Add ability to have legacy-specific tests.
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reference/shaders/legacy/vert/transpose.legacy.vert
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22
reference/shaders/legacy/vert/transpose.legacy.vert
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@ -0,0 +1,22 @@
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#version 100
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struct Buffer
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{
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mat4 MVPRowMajor;
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mat4 MVPColMajor;
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mat4 M;
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};
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uniform Buffer _13;
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attribute vec4 Position;
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void main()
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{
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vec4 c0 = _13.M * (Position * _13.MVPRowMajor);
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vec4 c1 = _13.M * (_13.MVPColMajor * Position);
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vec4 c2 = _13.M * (_13.MVPRowMajor * Position);
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vec4 c3 = _13.M * (Position * _13.MVPColMajor);
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gl_Position = ((c0 + c1) + c2) + c3;
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}
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shaders/legacy/vert/transpose.legacy.vert
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shaders/legacy/vert/transpose.legacy.vert
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#version 310 es
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uniform Buffer
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{
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layout(row_major) mat4 MVPRowMajor;
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layout(column_major) mat4 MVPColMajor;
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mat4 M;
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};
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layout(location = 0) in vec4 Position;
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void main()
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{
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vec4 c0 = M * (MVPRowMajor * Position);
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vec4 c1 = M * (MVPColMajor * Position);
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vec4 c2 = M * (Position * MVPRowMajor);
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vec4 c3 = M * (Position * MVPColMajor);
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gl_Position = c0 + c1 + c2 + c3;
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}
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@ -66,7 +66,7 @@ def validate_shader(shader, vulkan):
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else:
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subprocess.check_call(['glslangValidator', shader])
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def cross_compile(shader, vulkan, spirv, eliminate, invalid_spirv):
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def cross_compile(shader, vulkan, spirv, eliminate, invalid_spirv, is_legacy):
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spirv_f, spirv_path = tempfile.mkstemp()
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glsl_f, glsl_path = tempfile.mkstemp(suffix = os.path.basename(shader))
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os.close(spirv_f)
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@ -84,11 +84,15 @@ def cross_compile(shader, vulkan, spirv, eliminate, invalid_spirv):
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if not invalid_spirv:
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subprocess.check_call(['spirv-val', spirv_path])
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legacy_cmd = []
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if is_legacy:
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legacy_cmd = ['--version', '100', '--es']
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spirv_cross_path = './spirv-cross'
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if eliminate:
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subprocess.check_call([spirv_cross_path, '--remove-unused-variables', '--entry', 'main', '--output', glsl_path, spirv_path])
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subprocess.check_call([spirv_cross_path, '--remove-unused-variables', '--entry', 'main', '--output', glsl_path, spirv_path] + legacy_cmd)
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else:
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subprocess.check_call([spirv_cross_path, '--entry', 'main', '--output', glsl_path, spirv_path])
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subprocess.check_call([spirv_cross_path, '--entry', 'main', '--output', glsl_path, spirv_path] + legacy_cmd)
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# A shader might not be possible to make valid GLSL from, skip validation for this case.
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if (not ('nocompat' in glsl_path)) and (not spirv):
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@ -171,6 +175,9 @@ def shader_is_spirv(shader):
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def shader_is_invalid_spirv(shader):
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return '.invalid.' in shader
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def shader_is_legacy(shader):
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return '.legacy.' in shader
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def test_shader(stats, shader, update, keep):
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joined_path = os.path.join(shader[0], shader[1])
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vulkan = shader_is_vulkan(shader[1])
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@ -178,9 +185,10 @@ def test_shader(stats, shader, update, keep):
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eliminate = shader_is_eliminate_dead_variables(shader[1])
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is_spirv = shader_is_spirv(shader[1])
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invalid_spirv = shader_is_invalid_spirv(shader[1])
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is_legacy = shader_is_legacy(shader[1])
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print('Testing shader:', joined_path)
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spirv, glsl, vulkan_glsl = cross_compile(joined_path, vulkan, is_spirv, eliminate, invalid_spirv)
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spirv, glsl, vulkan_glsl = cross_compile(joined_path, vulkan, is_spirv, eliminate, invalid_spirv, is_legacy)
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# Only test GLSL stats if we have a shader following GL semantics.
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if stats and (not vulkan) and (not is_spirv) and (not desktop):
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