 1,
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Snorm = 2
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};
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static ImageFormatNormalizedState image_format_to_normalized_state(ImageFormat fmt)
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{
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switch (fmt)
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{
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case ImageFormatR8:
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case ImageFormatR16:
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case ImageFormatRg8:
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case ImageFormatRg16:
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case ImageFormatRgba8:
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case ImageFormatRgba16:
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case ImageFormatRgb10A2:
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return ImageFormatNormalizedState::Unorm;
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case ImageFormatR8Snorm:
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case ImageFormatR16Snorm:
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case ImageFormatRg8Snorm:
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case ImageFormatRg16Snorm:
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case ImageFormatRgba8Snorm:
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case ImageFormatRgba16Snorm:
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return ImageFormatNormalizedState::Snorm;
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default:
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break;
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}
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return ImageFormatNormalizedState::None;
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}
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static unsigned image_format_to_components(ImageFormat fmt)
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{
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switch (fmt)
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@ -1423,66 +1458,14 @@ void CompilerHLSL::emit_resources()
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}
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}
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if (required_textureSizeVariants != 0)
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emit_texture_size_variants(required_texture_size_variants.srv, "4", false, "");
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for (uint32_t norm = 0; norm < 3; norm++)
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{
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static const char *types[QueryTypeCount] = { "float4", "int4", "uint4" };
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static const char *dims[QueryDimCount] = { "Texture1D", "Texture1DArray", "Texture2D", "Texture2DArray",
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"Texture3D", "Buffer", "TextureCube", "TextureCubeArray",
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"Texture2DMS", "Texture2DMSArray" };
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static const bool has_lod[QueryDimCount] = { true, true, true, true, true, false, true, true, false, false };
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static const char *ret_types[QueryDimCount] = {
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"uint", "uint2", "uint2", "uint3", "uint3", "uint", "uint2", "uint3", "uint2", "uint3",
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};
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static const uint32_t return_arguments[QueryDimCount] = {
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1, 2, 2, 3, 3, 1, 2, 3, 2, 3,
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};
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for (uint32_t index = 0; index < QueryDimCount; index++)
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for (uint32_t comp = 0; comp < 4; comp++)
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{
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for (uint32_t type_index = 0; type_index < QueryTypeCount; type_index++)
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{
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uint32_t bit = 16 * type_index + index;
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uint64_t mask = 1ull << bit;
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if ((required_textureSizeVariants & mask) == 0)
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continue;
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statement(ret_types[index], " SPIRV_Cross_textureSize(", dims[index], "<", types[type_index],
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"> Tex, uint Level, out uint Param)");
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begin_scope();
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statement(ret_types[index], " ret;");
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switch (return_arguments[index])
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{
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case 1:
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if (has_lod[index])
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statement("Tex.GetDimensions(Level, ret.x, Param);");
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else
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{
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statement("Tex.GetDimensions(ret.x);");
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statement("Param = 0u;");
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}
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break;
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case 2:
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if (has_lod[index])
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statement("Tex.GetDimensions(Level, ret.x, ret.y, Param);");
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else
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statement("Tex.GetDimensions(ret.x, ret.y, Param);");
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break;
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case 3:
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if (has_lod[index])
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statement("Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);");
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else
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statement("Tex.GetDimensions(ret.x, ret.y, ret.z, Param);");
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break;
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}
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statement("return ret;");
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end_scope();
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statement("");
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}
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static const char *qualifiers[] = { "", "unorm ", "snorm " };
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static const char *vecsizes[] = { "", "2", "3", "4" };
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emit_texture_size_variants(required_texture_size_variants.uav[norm][comp], vecsizes[comp], true, qualifiers[norm]);
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}
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}
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@ -1845,6 +1828,83 @@ void CompilerHLSL::emit_resources()
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}
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}
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void CompilerHLSL::emit_texture_size_variants(uint64_t variant_mask, const char *vecsize_qualifier, bool uav, const char *type_qualifier)
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{
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if (variant_mask == 0)
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return;
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static const char *types[QueryTypeCount] = { "float", "int", "uint" };
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static const char *dims[QueryDimCount] = { "Texture1D", "Texture1DArray", "Texture2D", "Texture2DArray",
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"Texture3D", "Buffer", "TextureCube", "TextureCubeArray",
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"Texture2DMS", "Texture2DMSArray" };
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static const bool has_lod[QueryDimCount] = { true, true, true, true, true, false, true, true, false, false };
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static const char *ret_types[QueryDimCount] = {
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"uint", "uint2", "uint2", "uint3", "uint3", "uint", "uint2", "uint3", "uint2", "uint3",
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};
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static const uint32_t return_arguments[QueryDimCount] = {
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1, 2, 2, 3, 3, 1, 2, 3, 2, 3,
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};
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for (uint32_t index = 0; index < QueryDimCount; index++)
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{
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for (uint32_t type_index = 0; type_index < QueryTypeCount; type_index++)
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{
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uint32_t bit = 16 * type_index + index;
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uint64_t mask = 1ull << bit;
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if ((variant_mask & mask) == 0)
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continue;
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statement(ret_types[index], " SPIRV_Cross_", (uav ? "image" : "texture"), "Size(", (uav ? "RW" : ""),
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dims[index], "<", type_qualifier, types[type_index], vecsize_qualifier,
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"> Tex, ", (uav ? "" : "uint Level, "), "out uint Param)");
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begin_scope();
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statement(ret_types[index], " ret;");
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switch (return_arguments[index])
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{
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case 1:
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if (has_lod[index] && !uav)
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statement("Tex.GetDimensions(Level, ret.x, Param);");
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else
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{
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statement("Tex.GetDimensions(ret.x);");
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statement("Param = 0u;");
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}
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break;
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case 2:
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if (has_lod[index] && !uav)
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statement("Tex.GetDimensions(Level, ret.x, ret.y, Param);");
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else if (!uav)
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statement("Tex.GetDimensions(ret.x, ret.y, Param);");
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else
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{
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statement("Tex.GetDimensions(ret.x, ret.y);");
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statement("Param = 0u;");
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}
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break;
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case 3:
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if (has_lod[index] && !uav)
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statement("Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);");
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else if (!uav)
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statement("Tex.GetDimensions(ret.x, ret.y, ret.z, Param);");
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else
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{
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statement("Tex.GetDimensions(ret.x, ret.y, ret.z);");
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statement("Param = 0u;");
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}
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break;
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}
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statement("return ret;");
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end_scope();
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statement("");
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}
|
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}
|
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}
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string CompilerHLSL::layout_for_member(const SPIRType &type, uint32_t index)
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{
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auto &flags = get_member_decoration_bitset(type.self, index);
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@ -4834,8 +4894,7 @@ void CompilerHLSL::emit_instruction(const Instruction &instruction)
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auto result_type = ops[0];
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auto id = ops[1];
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require_texture_query_variant(expression_type(ops[2]));
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require_texture_query_variant(ops[2]);
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auto dummy_samples_levels = join(get_fallback_name(id), "_dummy_parameter");
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statement("uint ", dummy_samples_levels, ";");
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|
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@ -4853,12 +4912,22 @@ void CompilerHLSL::emit_instruction(const Instruction &instruction)
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auto result_type = ops[0];
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auto id = ops[1];
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|
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require_texture_query_variant(expression_type(ops[2]));
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require_texture_query_variant(ops[2]);
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bool uav = expression_type(ops[2]).image.sampled == 2;
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if (const auto *var = maybe_get_backing_variable(ops[2]))
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if (hlsl_options.nonwritable_uav_texture_as_srv && has_decoration(var->self, DecorationNonWritable))
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uav = false;
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|
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auto dummy_samples_levels = join(get_fallback_name(id), "_dummy_parameter");
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statement("uint ", dummy_samples_levels, ";");
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auto expr = join("SPIRV_Cross_textureSize(", to_expression(ops[2]), ", 0u, ", dummy_samples_levels, ")");
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string expr;
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if (uav)
|
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expr = join("SPIRV_Cross_imageSize(", to_expression(ops[2]), ", ", dummy_samples_levels, ")");
|
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else
|
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expr = join("SPIRV_Cross_textureSize(", to_expression(ops[2]), ", 0u, ", dummy_samples_levels, ")");
|
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|
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auto &restype = get<SPIRType>(ops[0]);
|
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expr = bitcast_expression(restype, SPIRType::UInt, expr);
|
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emit_op(result_type, id, expr, true);
|
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@ -4871,14 +4940,25 @@ void CompilerHLSL::emit_instruction(const Instruction &instruction)
|
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auto result_type = ops[0];
|
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auto id = ops[1];
|
||||
|
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require_texture_query_variant(expression_type(ops[2]));
|
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require_texture_query_variant(ops[2]);
|
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bool uav = expression_type(ops[2]).image.sampled == 2;
|
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if (opcode == OpImageQueryLevels && uav)
|
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SPIRV_CROSS_THROW("Cannot query levels for UAV images.");
|
||||
|
||||
if (const auto *var = maybe_get_backing_variable(ops[2]))
|
||||
if (hlsl_options.nonwritable_uav_texture_as_srv && has_decoration(var->self, DecorationNonWritable))
|
||||
uav = false;
|
||||
|
||||
// Keep it simple and do not emit special variants to make this look nicer ...
|
||||
// This stuff is barely, if ever, used.
|
||||
forced_temporaries.insert(id);
|
||||
auto &type = get<SPIRType>(result_type);
|
||||
statement(variable_decl(type, to_name(id)), ";");
|
||||
statement("SPIRV_Cross_textureSize(", to_expression(ops[2]), ", 0u, ", to_name(id), ");");
|
||||
|
||||
if (uav)
|
||||
statement("SPIRV_Cross_imageSize(", to_expression(ops[2]), ", ", to_name(id), ");");
|
||||
else
|
||||
statement("SPIRV_Cross_textureSize(", to_expression(ops[2]), ", 0u, ", to_name(id), ");");
|
||||
|
||||
auto &restype = get<SPIRType>(ops[0]);
|
||||
auto expr = bitcast_expression(restype, SPIRType::UInt, to_name(id));
|
||||
@ -5192,8 +5272,16 @@ void CompilerHLSL::emit_instruction(const Instruction &instruction)
|
||||
}
|
||||
}
|
||||
|
||||
void CompilerHLSL::require_texture_query_variant(const SPIRType &type)
|
||||
void CompilerHLSL::require_texture_query_variant(uint32_t var_id)
|
||||
{
|
||||
if (const auto *var = maybe_get_backing_variable(var_id))
|
||||
var_id = var->self;
|
||||
|
||||
auto &type = expression_type(var_id);
|
||||
bool uav = type.image.sampled == 2;
|
||||
if (hlsl_options.nonwritable_uav_texture_as_srv && has_decoration(var_id, DecorationNonWritable))
|
||||
uav = false;
|
||||
|
||||
uint32_t bit = 0;
|
||||
switch (type.image.dim)
|
||||
{
|
||||
@ -5242,11 +5330,15 @@ void CompilerHLSL::require_texture_query_variant(const SPIRType &type)
|
||||
SPIRV_CROSS_THROW("Unsupported query type.");
|
||||
}
|
||||
|
||||
auto norm_state = image_format_to_normalized_state(type.image.format);
|
||||
auto &variant = uav ? required_texture_size_variants.uav[uint32_t(norm_state)][image_format_to_components(type.image.format) - 1] :
|
||||
required_texture_size_variants.srv;
|
||||
|
||||
uint64_t mask = 1ull << bit;
|
||||
if ((required_textureSizeVariants & mask) == 0)
|
||||
if ((variant & mask) == 0)
|
||||
{
|
||||
force_recompile();
|
||||
required_textureSizeVariants |= mask;
|
||||
variant |= mask;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -264,8 +264,23 @@ private:
|
||||
bool requires_scalar_reflect = false;
|
||||
bool requires_scalar_refract = false;
|
||||
bool requires_scalar_faceforward = false;
|
||||
uint64_t required_textureSizeVariants = 0;
|
||||
void require_texture_query_variant(const SPIRType &type);
|
||||
|
||||
struct TextureSizeVariants
|
||||
{
|
||||
// MSVC 2013 workaround.
|
||||
TextureSizeVariants()
|
||||
{
|
||||
srv = 0;
|
||||
for (auto &unorm : uav)
|
||||
for (auto &u : unorm)
|
||||
u = 0;
|
||||
}
|
||||
uint64_t srv;
|
||||
uint64_t uav[3][4];
|
||||
} required_texture_size_variants;
|
||||
|
||||
void require_texture_query_variant(uint32_t var_id);
|
||||
void emit_texture_size_variants(uint64_t variant_mask, const char *vecsize_qualifier, bool uav, const char *type_qualifier);
|
||||
|
||||
enum TextureQueryVariantDim
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user