Add test for input I/O blocks in fragment.
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28
reference/shaders-hlsl/frag/io-block.frag
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28
reference/shaders-hlsl/frag/io-block.frag
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static float4 FragColor;
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struct VertexOut
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{
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float4 a : TEXCOORD1;
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float4 b : TEXCOORD2;
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};
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static VertexOut _12;
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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};
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void frag_main()
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{
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FragColor = _12.a + _12.b;
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}
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SPIRV_Cross_Output main(in VertexOut stage_input_12)
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{
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_12 = stage_input_12;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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16
shaders-hlsl/frag/io-block.frag
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16
shaders-hlsl/frag/io-block.frag
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#version 310 es
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#extension GL_EXT_shader_io_blocks : require
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precision mediump float;
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layout(location = 1) in VertexOut
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{
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vec4 a;
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vec4 b;
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};
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = a + b;
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}
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