GLSL/HLSL: Verify member alignment for explicit offset as well.
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@ -1340,14 +1340,20 @@ bool CompilerGLSL::buffer_is_packing_standard(const SPIRType &type, BufferPackin
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// Only care about packing if we are in the given range
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if (offset >= start_offset)
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{
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uint32_t actual_offset = type_struct_member_offset(type, i);
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// We only care about offsets in std140, std430, etc ...
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// For EnhancedLayout variants, we have the flexibility to choose our own offsets.
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if (!packing_has_flexible_offset(packing))
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{
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uint32_t actual_offset = type_struct_member_offset(type, i);
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if (actual_offset != offset) // This cannot be the packing we're looking for.
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return false;
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}
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else if ((actual_offset & (alignment - 1)) != 0)
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{
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// We still need to verify that alignment rules are observed, even if we have explicit offset.
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return false;
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}
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// Verify array stride rules.
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if (!memb_type.array.empty() && type_to_packed_array_stride(memb_type, member_flags, packing) !=
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