Add missing reference files.
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RWByteAddressBuffer u0_counter : register(u1);
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RWBuffer<uint> u0 : register(u0);
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static uint3 gl_GlobalInvocationID;
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struct SPIRV_Cross_Input
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{
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uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
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};
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void comp_main()
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{
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uint _29;
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u0_counter.InterlockedAdd(0, -1, _29);
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u0[uint(asint(asfloat(_29))) + 0u] = uint(int(gl_GlobalInvocationID.x)).x;
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}
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[numthreads(4, 1, 1)]
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void main(SPIRV_Cross_Input stage_input)
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{
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gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
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comp_main();
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}
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@ -0,0 +1,22 @@
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RWByteAddressBuffer u0_counter : register(u1);
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RWBuffer<uint> u0 : register(u0);
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static uint3 gl_GlobalInvocationID;
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struct SPIRV_Cross_Input
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{
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uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
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};
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void comp_main()
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{
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uint _29;
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u0_counter.InterlockedAdd(0, 1, _29);
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u0[uint(asint(asfloat(_29))) + 0u] = uint(int(gl_GlobalInvocationID.x)).x;
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}
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[numthreads(4, 1, 1)]
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void main(SPIRV_Cross_Input stage_input)
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{
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gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
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comp_main();
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}
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