[*] Which shitlicker thought mixing tabs and spaces everywhere was a good idea?

This commit is contained in:
Reece Wilson 2024-08-17 16:30:31 +01:00
parent ad5308af71
commit 48a4ee0a35
8 changed files with 38917 additions and 38917 deletions

View File

@ -34,323 +34,323 @@ CFG::CFG(Compiler &compiler_, const SPIRFunction &func_)
: compiler(compiler_)
, func(func_)
{
build_post_order_visit_order();
build_immediate_dominators();
build_post_order_visit_order();
build_immediate_dominators();
}
uint32_t CFG::find_common_dominator(uint32_t a, uint32_t b) const
{
while (a != b)
{
if (get_visit_order(a) < get_visit_order(b))
a = get_immediate_dominator(a);
else
b = get_immediate_dominator(b);
}
return a;
while (a != b)
{
if (get_visit_order(a) < get_visit_order(b))
a = get_immediate_dominator(a);
else
b = get_immediate_dominator(b);
}
return a;
}
void CFG::build_immediate_dominators()
{
// Traverse the post-order in reverse and build up the immediate dominator tree.
immediate_dominators.clear();
immediate_dominators[func.entry_block] = func.entry_block;
// Traverse the post-order in reverse and build up the immediate dominator tree.
immediate_dominators.clear();
immediate_dominators[func.entry_block] = func.entry_block;
for (auto i = post_order.size(); i; i--)
{
uint32_t block = post_order[i - 1];
auto &pred = preceding_edges[block];
if (pred.empty()) // This is for the entry block, but we've already set up the dominators.
continue;
for (auto i = post_order.size(); i; i--)
{
uint32_t block = post_order[i - 1];
auto &pred = preceding_edges[block];
if (pred.empty()) // This is for the entry block, but we've already set up the dominators.
continue;
for (auto &edge : pred)
{
if (immediate_dominators[block])
{
assert(immediate_dominators[edge]);
immediate_dominators[block] = find_common_dominator(immediate_dominators[block], edge);
}
else
immediate_dominators[block] = edge;
}
}
for (auto &edge : pred)
{
if (immediate_dominators[block])
{
assert(immediate_dominators[edge]);
immediate_dominators[block] = find_common_dominator(immediate_dominators[block], edge);
}
else
immediate_dominators[block] = edge;
}
}
}
bool CFG::is_back_edge(uint32_t to) const
{
// We have a back edge if the visit order is set with the temporary magic value 0.
// Crossing edges will have already been recorded with a visit order.
auto itr = visit_order.find(to);
return itr != end(visit_order) && itr->second.get() == 0;
// We have a back edge if the visit order is set with the temporary magic value 0.
// Crossing edges will have already been recorded with a visit order.
auto itr = visit_order.find(to);
return itr != end(visit_order) && itr->second.get() == 0;
}
bool CFG::has_visited_forward_edge(uint32_t to) const
{
// If > 0, we have visited the edge already, and this is not a back edge branch.
auto itr = visit_order.find(to);
return itr != end(visit_order) && itr->second.get() > 0;
// If > 0, we have visited the edge already, and this is not a back edge branch.
auto itr = visit_order.find(to);
return itr != end(visit_order) && itr->second.get() > 0;
}
bool CFG::post_order_visit(uint32_t block_id)
{
// If we have already branched to this block (back edge), stop recursion.
// If our branches are back-edges, we do not record them.
// We have to record crossing edges however.
if (has_visited_forward_edge(block_id))
return true;
else if (is_back_edge(block_id))
return false;
// If we have already branched to this block (back edge), stop recursion.
// If our branches are back-edges, we do not record them.
// We have to record crossing edges however.
if (has_visited_forward_edge(block_id))
return true;
else if (is_back_edge(block_id))
return false;
// Block back-edges from recursively revisiting ourselves.
visit_order[block_id].get() = 0;
// Block back-edges from recursively revisiting ourselves.
visit_order[block_id].get() = 0;
auto &block = compiler.get<SPIRBlock>(block_id);
auto &block = compiler.get<SPIRBlock>(block_id);
// If this is a loop header, add an implied branch to the merge target.
// This is needed to avoid annoying cases with do { ... } while(false) loops often generated by inliners.
// To the CFG, this is linear control flow, but we risk picking the do/while scope as our dominating block.
// This makes sure that if we are accessing a variable outside the do/while, we choose the loop header as dominator.
// We could use has_visited_forward_edge, but this break code-gen where the merge block is unreachable in the CFG.
// If this is a loop header, add an implied branch to the merge target.
// This is needed to avoid annoying cases with do { ... } while(false) loops often generated by inliners.
// To the CFG, this is linear control flow, but we risk picking the do/while scope as our dominating block.
// This makes sure that if we are accessing a variable outside the do/while, we choose the loop header as dominator.
// We could use has_visited_forward_edge, but this break code-gen where the merge block is unreachable in the CFG.
// Make a point out of visiting merge target first. This is to make sure that post visit order outside the loop
// is lower than inside the loop, which is going to be key for some traversal algorithms like post-dominance analysis.
// For selection constructs true/false blocks will end up visiting the merge block directly and it works out fine,
// but for loops, only the header might end up actually branching to merge block.
if (block.merge == SPIRBlock::MergeLoop && post_order_visit(block.merge_block))
add_branch(block_id, block.merge_block);
// Make a point out of visiting merge target first. This is to make sure that post visit order outside the loop
// is lower than inside the loop, which is going to be key for some traversal algorithms like post-dominance analysis.
// For selection constructs true/false blocks will end up visiting the merge block directly and it works out fine,
// but for loops, only the header might end up actually branching to merge block.
if (block.merge == SPIRBlock::MergeLoop && post_order_visit(block.merge_block))
add_branch(block_id, block.merge_block);
// First visit our branch targets.
switch (block.terminator)
{
case SPIRBlock::Direct:
if (post_order_visit(block.next_block))
add_branch(block_id, block.next_block);
break;
// First visit our branch targets.
switch (block.terminator)
{
case SPIRBlock::Direct:
if (post_order_visit(block.next_block))
add_branch(block_id, block.next_block);
break;
case SPIRBlock::Select:
if (post_order_visit(block.true_block))
add_branch(block_id, block.true_block);
if (post_order_visit(block.false_block))
add_branch(block_id, block.false_block);
break;
case SPIRBlock::Select:
if (post_order_visit(block.true_block))
add_branch(block_id, block.true_block);
if (post_order_visit(block.false_block))
add_branch(block_id, block.false_block);
break;
case SPIRBlock::MultiSelect:
{
const auto &cases = compiler.get_case_list(block);
for (const auto &target : cases)
{
if (post_order_visit(target.block))
add_branch(block_id, target.block);
}
if (block.default_block && post_order_visit(block.default_block))
add_branch(block_id, block.default_block);
break;
}
default:
break;
}
case SPIRBlock::MultiSelect:
{
const auto &cases = compiler.get_case_list(block);
for (const auto &target : cases)
{
if (post_order_visit(target.block))
add_branch(block_id, target.block);
}
if (block.default_block && post_order_visit(block.default_block))
add_branch(block_id, block.default_block);
break;
}
default:
break;
}
// If this is a selection merge, add an implied branch to the merge target.
// This is needed to avoid cases where an inner branch dominates the outer branch.
// This can happen if one of the branches exit early, e.g.:
// if (cond) { ...; break; } else { var = 100 } use_var(var);
// We can use the variable without a Phi since there is only one possible parent here.
// However, in this case, we need to hoist out the inner variable to outside the branch.
// Use same strategy as loops.
if (block.merge == SPIRBlock::MergeSelection && post_order_visit(block.next_block))
{
// If there is only one preceding edge to the merge block and it's not ourselves, we need a fixup.
// Add a fake branch so any dominator in either the if (), or else () block, or a lone case statement
// will be hoisted out to outside the selection merge.
// If size > 1, the variable will be automatically hoisted, so we should not mess with it.
// The exception here is switch blocks, where we can have multiple edges to merge block,
// all coming from same scope, so be more conservative in this case.
// Adding fake branches unconditionally breaks parameter preservation analysis,
// which looks at how variables are accessed through the CFG.
auto pred_itr = preceding_edges.find(block.next_block);
if (pred_itr != end(preceding_edges))
{
auto &pred = pred_itr->second;
auto succ_itr = succeeding_edges.find(block_id);
size_t num_succeeding_edges = 0;
if (succ_itr != end(succeeding_edges))
num_succeeding_edges = succ_itr->second.size();
// If this is a selection merge, add an implied branch to the merge target.
// This is needed to avoid cases where an inner branch dominates the outer branch.
// This can happen if one of the branches exit early, e.g.:
// if (cond) { ...; break; } else { var = 100 } use_var(var);
// We can use the variable without a Phi since there is only one possible parent here.
// However, in this case, we need to hoist out the inner variable to outside the branch.
// Use same strategy as loops.
if (block.merge == SPIRBlock::MergeSelection && post_order_visit(block.next_block))
{
// If there is only one preceding edge to the merge block and it's not ourselves, we need a fixup.
// Add a fake branch so any dominator in either the if (), or else () block, or a lone case statement
// will be hoisted out to outside the selection merge.
// If size > 1, the variable will be automatically hoisted, so we should not mess with it.
// The exception here is switch blocks, where we can have multiple edges to merge block,
// all coming from same scope, so be more conservative in this case.
// Adding fake branches unconditionally breaks parameter preservation analysis,
// which looks at how variables are accessed through the CFG.
auto pred_itr = preceding_edges.find(block.next_block);
if (pred_itr != end(preceding_edges))
{
auto &pred = pred_itr->second;
auto succ_itr = succeeding_edges.find(block_id);
size_t num_succeeding_edges = 0;
if (succ_itr != end(succeeding_edges))
num_succeeding_edges = succ_itr->second.size();
if (block.terminator == SPIRBlock::MultiSelect && num_succeeding_edges == 1)
{
// Multiple branches can come from the same scope due to "break;", so we need to assume that all branches
// come from same case scope in worst case, even if there are multiple preceding edges.
// If we have more than one succeeding edge from the block header, it should be impossible
// to have a dominator be inside the block.
// Only case this can go wrong is if we have 2 or more edges from block header and
// 2 or more edges to merge block, and still have dominator be inside a case label.
if (!pred.empty())
add_branch(block_id, block.next_block);
}
else
{
if (pred.size() == 1 && *pred.begin() != block_id)
add_branch(block_id, block.next_block);
}
}
else
{
// If the merge block does not have any preceding edges, i.e. unreachable, hallucinate it.
// We're going to do code-gen for it, and domination analysis requires that we have at least one preceding edge.
add_branch(block_id, block.next_block);
}
}
if (block.terminator == SPIRBlock::MultiSelect && num_succeeding_edges == 1)
{
// Multiple branches can come from the same scope due to "break;", so we need to assume that all branches
// come from same case scope in worst case, even if there are multiple preceding edges.
// If we have more than one succeeding edge from the block header, it should be impossible
// to have a dominator be inside the block.
// Only case this can go wrong is if we have 2 or more edges from block header and
// 2 or more edges to merge block, and still have dominator be inside a case label.
if (!pred.empty())
add_branch(block_id, block.next_block);
}
else
{
if (pred.size() == 1 && *pred.begin() != block_id)
add_branch(block_id, block.next_block);
}
}
else
{
// If the merge block does not have any preceding edges, i.e. unreachable, hallucinate it.
// We're going to do code-gen for it, and domination analysis requires that we have at least one preceding edge.
add_branch(block_id, block.next_block);
}
}
// Then visit ourselves. Start counting at one, to let 0 be a magic value for testing back vs. crossing edges.
visit_order[block_id].get() = ++visit_count;
post_order.push_back(block_id);
return true;
// Then visit ourselves. Start counting at one, to let 0 be a magic value for testing back vs. crossing edges.
visit_order[block_id].get() = ++visit_count;
post_order.push_back(block_id);
return true;
}
void CFG::build_post_order_visit_order()
{
uint32_t block = func.entry_block;
visit_count = 0;
visit_order.clear();
post_order.clear();
post_order_visit(block);
uint32_t block = func.entry_block;
visit_count = 0;
visit_order.clear();
post_order.clear();
post_order_visit(block);
}
void CFG::add_branch(uint32_t from, uint32_t to)
{
const auto add_unique = [](SmallVector<uint32_t> &l, uint32_t value) {
auto itr = find(begin(l), end(l), value);
if (itr == end(l))
l.push_back(value);
};
add_unique(preceding_edges[to], from);
add_unique(succeeding_edges[from], to);
const auto add_unique = [](SmallVector<uint32_t> &l, uint32_t value) {
auto itr = find(begin(l), end(l), value);
if (itr == end(l))
l.push_back(value);
};
add_unique(preceding_edges[to], from);
add_unique(succeeding_edges[from], to);
}
uint32_t CFG::find_loop_dominator(uint32_t block_id) const
{
while (block_id != SPIRBlock::NoDominator)
{
auto itr = preceding_edges.find(block_id);
if (itr == end(preceding_edges))
return SPIRBlock::NoDominator;
if (itr->second.empty())
return SPIRBlock::NoDominator;
while (block_id != SPIRBlock::NoDominator)
{
auto itr = preceding_edges.find(block_id);
if (itr == end(preceding_edges))
return SPIRBlock::NoDominator;
if (itr->second.empty())
return SPIRBlock::NoDominator;
uint32_t pred_block_id = SPIRBlock::NoDominator;
bool ignore_loop_header = false;
uint32_t pred_block_id = SPIRBlock::NoDominator;
bool ignore_loop_header = false;
// If we are a merge block, go directly to the header block.
// Only consider a loop dominator if we are branching from inside a block to a loop header.
// NOTE: In the CFG we forced an edge from header to merge block always to support variable scopes properly.
for (auto &pred : itr->second)
{
auto &pred_block = compiler.get<SPIRBlock>(pred);
if (pred_block.merge == SPIRBlock::MergeLoop && pred_block.merge_block == ID(block_id))
{
pred_block_id = pred;
ignore_loop_header = true;
break;
}
else if (pred_block.merge == SPIRBlock::MergeSelection && pred_block.next_block == ID(block_id))
{
pred_block_id = pred;
break;
}
}
// If we are a merge block, go directly to the header block.
// Only consider a loop dominator if we are branching from inside a block to a loop header.
// NOTE: In the CFG we forced an edge from header to merge block always to support variable scopes properly.
for (auto &pred : itr->second)
{
auto &pred_block = compiler.get<SPIRBlock>(pred);
if (pred_block.merge == SPIRBlock::MergeLoop && pred_block.merge_block == ID(block_id))
{
pred_block_id = pred;
ignore_loop_header = true;
break;
}
else if (pred_block.merge == SPIRBlock::MergeSelection && pred_block.next_block == ID(block_id))
{
pred_block_id = pred;
break;
}
}
// No merge block means we can just pick any edge. Loop headers dominate the inner loop, so any path we
// take will lead there.
if (pred_block_id == SPIRBlock::NoDominator)
pred_block_id = itr->second.front();
// No merge block means we can just pick any edge. Loop headers dominate the inner loop, so any path we
// take will lead there.
if (pred_block_id == SPIRBlock::NoDominator)
pred_block_id = itr->second.front();
block_id = pred_block_id;
block_id = pred_block_id;
if (!ignore_loop_header && block_id)
{
auto &block = compiler.get<SPIRBlock>(block_id);
if (block.merge == SPIRBlock::MergeLoop)
return block_id;
}
}
if (!ignore_loop_header && block_id)
{
auto &block = compiler.get<SPIRBlock>(block_id);
if (block.merge == SPIRBlock::MergeLoop)
return block_id;
}
}
return block_id;
return block_id;
}
bool CFG::node_terminates_control_flow_in_sub_graph(BlockID from, BlockID to) const
{
// Walk backwards, starting from "to" block.
// Only follow pred edges if they have a 1:1 relationship, or a merge relationship.
// If we cannot find a path to "from", we must assume that to is inside control flow in some way.
// Walk backwards, starting from "to" block.
// Only follow pred edges if they have a 1:1 relationship, or a merge relationship.
// If we cannot find a path to "from", we must assume that to is inside control flow in some way.
auto &from_block = compiler.get<SPIRBlock>(from);
BlockID ignore_block_id = 0;
if (from_block.merge == SPIRBlock::MergeLoop)
ignore_block_id = from_block.merge_block;
auto &from_block = compiler.get<SPIRBlock>(from);
BlockID ignore_block_id = 0;
if (from_block.merge == SPIRBlock::MergeLoop)
ignore_block_id = from_block.merge_block;
while (to != from)
{
auto pred_itr = preceding_edges.find(to);
if (pred_itr == end(preceding_edges))
return false;
while (to != from)
{
auto pred_itr = preceding_edges.find(to);
if (pred_itr == end(preceding_edges))
return false;
DominatorBuilder builder(*this);
for (auto &edge : pred_itr->second)
builder.add_block(edge);
DominatorBuilder builder(*this);
for (auto &edge : pred_itr->second)
builder.add_block(edge);
uint32_t dominator = builder.get_dominator();
if (dominator == 0)
return false;
uint32_t dominator = builder.get_dominator();
if (dominator == 0)
return false;
auto &dom = compiler.get<SPIRBlock>(dominator);
auto &dom = compiler.get<SPIRBlock>(dominator);
bool true_path_ignore = false;
bool false_path_ignore = false;
bool true_path_ignore = false;
bool false_path_ignore = false;
bool merges_to_nothing = dom.merge == SPIRBlock::MergeNone ||
(dom.merge == SPIRBlock::MergeSelection && dom.next_block &&
compiler.get<SPIRBlock>(dom.next_block).terminator == SPIRBlock::Unreachable) ||
(dom.merge == SPIRBlock::MergeLoop && dom.merge_block &&
compiler.get<SPIRBlock>(dom.merge_block).terminator == SPIRBlock::Unreachable);
bool merges_to_nothing = dom.merge == SPIRBlock::MergeNone ||
(dom.merge == SPIRBlock::MergeSelection && dom.next_block &&
compiler.get<SPIRBlock>(dom.next_block).terminator == SPIRBlock::Unreachable) ||
(dom.merge == SPIRBlock::MergeLoop && dom.merge_block &&
compiler.get<SPIRBlock>(dom.merge_block).terminator == SPIRBlock::Unreachable);
if (dom.self == from || merges_to_nothing)
{
// We can only ignore inner branchy paths if there is no merge,
// i.e. no code is generated afterwards. E.g. this allows us to elide continue:
// for (;;) { if (cond) { continue; } else { break; } }.
// Codegen here in SPIR-V will be something like either no merge if one path directly breaks, or
// we merge to Unreachable.
if (ignore_block_id && dom.terminator == SPIRBlock::Select)
{
auto &true_block = compiler.get<SPIRBlock>(dom.true_block);
auto &false_block = compiler.get<SPIRBlock>(dom.false_block);
auto &ignore_block = compiler.get<SPIRBlock>(ignore_block_id);
true_path_ignore = compiler.execution_is_branchless(true_block, ignore_block);
false_path_ignore = compiler.execution_is_branchless(false_block, ignore_block);
}
}
if (dom.self == from || merges_to_nothing)
{
// We can only ignore inner branchy paths if there is no merge,
// i.e. no code is generated afterwards. E.g. this allows us to elide continue:
// for (;;) { if (cond) { continue; } else { break; } }.
// Codegen here in SPIR-V will be something like either no merge if one path directly breaks, or
// we merge to Unreachable.
if (ignore_block_id && dom.terminator == SPIRBlock::Select)
{
auto &true_block = compiler.get<SPIRBlock>(dom.true_block);
auto &false_block = compiler.get<SPIRBlock>(dom.false_block);
auto &ignore_block = compiler.get<SPIRBlock>(ignore_block_id);
true_path_ignore = compiler.execution_is_branchless(true_block, ignore_block);
false_path_ignore = compiler.execution_is_branchless(false_block, ignore_block);
}
}
// Cases where we allow traversal. This serves as a proxy for post-dominance in a loop body.
// TODO: Might want to do full post-dominance analysis, but it's a lot of churn for something like this ...
// - We're the merge block of a selection construct. Jump to header.
// - We're the merge block of a loop. Jump to header.
// - Direct branch. Trivial.
// - Allow cases inside a branch if the header cannot merge execution before loop exit.
if ((dom.merge == SPIRBlock::MergeSelection && dom.next_block == to) ||
(dom.merge == SPIRBlock::MergeLoop && dom.merge_block == to) ||
(dom.terminator == SPIRBlock::Direct && dom.next_block == to) ||
(dom.terminator == SPIRBlock::Select && dom.true_block == to && false_path_ignore) ||
(dom.terminator == SPIRBlock::Select && dom.false_block == to && true_path_ignore))
{
// Allow walking selection constructs if the other branch reaches out of a loop construct.
// It cannot be in-scope anymore.
to = dominator;
}
else
return false;
}
// Cases where we allow traversal. This serves as a proxy for post-dominance in a loop body.
// TODO: Might want to do full post-dominance analysis, but it's a lot of churn for something like this ...
// - We're the merge block of a selection construct. Jump to header.
// - We're the merge block of a loop. Jump to header.
// - Direct branch. Trivial.
// - Allow cases inside a branch if the header cannot merge execution before loop exit.
if ((dom.merge == SPIRBlock::MergeSelection && dom.next_block == to) ||
(dom.merge == SPIRBlock::MergeLoop && dom.merge_block == to) ||
(dom.terminator == SPIRBlock::Direct && dom.next_block == to) ||
(dom.terminator == SPIRBlock::Select && dom.true_block == to && false_path_ignore) ||
(dom.terminator == SPIRBlock::Select && dom.false_block == to && true_path_ignore))
{
// Allow walking selection constructs if the other branch reaches out of a loop construct.
// It cannot be in-scope anymore.
to = dominator;
}
else
return false;
}
return true;
return true;
}
DominatorBuilder::DominatorBuilder(const CFG &cfg_)
@ -360,71 +360,71 @@ DominatorBuilder::DominatorBuilder(const CFG &cfg_)
void DominatorBuilder::add_block(uint32_t block)
{
if (!cfg.get_immediate_dominator(block))
{
// Unreachable block via the CFG, we will never emit this code anyways.
return;
}
if (!cfg.get_immediate_dominator(block))
{
// Unreachable block via the CFG, we will never emit this code anyways.
return;
}
if (!dominator)
{
dominator = block;
return;
}
if (!dominator)
{
dominator = block;
return;
}
if (block != dominator)
dominator = cfg.find_common_dominator(block, dominator);
if (block != dominator)
dominator = cfg.find_common_dominator(block, dominator);
}
void DominatorBuilder::lift_continue_block_dominator()
{
// It is possible for a continue block to be the dominator of a variable is only accessed inside the while block of a do-while loop.
// We cannot safely declare variables inside a continue block, so move any variable declared
// in a continue block to the entry block to simplify.
// It makes very little sense for a continue block to ever be a dominator, so fall back to the simplest
// solution.
// It is possible for a continue block to be the dominator of a variable is only accessed inside the while block of a do-while loop.
// We cannot safely declare variables inside a continue block, so move any variable declared
// in a continue block to the entry block to simplify.
// It makes very little sense for a continue block to ever be a dominator, so fall back to the simplest
// solution.
if (!dominator)
return;
if (!dominator)
return;
auto &block = cfg.get_compiler().get<SPIRBlock>(dominator);
auto post_order = cfg.get_visit_order(dominator);
auto &block = cfg.get_compiler().get<SPIRBlock>(dominator);
auto post_order = cfg.get_visit_order(dominator);
// If we are branching to a block with a higher post-order traversal index (continue blocks), we have a problem
// since we cannot create sensible GLSL code for this, fallback to entry block.
bool back_edge_dominator = false;
switch (block.terminator)
{
case SPIRBlock::Direct:
if (cfg.get_visit_order(block.next_block) > post_order)
back_edge_dominator = true;
break;
// If we are branching to a block with a higher post-order traversal index (continue blocks), we have a problem
// since we cannot create sensible GLSL code for this, fallback to entry block.
bool back_edge_dominator = false;
switch (block.terminator)
{
case SPIRBlock::Direct:
if (cfg.get_visit_order(block.next_block) > post_order)
back_edge_dominator = true;
break;
case SPIRBlock::Select:
if (cfg.get_visit_order(block.true_block) > post_order)
back_edge_dominator = true;
if (cfg.get_visit_order(block.false_block) > post_order)
back_edge_dominator = true;
break;
case SPIRBlock::Select:
if (cfg.get_visit_order(block.true_block) > post_order)
back_edge_dominator = true;
if (cfg.get_visit_order(block.false_block) > post_order)
back_edge_dominator = true;
break;
case SPIRBlock::MultiSelect:
{
auto &cases = cfg.get_compiler().get_case_list(block);
for (auto &target : cases)
{
if (cfg.get_visit_order(target.block) > post_order)
back_edge_dominator = true;
}
if (block.default_block && cfg.get_visit_order(block.default_block) > post_order)
back_edge_dominator = true;
break;
}
case SPIRBlock::MultiSelect:
{
auto &cases = cfg.get_compiler().get_case_list(block);
for (auto &target : cases)
{
if (cfg.get_visit_order(target.block) > post_order)
back_edge_dominator = true;
}
if (block.default_block && cfg.get_visit_order(block.default_block) > post_order)
back_edge_dominator = true;
break;
}
default:
break;
}
default:
break;
}
if (back_edge_dominator)
dominator = cfg.get_function().entry_block;
if (back_edge_dominator)
dominator = cfg.get_function().entry_block;
}
} // namespace SPIRV_CROSS_NAMESPACE

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@ -93,63 +93,63 @@ typedef SpvId spvc_constant_id;
/* See C++ API. */
typedef struct spvc_reflected_resource
{
spvc_variable_id id;
spvc_type_id base_type_id;
spvc_type_id type_id;
const char *name;
spvc_variable_id id;
spvc_type_id base_type_id;
spvc_type_id type_id;
const char *name;
} spvc_reflected_resource;
typedef struct spvc_reflected_builtin_resource
{
SpvBuiltIn builtin;
spvc_type_id value_type_id;
spvc_reflected_resource resource;
SpvBuiltIn builtin;
spvc_type_id value_type_id;
spvc_reflected_resource resource;
} spvc_reflected_builtin_resource;
/* See C++ API. */
typedef struct spvc_entry_point
{
SpvExecutionModel execution_model;
const char *name;
SpvExecutionModel execution_model;
const char *name;
} spvc_entry_point;
/* See C++ API. */
typedef struct spvc_combined_image_sampler
{
spvc_variable_id combined_id;
spvc_variable_id image_id;
spvc_variable_id sampler_id;
spvc_variable_id combined_id;
spvc_variable_id image_id;
spvc_variable_id sampler_id;
} spvc_combined_image_sampler;
/* See C++ API. */
typedef struct spvc_specialization_constant
{
spvc_constant_id id;
unsigned constant_id;
spvc_constant_id id;
unsigned constant_id;
} spvc_specialization_constant;
/* See C++ API. */
typedef struct spvc_buffer_range
{
unsigned index;
size_t offset;
size_t range;
unsigned index;
size_t offset;
size_t range;
} spvc_buffer_range;
/* See C++ API. */
typedef struct spvc_hlsl_root_constants
{
unsigned start;
unsigned end;
unsigned binding;
unsigned space;
unsigned start;
unsigned end;
unsigned binding;
unsigned space;
} spvc_hlsl_root_constants;
/* See C++ API. */
typedef struct spvc_hlsl_vertex_attribute_remap
{
unsigned location;
const char *semantic;
unsigned location;
const char *semantic;
} spvc_hlsl_vertex_attribute_remap;
/*
@ -163,105 +163,105 @@ typedef unsigned char spvc_bool;
typedef enum spvc_result
{
/* Success. */
SPVC_SUCCESS = 0,
/* Success. */
SPVC_SUCCESS = 0,
/* The SPIR-V is invalid. Should have been caught by validation ideally. */
SPVC_ERROR_INVALID_SPIRV = -1,
/* The SPIR-V is invalid. Should have been caught by validation ideally. */
SPVC_ERROR_INVALID_SPIRV = -1,
/* The SPIR-V might be valid or invalid, but SPIRV-Cross currently cannot correctly translate this to your target language. */
SPVC_ERROR_UNSUPPORTED_SPIRV = -2,
/* The SPIR-V might be valid or invalid, but SPIRV-Cross currently cannot correctly translate this to your target language. */
SPVC_ERROR_UNSUPPORTED_SPIRV = -2,
/* If for some reason we hit this, new or malloc failed. */
SPVC_ERROR_OUT_OF_MEMORY = -3,
/* If for some reason we hit this, new or malloc failed. */
SPVC_ERROR_OUT_OF_MEMORY = -3,
/* Invalid API argument. */
SPVC_ERROR_INVALID_ARGUMENT = -4,
/* Invalid API argument. */
SPVC_ERROR_INVALID_ARGUMENT = -4,
SPVC_ERROR_INT_MAX = 0x7fffffff
SPVC_ERROR_INT_MAX = 0x7fffffff
} spvc_result;
typedef enum spvc_capture_mode
{
/* The Parsed IR payload will be copied, and the handle can be reused to create other compiler instances. */
SPVC_CAPTURE_MODE_COPY = 0,
/* The Parsed IR payload will be copied, and the handle can be reused to create other compiler instances. */
SPVC_CAPTURE_MODE_COPY = 0,
/*
* The payload will now be owned by the compiler.
* parsed_ir should now be considered a dead blob and must not be used further.
* This is optimal for performance and should be the go-to option.
*/
SPVC_CAPTURE_MODE_TAKE_OWNERSHIP = 1,
/*
* The payload will now be owned by the compiler.
* parsed_ir should now be considered a dead blob and must not be used further.
* This is optimal for performance and should be the go-to option.
*/
SPVC_CAPTURE_MODE_TAKE_OWNERSHIP = 1,
SPVC_CAPTURE_MODE_INT_MAX = 0x7fffffff
SPVC_CAPTURE_MODE_INT_MAX = 0x7fffffff
} spvc_capture_mode;
typedef enum spvc_backend
{
/* This backend can only perform reflection, no compiler options are supported. Maps to spirv_cross::Compiler. */
SPVC_BACKEND_NONE = 0,
SPVC_BACKEND_GLSL = 1, /* spirv_cross::CompilerGLSL */
SPVC_BACKEND_HLSL = 2, /* CompilerHLSL */
SPVC_BACKEND_MSL = 3, /* CompilerMSL */
SPVC_BACKEND_CPP = 4, /* CompilerCPP */
SPVC_BACKEND_JSON = 5, /* CompilerReflection w/ JSON backend */
SPVC_BACKEND_INT_MAX = 0x7fffffff
/* This backend can only perform reflection, no compiler options are supported. Maps to spirv_cross::Compiler. */
SPVC_BACKEND_NONE = 0,
SPVC_BACKEND_GLSL = 1, /* spirv_cross::CompilerGLSL */
SPVC_BACKEND_HLSL = 2, /* CompilerHLSL */
SPVC_BACKEND_MSL = 3, /* CompilerMSL */
SPVC_BACKEND_CPP = 4, /* CompilerCPP */
SPVC_BACKEND_JSON = 5, /* CompilerReflection w/ JSON backend */
SPVC_BACKEND_INT_MAX = 0x7fffffff
} spvc_backend;
/* Maps to C++ API. */
typedef enum spvc_resource_type
{
SPVC_RESOURCE_TYPE_UNKNOWN = 0,
SPVC_RESOURCE_TYPE_UNIFORM_BUFFER = 1,
SPVC_RESOURCE_TYPE_STORAGE_BUFFER = 2,
SPVC_RESOURCE_TYPE_STAGE_INPUT = 3,
SPVC_RESOURCE_TYPE_STAGE_OUTPUT = 4,
SPVC_RESOURCE_TYPE_SUBPASS_INPUT = 5,
SPVC_RESOURCE_TYPE_STORAGE_IMAGE = 6,
SPVC_RESOURCE_TYPE_SAMPLED_IMAGE = 7,
SPVC_RESOURCE_TYPE_ATOMIC_COUNTER = 8,
SPVC_RESOURCE_TYPE_PUSH_CONSTANT = 9,
SPVC_RESOURCE_TYPE_SEPARATE_IMAGE = 10,
SPVC_RESOURCE_TYPE_SEPARATE_SAMPLERS = 11,
SPVC_RESOURCE_TYPE_ACCELERATION_STRUCTURE = 12,
SPVC_RESOURCE_TYPE_RAY_QUERY = 13,
SPVC_RESOURCE_TYPE_SHADER_RECORD_BUFFER = 14,
SPVC_RESOURCE_TYPE_INT_MAX = 0x7fffffff
SPVC_RESOURCE_TYPE_UNKNOWN = 0,
SPVC_RESOURCE_TYPE_UNIFORM_BUFFER = 1,
SPVC_RESOURCE_TYPE_STORAGE_BUFFER = 2,
SPVC_RESOURCE_TYPE_STAGE_INPUT = 3,
SPVC_RESOURCE_TYPE_STAGE_OUTPUT = 4,
SPVC_RESOURCE_TYPE_SUBPASS_INPUT = 5,
SPVC_RESOURCE_TYPE_STORAGE_IMAGE = 6,
SPVC_RESOURCE_TYPE_SAMPLED_IMAGE = 7,
SPVC_RESOURCE_TYPE_ATOMIC_COUNTER = 8,
SPVC_RESOURCE_TYPE_PUSH_CONSTANT = 9,
SPVC_RESOURCE_TYPE_SEPARATE_IMAGE = 10,
SPVC_RESOURCE_TYPE_SEPARATE_SAMPLERS = 11,
SPVC_RESOURCE_TYPE_ACCELERATION_STRUCTURE = 12,
SPVC_RESOURCE_TYPE_RAY_QUERY = 13,
SPVC_RESOURCE_TYPE_SHADER_RECORD_BUFFER = 14,
SPVC_RESOURCE_TYPE_INT_MAX = 0x7fffffff
} spvc_resource_type;
typedef enum spvc_builtin_resource_type
{
SPVC_BUILTIN_RESOURCE_TYPE_UNKNOWN = 0,
SPVC_BUILTIN_RESOURCE_TYPE_STAGE_INPUT = 1,
SPVC_BUILTIN_RESOURCE_TYPE_STAGE_OUTPUT = 2,
SPVC_BUILTIN_RESOURCE_TYPE_INT_MAX = 0x7fffffff
SPVC_BUILTIN_RESOURCE_TYPE_UNKNOWN = 0,
SPVC_BUILTIN_RESOURCE_TYPE_STAGE_INPUT = 1,
SPVC_BUILTIN_RESOURCE_TYPE_STAGE_OUTPUT = 2,
SPVC_BUILTIN_RESOURCE_TYPE_INT_MAX = 0x7fffffff
} spvc_builtin_resource_type;
/* Maps to spirv_cross::SPIRType::BaseType. */
typedef enum spvc_basetype
{
SPVC_BASETYPE_UNKNOWN = 0,
SPVC_BASETYPE_VOID = 1,
SPVC_BASETYPE_BOOLEAN = 2,
SPVC_BASETYPE_INT8 = 3,
SPVC_BASETYPE_UINT8 = 4,
SPVC_BASETYPE_INT16 = 5,
SPVC_BASETYPE_UINT16 = 6,
SPVC_BASETYPE_INT32 = 7,
SPVC_BASETYPE_UINT32 = 8,
SPVC_BASETYPE_INT64 = 9,
SPVC_BASETYPE_UINT64 = 10,
SPVC_BASETYPE_ATOMIC_COUNTER = 11,
SPVC_BASETYPE_FP16 = 12,
SPVC_BASETYPE_FP32 = 13,
SPVC_BASETYPE_FP64 = 14,
SPVC_BASETYPE_STRUCT = 15,
SPVC_BASETYPE_IMAGE = 16,
SPVC_BASETYPE_SAMPLED_IMAGE = 17,
SPVC_BASETYPE_SAMPLER = 18,
SPVC_BASETYPE_ACCELERATION_STRUCTURE = 19,
SPVC_BASETYPE_UNKNOWN = 0,
SPVC_BASETYPE_VOID = 1,
SPVC_BASETYPE_BOOLEAN = 2,
SPVC_BASETYPE_INT8 = 3,
SPVC_BASETYPE_UINT8 = 4,
SPVC_BASETYPE_INT16 = 5,
SPVC_BASETYPE_UINT16 = 6,
SPVC_BASETYPE_INT32 = 7,
SPVC_BASETYPE_UINT32 = 8,
SPVC_BASETYPE_INT64 = 9,
SPVC_BASETYPE_UINT64 = 10,
SPVC_BASETYPE_ATOMIC_COUNTER = 11,
SPVC_BASETYPE_FP16 = 12,
SPVC_BASETYPE_FP32 = 13,
SPVC_BASETYPE_FP64 = 14,
SPVC_BASETYPE_STRUCT = 15,
SPVC_BASETYPE_IMAGE = 16,
SPVC_BASETYPE_SAMPLED_IMAGE = 17,
SPVC_BASETYPE_SAMPLER = 18,
SPVC_BASETYPE_ACCELERATION_STRUCTURE = 19,
SPVC_BASETYPE_INT_MAX = 0x7fffffff
SPVC_BASETYPE_INT_MAX = 0x7fffffff
} spvc_basetype;
#define SPVC_COMPILER_OPTION_COMMON_BIT 0x1000000
@ -276,59 +276,59 @@ typedef enum spvc_basetype
/* Maps to C++ API. */
typedef enum spvc_msl_platform
{
SPVC_MSL_PLATFORM_IOS = 0,
SPVC_MSL_PLATFORM_MACOS = 1,
SPVC_MSL_PLATFORM_MAX_INT = 0x7fffffff
SPVC_MSL_PLATFORM_IOS = 0,
SPVC_MSL_PLATFORM_MACOS = 1,
SPVC_MSL_PLATFORM_MAX_INT = 0x7fffffff
} spvc_msl_platform;
/* Maps to C++ API. */
typedef enum spvc_msl_index_type
{
SPVC_MSL_INDEX_TYPE_NONE = 0,
SPVC_MSL_INDEX_TYPE_UINT16 = 1,
SPVC_MSL_INDEX_TYPE_UINT32 = 2,
SPVC_MSL_INDEX_TYPE_MAX_INT = 0x7fffffff
SPVC_MSL_INDEX_TYPE_NONE = 0,
SPVC_MSL_INDEX_TYPE_UINT16 = 1,
SPVC_MSL_INDEX_TYPE_UINT32 = 2,
SPVC_MSL_INDEX_TYPE_MAX_INT = 0x7fffffff
} spvc_msl_index_type;
/* Maps to C++ API. */
typedef enum spvc_msl_shader_variable_format
{
SPVC_MSL_SHADER_VARIABLE_FORMAT_OTHER = 0,
SPVC_MSL_SHADER_VARIABLE_FORMAT_UINT8 = 1,
SPVC_MSL_SHADER_VARIABLE_FORMAT_UINT16 = 2,
SPVC_MSL_SHADER_VARIABLE_FORMAT_ANY16 = 3,
SPVC_MSL_SHADER_VARIABLE_FORMAT_ANY32 = 4,
SPVC_MSL_SHADER_VARIABLE_FORMAT_OTHER = 0,
SPVC_MSL_SHADER_VARIABLE_FORMAT_UINT8 = 1,
SPVC_MSL_SHADER_VARIABLE_FORMAT_UINT16 = 2,
SPVC_MSL_SHADER_VARIABLE_FORMAT_ANY16 = 3,
SPVC_MSL_SHADER_VARIABLE_FORMAT_ANY32 = 4,
/* Deprecated names. */
SPVC_MSL_VERTEX_FORMAT_OTHER = SPVC_MSL_SHADER_VARIABLE_FORMAT_OTHER,
SPVC_MSL_VERTEX_FORMAT_UINT8 = SPVC_MSL_SHADER_VARIABLE_FORMAT_UINT8,
SPVC_MSL_VERTEX_FORMAT_UINT16 = SPVC_MSL_SHADER_VARIABLE_FORMAT_UINT16,
SPVC_MSL_SHADER_INPUT_FORMAT_OTHER = SPVC_MSL_SHADER_VARIABLE_FORMAT_OTHER,
SPVC_MSL_SHADER_INPUT_FORMAT_UINT8 = SPVC_MSL_SHADER_VARIABLE_FORMAT_UINT8,
SPVC_MSL_SHADER_INPUT_FORMAT_UINT16 = SPVC_MSL_SHADER_VARIABLE_FORMAT_UINT16,
SPVC_MSL_SHADER_INPUT_FORMAT_ANY16 = SPVC_MSL_SHADER_VARIABLE_FORMAT_ANY16,
SPVC_MSL_SHADER_INPUT_FORMAT_ANY32 = SPVC_MSL_SHADER_VARIABLE_FORMAT_ANY32,
/* Deprecated names. */
SPVC_MSL_VERTEX_FORMAT_OTHER = SPVC_MSL_SHADER_VARIABLE_FORMAT_OTHER,
SPVC_MSL_VERTEX_FORMAT_UINT8 = SPVC_MSL_SHADER_VARIABLE_FORMAT_UINT8,
SPVC_MSL_VERTEX_FORMAT_UINT16 = SPVC_MSL_SHADER_VARIABLE_FORMAT_UINT16,
SPVC_MSL_SHADER_INPUT_FORMAT_OTHER = SPVC_MSL_SHADER_VARIABLE_FORMAT_OTHER,
SPVC_MSL_SHADER_INPUT_FORMAT_UINT8 = SPVC_MSL_SHADER_VARIABLE_FORMAT_UINT8,
SPVC_MSL_SHADER_INPUT_FORMAT_UINT16 = SPVC_MSL_SHADER_VARIABLE_FORMAT_UINT16,
SPVC_MSL_SHADER_INPUT_FORMAT_ANY16 = SPVC_MSL_SHADER_VARIABLE_FORMAT_ANY16,
SPVC_MSL_SHADER_INPUT_FORMAT_ANY32 = SPVC_MSL_SHADER_VARIABLE_FORMAT_ANY32,
SPVC_MSL_SHADER_INPUT_FORMAT_INT_MAX = 0x7fffffff
SPVC_MSL_SHADER_INPUT_FORMAT_INT_MAX = 0x7fffffff
} spvc_msl_shader_variable_format, spvc_msl_shader_input_format, spvc_msl_vertex_format;
/* Maps to C++ API. Deprecated; use spvc_msl_shader_interface_var. */
typedef struct spvc_msl_vertex_attribute
{
unsigned location;
unsigned location;
/* Obsolete, do not use. Only lingers on for ABI compatibility. */
unsigned msl_buffer;
/* Obsolete, do not use. Only lingers on for ABI compatibility. */
unsigned msl_offset;
/* Obsolete, do not use. Only lingers on for ABI compatibility. */
unsigned msl_stride;
/* Obsolete, do not use. Only lingers on for ABI compatibility. */
spvc_bool per_instance;
/* Obsolete, do not use. Only lingers on for ABI compatibility. */
unsigned msl_buffer;
/* Obsolete, do not use. Only lingers on for ABI compatibility. */
unsigned msl_offset;
/* Obsolete, do not use. Only lingers on for ABI compatibility. */
unsigned msl_stride;
/* Obsolete, do not use. Only lingers on for ABI compatibility. */
spvc_bool per_instance;
spvc_msl_vertex_format format;
SpvBuiltIn builtin;
spvc_msl_vertex_format format;
SpvBuiltIn builtin;
} spvc_msl_vertex_attribute;
/*
@ -339,10 +339,10 @@ SPVC_PUBLIC_API void spvc_msl_vertex_attribute_init(spvc_msl_vertex_attribute *a
/* Maps to C++ API. Deprecated; use spvc_msl_shader_interface_var_2. */
typedef struct spvc_msl_shader_interface_var
{
unsigned location;
spvc_msl_vertex_format format;
SpvBuiltIn builtin;
unsigned vecsize;
unsigned location;
spvc_msl_vertex_format format;
SpvBuiltIn builtin;
unsigned vecsize;
} spvc_msl_shader_interface_var, spvc_msl_shader_input;
/*
@ -358,21 +358,21 @@ SPVC_PUBLIC_API void spvc_msl_shader_input_init(spvc_msl_shader_input *input);
/* Maps to C++ API. */
typedef enum spvc_msl_shader_variable_rate
{
SPVC_MSL_SHADER_VARIABLE_RATE_PER_VERTEX = 0,
SPVC_MSL_SHADER_VARIABLE_RATE_PER_PRIMITIVE = 1,
SPVC_MSL_SHADER_VARIABLE_RATE_PER_PATCH = 2,
SPVC_MSL_SHADER_VARIABLE_RATE_PER_VERTEX = 0,
SPVC_MSL_SHADER_VARIABLE_RATE_PER_PRIMITIVE = 1,
SPVC_MSL_SHADER_VARIABLE_RATE_PER_PATCH = 2,
SPVC_MSL_SHADER_VARIABLE_RATE_INT_MAX = 0x7fffffff,
SPVC_MSL_SHADER_VARIABLE_RATE_INT_MAX = 0x7fffffff,
} spvc_msl_shader_variable_rate;
/* Maps to C++ API. */
typedef struct spvc_msl_shader_interface_var_2
{
unsigned location;
spvc_msl_shader_variable_format format;
SpvBuiltIn builtin;
unsigned vecsize;
spvc_msl_shader_variable_rate rate;
unsigned location;
spvc_msl_shader_variable_format format;
SpvBuiltIn builtin;
unsigned vecsize;
spvc_msl_shader_variable_rate rate;
} spvc_msl_shader_interface_var_2;
/*
@ -384,23 +384,23 @@ SPVC_PUBLIC_API void spvc_msl_shader_interface_var_init_2(spvc_msl_shader_interf
* Deprecated. Use spvc_msl_resource_binding_2. */
typedef struct spvc_msl_resource_binding
{
SpvExecutionModel stage;
unsigned desc_set;
unsigned binding;
unsigned msl_buffer;
unsigned msl_texture;
unsigned msl_sampler;
SpvExecutionModel stage;
unsigned desc_set;
unsigned binding;
unsigned msl_buffer;
unsigned msl_texture;
unsigned msl_sampler;
} spvc_msl_resource_binding;
typedef struct spvc_msl_resource_binding_2
{
SpvExecutionModel stage;
unsigned desc_set;
unsigned binding;
unsigned count;
unsigned msl_buffer;
unsigned msl_texture;
unsigned msl_sampler;
SpvExecutionModel stage;
unsigned desc_set;
unsigned binding;
unsigned count;
unsigned msl_buffer;
unsigned msl_texture;
unsigned msl_sampler;
} spvc_msl_resource_binding_2;
/*
@ -426,130 +426,130 @@ SPVC_PUBLIC_API unsigned spvc_msl_get_aux_buffer_struct_version(void);
/* Maps to C++ API. */
typedef enum spvc_msl_sampler_coord
{
SPVC_MSL_SAMPLER_COORD_NORMALIZED = 0,
SPVC_MSL_SAMPLER_COORD_PIXEL = 1,
SPVC_MSL_SAMPLER_INT_MAX = 0x7fffffff
SPVC_MSL_SAMPLER_COORD_NORMALIZED = 0,
SPVC_MSL_SAMPLER_COORD_PIXEL = 1,
SPVC_MSL_SAMPLER_INT_MAX = 0x7fffffff
} spvc_msl_sampler_coord;
/* Maps to C++ API. */
typedef enum spvc_msl_sampler_filter
{
SPVC_MSL_SAMPLER_FILTER_NEAREST = 0,
SPVC_MSL_SAMPLER_FILTER_LINEAR = 1,
SPVC_MSL_SAMPLER_FILTER_INT_MAX = 0x7fffffff
SPVC_MSL_SAMPLER_FILTER_NEAREST = 0,
SPVC_MSL_SAMPLER_FILTER_LINEAR = 1,
SPVC_MSL_SAMPLER_FILTER_INT_MAX = 0x7fffffff
} spvc_msl_sampler_filter;
/* Maps to C++ API. */
typedef enum spvc_msl_sampler_mip_filter
{
SPVC_MSL_SAMPLER_MIP_FILTER_NONE = 0,
SPVC_MSL_SAMPLER_MIP_FILTER_NEAREST = 1,
SPVC_MSL_SAMPLER_MIP_FILTER_LINEAR = 2,
SPVC_MSL_SAMPLER_MIP_FILTER_INT_MAX = 0x7fffffff
SPVC_MSL_SAMPLER_MIP_FILTER_NONE = 0,
SPVC_MSL_SAMPLER_MIP_FILTER_NEAREST = 1,
SPVC_MSL_SAMPLER_MIP_FILTER_LINEAR = 2,
SPVC_MSL_SAMPLER_MIP_FILTER_INT_MAX = 0x7fffffff
} spvc_msl_sampler_mip_filter;
/* Maps to C++ API. */
typedef enum spvc_msl_sampler_address
{
SPVC_MSL_SAMPLER_ADDRESS_CLAMP_TO_ZERO = 0,
SPVC_MSL_SAMPLER_ADDRESS_CLAMP_TO_EDGE = 1,
SPVC_MSL_SAMPLER_ADDRESS_CLAMP_TO_BORDER = 2,
SPVC_MSL_SAMPLER_ADDRESS_REPEAT = 3,
SPVC_MSL_SAMPLER_ADDRESS_MIRRORED_REPEAT = 4,
SPVC_MSL_SAMPLER_ADDRESS_INT_MAX = 0x7fffffff
SPVC_MSL_SAMPLER_ADDRESS_CLAMP_TO_ZERO = 0,
SPVC_MSL_SAMPLER_ADDRESS_CLAMP_TO_EDGE = 1,
SPVC_MSL_SAMPLER_ADDRESS_CLAMP_TO_BORDER = 2,
SPVC_MSL_SAMPLER_ADDRESS_REPEAT = 3,
SPVC_MSL_SAMPLER_ADDRESS_MIRRORED_REPEAT = 4,
SPVC_MSL_SAMPLER_ADDRESS_INT_MAX = 0x7fffffff
} spvc_msl_sampler_address;
/* Maps to C++ API. */
typedef enum spvc_msl_sampler_compare_func
{
SPVC_MSL_SAMPLER_COMPARE_FUNC_NEVER = 0,
SPVC_MSL_SAMPLER_COMPARE_FUNC_LESS = 1,
SPVC_MSL_SAMPLER_COMPARE_FUNC_LESS_EQUAL = 2,
SPVC_MSL_SAMPLER_COMPARE_FUNC_GREATER = 3,
SPVC_MSL_SAMPLER_COMPARE_FUNC_GREATER_EQUAL = 4,
SPVC_MSL_SAMPLER_COMPARE_FUNC_EQUAL = 5,
SPVC_MSL_SAMPLER_COMPARE_FUNC_NOT_EQUAL = 6,
SPVC_MSL_SAMPLER_COMPARE_FUNC_ALWAYS = 7,
SPVC_MSL_SAMPLER_COMPARE_FUNC_INT_MAX = 0x7fffffff
SPVC_MSL_SAMPLER_COMPARE_FUNC_NEVER = 0,
SPVC_MSL_SAMPLER_COMPARE_FUNC_LESS = 1,
SPVC_MSL_SAMPLER_COMPARE_FUNC_LESS_EQUAL = 2,
SPVC_MSL_SAMPLER_COMPARE_FUNC_GREATER = 3,
SPVC_MSL_SAMPLER_COMPARE_FUNC_GREATER_EQUAL = 4,
SPVC_MSL_SAMPLER_COMPARE_FUNC_EQUAL = 5,
SPVC_MSL_SAMPLER_COMPARE_FUNC_NOT_EQUAL = 6,
SPVC_MSL_SAMPLER_COMPARE_FUNC_ALWAYS = 7,
SPVC_MSL_SAMPLER_COMPARE_FUNC_INT_MAX = 0x7fffffff
} spvc_msl_sampler_compare_func;
/* Maps to C++ API. */
typedef enum spvc_msl_sampler_border_color
{
SPVC_MSL_SAMPLER_BORDER_COLOR_TRANSPARENT_BLACK = 0,
SPVC_MSL_SAMPLER_BORDER_COLOR_OPAQUE_BLACK = 1,
SPVC_MSL_SAMPLER_BORDER_COLOR_OPAQUE_WHITE = 2,
SPVC_MSL_SAMPLER_BORDER_COLOR_INT_MAX = 0x7fffffff
SPVC_MSL_SAMPLER_BORDER_COLOR_TRANSPARENT_BLACK = 0,
SPVC_MSL_SAMPLER_BORDER_COLOR_OPAQUE_BLACK = 1,
SPVC_MSL_SAMPLER_BORDER_COLOR_OPAQUE_WHITE = 2,
SPVC_MSL_SAMPLER_BORDER_COLOR_INT_MAX = 0x7fffffff
} spvc_msl_sampler_border_color;
/* Maps to C++ API. */
typedef enum spvc_msl_format_resolution
{
SPVC_MSL_FORMAT_RESOLUTION_444 = 0,
SPVC_MSL_FORMAT_RESOLUTION_422,
SPVC_MSL_FORMAT_RESOLUTION_420,
SPVC_MSL_FORMAT_RESOLUTION_INT_MAX = 0x7fffffff
SPVC_MSL_FORMAT_RESOLUTION_444 = 0,
SPVC_MSL_FORMAT_RESOLUTION_422,
SPVC_MSL_FORMAT_RESOLUTION_420,
SPVC_MSL_FORMAT_RESOLUTION_INT_MAX = 0x7fffffff
} spvc_msl_format_resolution;
/* Maps to C++ API. */
typedef enum spvc_msl_chroma_location
{
SPVC_MSL_CHROMA_LOCATION_COSITED_EVEN = 0,
SPVC_MSL_CHROMA_LOCATION_MIDPOINT,
SPVC_MSL_CHROMA_LOCATION_INT_MAX = 0x7fffffff
SPVC_MSL_CHROMA_LOCATION_COSITED_EVEN = 0,
SPVC_MSL_CHROMA_LOCATION_MIDPOINT,
SPVC_MSL_CHROMA_LOCATION_INT_MAX = 0x7fffffff
} spvc_msl_chroma_location;
/* Maps to C++ API. */
typedef enum spvc_msl_component_swizzle
{
SPVC_MSL_COMPONENT_SWIZZLE_IDENTITY = 0,
SPVC_MSL_COMPONENT_SWIZZLE_ZERO,
SPVC_MSL_COMPONENT_SWIZZLE_ONE,
SPVC_MSL_COMPONENT_SWIZZLE_R,
SPVC_MSL_COMPONENT_SWIZZLE_G,
SPVC_MSL_COMPONENT_SWIZZLE_B,
SPVC_MSL_COMPONENT_SWIZZLE_A,
SPVC_MSL_COMPONENT_SWIZZLE_INT_MAX = 0x7fffffff
SPVC_MSL_COMPONENT_SWIZZLE_IDENTITY = 0,
SPVC_MSL_COMPONENT_SWIZZLE_ZERO,
SPVC_MSL_COMPONENT_SWIZZLE_ONE,
SPVC_MSL_COMPONENT_SWIZZLE_R,
SPVC_MSL_COMPONENT_SWIZZLE_G,
SPVC_MSL_COMPONENT_SWIZZLE_B,
SPVC_MSL_COMPONENT_SWIZZLE_A,
SPVC_MSL_COMPONENT_SWIZZLE_INT_MAX = 0x7fffffff
} spvc_msl_component_swizzle;
/* Maps to C++ API. */
typedef enum spvc_msl_sampler_ycbcr_model_conversion
{
SPVC_MSL_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY = 0,
SPVC_MSL_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY,
SPVC_MSL_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_BT_709,
SPVC_MSL_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_BT_601,
SPVC_MSL_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_BT_2020,
SPVC_MSL_SAMPLER_YCBCR_MODEL_CONVERSION_INT_MAX = 0x7fffffff
SPVC_MSL_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY = 0,
SPVC_MSL_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY,
SPVC_MSL_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_BT_709,
SPVC_MSL_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_BT_601,
SPVC_MSL_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_BT_2020,
SPVC_MSL_SAMPLER_YCBCR_MODEL_CONVERSION_INT_MAX = 0x7fffffff
} spvc_msl_sampler_ycbcr_model_conversion;
/* Maps to C+ API. */
typedef enum spvc_msl_sampler_ycbcr_range
{
SPVC_MSL_SAMPLER_YCBCR_RANGE_ITU_FULL = 0,
SPVC_MSL_SAMPLER_YCBCR_RANGE_ITU_NARROW,
SPVC_MSL_SAMPLER_YCBCR_RANGE_INT_MAX = 0x7fffffff
SPVC_MSL_SAMPLER_YCBCR_RANGE_ITU_FULL = 0,
SPVC_MSL_SAMPLER_YCBCR_RANGE_ITU_NARROW,
SPVC_MSL_SAMPLER_YCBCR_RANGE_INT_MAX = 0x7fffffff
} spvc_msl_sampler_ycbcr_range;
/* Maps to C++ API. */
typedef struct spvc_msl_constexpr_sampler
{
spvc_msl_sampler_coord coord;
spvc_msl_sampler_filter min_filter;
spvc_msl_sampler_filter mag_filter;
spvc_msl_sampler_mip_filter mip_filter;
spvc_msl_sampler_address s_address;
spvc_msl_sampler_address t_address;
spvc_msl_sampler_address r_address;
spvc_msl_sampler_compare_func compare_func;
spvc_msl_sampler_border_color border_color;
float lod_clamp_min;
float lod_clamp_max;
int max_anisotropy;
spvc_msl_sampler_coord coord;
spvc_msl_sampler_filter min_filter;
spvc_msl_sampler_filter mag_filter;
spvc_msl_sampler_mip_filter mip_filter;
spvc_msl_sampler_address s_address;
spvc_msl_sampler_address t_address;
spvc_msl_sampler_address r_address;
spvc_msl_sampler_compare_func compare_func;
spvc_msl_sampler_border_color border_color;
float lod_clamp_min;
float lod_clamp_max;
int max_anisotropy;
spvc_bool compare_enable;
spvc_bool lod_clamp_enable;
spvc_bool anisotropy_enable;
spvc_bool compare_enable;
spvc_bool lod_clamp_enable;
spvc_bool anisotropy_enable;
} spvc_msl_constexpr_sampler;
/*
@ -561,15 +561,15 @@ SPVC_PUBLIC_API void spvc_msl_constexpr_sampler_init(spvc_msl_constexpr_sampler
/* Maps to the sampler Y'CbCr conversion-related portions of MSLConstexprSampler. See C++ API for defaults and details. */
typedef struct spvc_msl_sampler_ycbcr_conversion
{
unsigned planes;
spvc_msl_format_resolution resolution;
spvc_msl_sampler_filter chroma_filter;
spvc_msl_chroma_location x_chroma_offset;
spvc_msl_chroma_location y_chroma_offset;
spvc_msl_component_swizzle swizzle[4];
spvc_msl_sampler_ycbcr_model_conversion ycbcr_model;
spvc_msl_sampler_ycbcr_range ycbcr_range;
unsigned bpc;
unsigned planes;
spvc_msl_format_resolution resolution;
spvc_msl_sampler_filter chroma_filter;
spvc_msl_chroma_location x_chroma_offset;
spvc_msl_chroma_location y_chroma_offset;
spvc_msl_component_swizzle swizzle[4];
spvc_msl_sampler_ycbcr_model_conversion ycbcr_model;
spvc_msl_sampler_ycbcr_range ycbcr_range;
unsigned bpc;
} spvc_msl_sampler_ycbcr_conversion;
/*
@ -581,13 +581,13 @@ SPVC_PUBLIC_API void spvc_msl_sampler_ycbcr_conversion_init(spvc_msl_sampler_ycb
/* Maps to C++ API. */
typedef enum spvc_hlsl_binding_flag_bits
{
SPVC_HLSL_BINDING_AUTO_NONE_BIT = 0,
SPVC_HLSL_BINDING_AUTO_PUSH_CONSTANT_BIT = 1 << 0,
SPVC_HLSL_BINDING_AUTO_CBV_BIT = 1 << 1,
SPVC_HLSL_BINDING_AUTO_SRV_BIT = 1 << 2,
SPVC_HLSL_BINDING_AUTO_UAV_BIT = 1 << 3,
SPVC_HLSL_BINDING_AUTO_SAMPLER_BIT = 1 << 4,
SPVC_HLSL_BINDING_AUTO_ALL = 0x7fffffff
SPVC_HLSL_BINDING_AUTO_NONE_BIT = 0,
SPVC_HLSL_BINDING_AUTO_PUSH_CONSTANT_BIT = 1 << 0,
SPVC_HLSL_BINDING_AUTO_CBV_BIT = 1 << 1,
SPVC_HLSL_BINDING_AUTO_SRV_BIT = 1 << 2,
SPVC_HLSL_BINDING_AUTO_UAV_BIT = 1 << 3,
SPVC_HLSL_BINDING_AUTO_SAMPLER_BIT = 1 << 4,
SPVC_HLSL_BINDING_AUTO_ALL = 0x7fffffff
} spvc_hlsl_binding_flag_bits;
typedef unsigned spvc_hlsl_binding_flags;
@ -597,17 +597,17 @@ typedef unsigned spvc_hlsl_binding_flags;
/* Maps to C++ API. */
typedef struct spvc_hlsl_resource_binding_mapping
{
unsigned register_space;
unsigned register_binding;
unsigned register_space;
unsigned register_binding;
} spvc_hlsl_resource_binding_mapping;
typedef struct spvc_hlsl_resource_binding
{
SpvExecutionModel stage;
unsigned desc_set;
unsigned binding;
SpvExecutionModel stage;
unsigned desc_set;
unsigned binding;
spvc_hlsl_resource_binding_mapping cbv, uav, srv, sampler;
spvc_hlsl_resource_binding_mapping cbv, uav, srv, sampler;
} spvc_hlsl_resource_binding;
/*
@ -619,132 +619,132 @@ SPVC_PUBLIC_API void spvc_hlsl_resource_binding_init(spvc_hlsl_resource_binding
/* Maps to the various spirv_cross::Compiler*::Option structures. See C++ API for defaults and details. */
typedef enum spvc_compiler_option
{
SPVC_COMPILER_OPTION_UNKNOWN = 0,
SPVC_COMPILER_OPTION_UNKNOWN = 0,
SPVC_COMPILER_OPTION_FORCE_TEMPORARY = 1 | SPVC_COMPILER_OPTION_COMMON_BIT,
SPVC_COMPILER_OPTION_FLATTEN_MULTIDIMENSIONAL_ARRAYS = 2 | SPVC_COMPILER_OPTION_COMMON_BIT,
SPVC_COMPILER_OPTION_FIXUP_DEPTH_CONVENTION = 3 | SPVC_COMPILER_OPTION_COMMON_BIT,
SPVC_COMPILER_OPTION_FLIP_VERTEX_Y = 4 | SPVC_COMPILER_OPTION_COMMON_BIT,
SPVC_COMPILER_OPTION_FORCE_TEMPORARY = 1 | SPVC_COMPILER_OPTION_COMMON_BIT,
SPVC_COMPILER_OPTION_FLATTEN_MULTIDIMENSIONAL_ARRAYS = 2 | SPVC_COMPILER_OPTION_COMMON_BIT,
SPVC_COMPILER_OPTION_FIXUP_DEPTH_CONVENTION = 3 | SPVC_COMPILER_OPTION_COMMON_BIT,
SPVC_COMPILER_OPTION_FLIP_VERTEX_Y = 4 | SPVC_COMPILER_OPTION_COMMON_BIT,
SPVC_COMPILER_OPTION_GLSL_SUPPORT_NONZERO_BASE_INSTANCE = 5 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_GLSL_SEPARATE_SHADER_OBJECTS = 6 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_GLSL_ENABLE_420PACK_EXTENSION = 7 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_GLSL_VERSION = 8 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_GLSL_ES = 9 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_GLSL_VULKAN_SEMANTICS = 10 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_GLSL_ES_DEFAULT_FLOAT_PRECISION_HIGHP = 11 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_GLSL_ES_DEFAULT_INT_PRECISION_HIGHP = 12 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_GLSL_SUPPORT_NONZERO_BASE_INSTANCE = 5 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_GLSL_SEPARATE_SHADER_OBJECTS = 6 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_GLSL_ENABLE_420PACK_EXTENSION = 7 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_GLSL_VERSION = 8 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_GLSL_ES = 9 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_GLSL_VULKAN_SEMANTICS = 10 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_GLSL_ES_DEFAULT_FLOAT_PRECISION_HIGHP = 11 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_GLSL_ES_DEFAULT_INT_PRECISION_HIGHP = 12 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_HLSL_SHADER_MODEL = 13 | SPVC_COMPILER_OPTION_HLSL_BIT,
SPVC_COMPILER_OPTION_HLSL_POINT_SIZE_COMPAT = 14 | SPVC_COMPILER_OPTION_HLSL_BIT,
SPVC_COMPILER_OPTION_HLSL_POINT_COORD_COMPAT = 15 | SPVC_COMPILER_OPTION_HLSL_BIT,
SPVC_COMPILER_OPTION_HLSL_SUPPORT_NONZERO_BASE_VERTEX_BASE_INSTANCE = 16 | SPVC_COMPILER_OPTION_HLSL_BIT,
SPVC_COMPILER_OPTION_HLSL_SHADER_MODEL = 13 | SPVC_COMPILER_OPTION_HLSL_BIT,
SPVC_COMPILER_OPTION_HLSL_POINT_SIZE_COMPAT = 14 | SPVC_COMPILER_OPTION_HLSL_BIT,
SPVC_COMPILER_OPTION_HLSL_POINT_COORD_COMPAT = 15 | SPVC_COMPILER_OPTION_HLSL_BIT,
SPVC_COMPILER_OPTION_HLSL_SUPPORT_NONZERO_BASE_VERTEX_BASE_INSTANCE = 16 | SPVC_COMPILER_OPTION_HLSL_BIT,
SPVC_COMPILER_OPTION_MSL_VERSION = 17 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_TEXEL_BUFFER_TEXTURE_WIDTH = 18 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_VERSION = 17 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_TEXEL_BUFFER_TEXTURE_WIDTH = 18 | SPVC_COMPILER_OPTION_MSL_BIT,
/* Obsolete, use SWIZZLE_BUFFER_INDEX instead. */
SPVC_COMPILER_OPTION_MSL_AUX_BUFFER_INDEX = 19 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_SWIZZLE_BUFFER_INDEX = 19 | SPVC_COMPILER_OPTION_MSL_BIT,
/* Obsolete, use SWIZZLE_BUFFER_INDEX instead. */
SPVC_COMPILER_OPTION_MSL_AUX_BUFFER_INDEX = 19 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_SWIZZLE_BUFFER_INDEX = 19 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_INDIRECT_PARAMS_BUFFER_INDEX = 20 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_SHADER_OUTPUT_BUFFER_INDEX = 21 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_SHADER_PATCH_OUTPUT_BUFFER_INDEX = 22 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_SHADER_TESS_FACTOR_OUTPUT_BUFFER_INDEX = 23 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_SHADER_INPUT_WORKGROUP_INDEX = 24 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_ENABLE_POINT_SIZE_BUILTIN = 25 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_DISABLE_RASTERIZATION = 26 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_CAPTURE_OUTPUT_TO_BUFFER = 27 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_SWIZZLE_TEXTURE_SAMPLES = 28 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_PAD_FRAGMENT_OUTPUT_COMPONENTS = 29 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_TESS_DOMAIN_ORIGIN_LOWER_LEFT = 30 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_PLATFORM = 31 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_ARGUMENT_BUFFERS = 32 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_INDIRECT_PARAMS_BUFFER_INDEX = 20 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_SHADER_OUTPUT_BUFFER_INDEX = 21 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_SHADER_PATCH_OUTPUT_BUFFER_INDEX = 22 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_SHADER_TESS_FACTOR_OUTPUT_BUFFER_INDEX = 23 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_SHADER_INPUT_WORKGROUP_INDEX = 24 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_ENABLE_POINT_SIZE_BUILTIN = 25 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_DISABLE_RASTERIZATION = 26 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_CAPTURE_OUTPUT_TO_BUFFER = 27 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_SWIZZLE_TEXTURE_SAMPLES = 28 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_PAD_FRAGMENT_OUTPUT_COMPONENTS = 29 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_TESS_DOMAIN_ORIGIN_LOWER_LEFT = 30 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_PLATFORM = 31 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_ARGUMENT_BUFFERS = 32 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_GLSL_EMIT_PUSH_CONSTANT_AS_UNIFORM_BUFFER = 33 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_GLSL_EMIT_PUSH_CONSTANT_AS_UNIFORM_BUFFER = 33 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_MSL_TEXTURE_BUFFER_NATIVE = 34 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_TEXTURE_BUFFER_NATIVE = 34 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_GLSL_EMIT_UNIFORM_BUFFER_AS_PLAIN_UNIFORMS = 35 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_GLSL_EMIT_UNIFORM_BUFFER_AS_PLAIN_UNIFORMS = 35 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_MSL_BUFFER_SIZE_BUFFER_INDEX = 36 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_BUFFER_SIZE_BUFFER_INDEX = 36 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_EMIT_LINE_DIRECTIVES = 37 | SPVC_COMPILER_OPTION_COMMON_BIT,
SPVC_COMPILER_OPTION_EMIT_LINE_DIRECTIVES = 37 | SPVC_COMPILER_OPTION_COMMON_BIT,
SPVC_COMPILER_OPTION_MSL_MULTIVIEW = 38 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_VIEW_MASK_BUFFER_INDEX = 39 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_DEVICE_INDEX = 40 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_VIEW_INDEX_FROM_DEVICE_INDEX = 41 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_DISPATCH_BASE = 42 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_DYNAMIC_OFFSETS_BUFFER_INDEX = 43 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_TEXTURE_1D_AS_2D = 44 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_ENABLE_BASE_INDEX_ZERO = 45 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_MULTIVIEW = 38 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_VIEW_MASK_BUFFER_INDEX = 39 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_DEVICE_INDEX = 40 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_VIEW_INDEX_FROM_DEVICE_INDEX = 41 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_DISPATCH_BASE = 42 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_DYNAMIC_OFFSETS_BUFFER_INDEX = 43 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_TEXTURE_1D_AS_2D = 44 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_ENABLE_BASE_INDEX_ZERO = 45 | SPVC_COMPILER_OPTION_MSL_BIT,
/* Obsolete. Use MSL_FRAMEBUFFER_FETCH_SUBPASS instead. */
SPVC_COMPILER_OPTION_MSL_IOS_FRAMEBUFFER_FETCH_SUBPASS = 46 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_FRAMEBUFFER_FETCH_SUBPASS = 46 | SPVC_COMPILER_OPTION_MSL_BIT,
/* Obsolete. Use MSL_FRAMEBUFFER_FETCH_SUBPASS instead. */
SPVC_COMPILER_OPTION_MSL_IOS_FRAMEBUFFER_FETCH_SUBPASS = 46 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_FRAMEBUFFER_FETCH_SUBPASS = 46 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_INVARIANT_FP_MATH = 47 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_EMULATE_CUBEMAP_ARRAY = 48 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_ENABLE_DECORATION_BINDING = 49 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_FORCE_ACTIVE_ARGUMENT_BUFFER_RESOURCES = 50 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_FORCE_NATIVE_ARRAYS = 51 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_INVARIANT_FP_MATH = 47 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_EMULATE_CUBEMAP_ARRAY = 48 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_ENABLE_DECORATION_BINDING = 49 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_FORCE_ACTIVE_ARGUMENT_BUFFER_RESOURCES = 50 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_FORCE_NATIVE_ARRAYS = 51 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_ENABLE_STORAGE_IMAGE_QUALIFIER_DEDUCTION = 52 | SPVC_COMPILER_OPTION_COMMON_BIT,
SPVC_COMPILER_OPTION_ENABLE_STORAGE_IMAGE_QUALIFIER_DEDUCTION = 52 | SPVC_COMPILER_OPTION_COMMON_BIT,
SPVC_COMPILER_OPTION_HLSL_FORCE_STORAGE_BUFFER_AS_UAV = 53 | SPVC_COMPILER_OPTION_HLSL_BIT,
SPVC_COMPILER_OPTION_HLSL_FORCE_STORAGE_BUFFER_AS_UAV = 53 | SPVC_COMPILER_OPTION_HLSL_BIT,
SPVC_COMPILER_OPTION_FORCE_ZERO_INITIALIZED_VARIABLES = 54 | SPVC_COMPILER_OPTION_COMMON_BIT,
SPVC_COMPILER_OPTION_FORCE_ZERO_INITIALIZED_VARIABLES = 54 | SPVC_COMPILER_OPTION_COMMON_BIT,
SPVC_COMPILER_OPTION_HLSL_NONWRITABLE_UAV_TEXTURE_AS_SRV = 55 | SPVC_COMPILER_OPTION_HLSL_BIT,
SPVC_COMPILER_OPTION_HLSL_NONWRITABLE_UAV_TEXTURE_AS_SRV = 55 | SPVC_COMPILER_OPTION_HLSL_BIT,
SPVC_COMPILER_OPTION_MSL_ENABLE_FRAG_OUTPUT_MASK = 56 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_ENABLE_FRAG_DEPTH_BUILTIN = 57 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_ENABLE_FRAG_STENCIL_REF_BUILTIN = 58 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_ENABLE_CLIP_DISTANCE_USER_VARYING = 59 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_ENABLE_FRAG_OUTPUT_MASK = 56 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_ENABLE_FRAG_DEPTH_BUILTIN = 57 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_ENABLE_FRAG_STENCIL_REF_BUILTIN = 58 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_ENABLE_CLIP_DISTANCE_USER_VARYING = 59 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_HLSL_ENABLE_16BIT_TYPES = 60 | SPVC_COMPILER_OPTION_HLSL_BIT,
SPVC_COMPILER_OPTION_HLSL_ENABLE_16BIT_TYPES = 60 | SPVC_COMPILER_OPTION_HLSL_BIT,
SPVC_COMPILER_OPTION_MSL_MULTI_PATCH_WORKGROUP = 61 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_SHADER_INPUT_BUFFER_INDEX = 62 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_SHADER_INDEX_BUFFER_INDEX = 63 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_VERTEX_FOR_TESSELLATION = 64 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_VERTEX_INDEX_TYPE = 65 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_MULTI_PATCH_WORKGROUP = 61 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_SHADER_INPUT_BUFFER_INDEX = 62 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_SHADER_INDEX_BUFFER_INDEX = 63 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_VERTEX_FOR_TESSELLATION = 64 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_VERTEX_INDEX_TYPE = 65 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_GLSL_FORCE_FLATTENED_IO_BLOCKS = 66 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_GLSL_FORCE_FLATTENED_IO_BLOCKS = 66 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_MSL_MULTIVIEW_LAYERED_RENDERING = 67 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_ARRAYED_SUBPASS_INPUT = 68 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_R32UI_LINEAR_TEXTURE_ALIGNMENT = 69 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_R32UI_ALIGNMENT_CONSTANT_ID = 70 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_MULTIVIEW_LAYERED_RENDERING = 67 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_ARRAYED_SUBPASS_INPUT = 68 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_R32UI_LINEAR_TEXTURE_ALIGNMENT = 69 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_R32UI_ALIGNMENT_CONSTANT_ID = 70 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_HLSL_FLATTEN_MATRIX_VERTEX_INPUT_SEMANTICS = 71 | SPVC_COMPILER_OPTION_HLSL_BIT,
SPVC_COMPILER_OPTION_HLSL_FLATTEN_MATRIX_VERTEX_INPUT_SEMANTICS = 71 | SPVC_COMPILER_OPTION_HLSL_BIT,
SPVC_COMPILER_OPTION_MSL_IOS_USE_SIMDGROUP_FUNCTIONS = 72 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_EMULATE_SUBGROUPS = 73 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_FIXED_SUBGROUP_SIZE = 74 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_FORCE_SAMPLE_RATE_SHADING = 75 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_IOS_SUPPORT_BASE_VERTEX_INSTANCE = 76 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_IOS_USE_SIMDGROUP_FUNCTIONS = 72 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_EMULATE_SUBGROUPS = 73 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_FIXED_SUBGROUP_SIZE = 74 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_FORCE_SAMPLE_RATE_SHADING = 75 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_IOS_SUPPORT_BASE_VERTEX_INSTANCE = 76 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_GLSL_OVR_MULTIVIEW_VIEW_COUNT = 77 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_GLSL_OVR_MULTIVIEW_VIEW_COUNT = 77 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_RELAX_NAN_CHECKS = 78 | SPVC_COMPILER_OPTION_COMMON_BIT,
SPVC_COMPILER_OPTION_RELAX_NAN_CHECKS = 78 | SPVC_COMPILER_OPTION_COMMON_BIT,
SPVC_COMPILER_OPTION_MSL_RAW_BUFFER_TESE_INPUT = 79 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_SHADER_PATCH_INPUT_BUFFER_INDEX = 80 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_MANUAL_HELPER_INVOCATION_UPDATES = 81 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_CHECK_DISCARDED_FRAG_STORES = 82 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_RAW_BUFFER_TESE_INPUT = 79 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_SHADER_PATCH_INPUT_BUFFER_INDEX = 80 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_MANUAL_HELPER_INVOCATION_UPDATES = 81 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_CHECK_DISCARDED_FRAG_STORES = 82 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_GLSL_ENABLE_ROW_MAJOR_LOAD_WORKAROUND = 83 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_GLSL_ENABLE_ROW_MAJOR_LOAD_WORKAROUND = 83 | SPVC_COMPILER_OPTION_GLSL_BIT,
SPVC_COMPILER_OPTION_MSL_ARGUMENT_BUFFERS_TIER = 84 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_SAMPLE_DREF_LOD_ARRAY_AS_GRAD = 85 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_READWRITE_TEXTURE_FENCES = 86 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_REPLACE_RECURSIVE_INPUTS = 87 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_AGX_MANUAL_CUBE_GRAD_FIXUP = 88 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_FORCE_FRAGMENT_WITH_SIDE_EFFECTS_EXECUTION = 89 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_ARGUMENT_BUFFERS_TIER = 84 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_SAMPLE_DREF_LOD_ARRAY_AS_GRAD = 85 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_READWRITE_TEXTURE_FENCES = 86 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_REPLACE_RECURSIVE_INPUTS = 87 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_AGX_MANUAL_CUBE_GRAD_FIXUP = 88 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_FORCE_FRAGMENT_WITH_SIDE_EFFECTS_EXECUTION = 89 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_INT_MAX = 0x7fffffff
SPVC_COMPILER_OPTION_INT_MAX = 0x7fffffff
} spvc_compiler_option;
/*
@ -908,9 +908,9 @@ SPVC_PUBLIC_API spvc_result spvc_resources_get_resource_list_for_type(spvc_resou
size_t *resource_size);
SPVC_PUBLIC_API spvc_result spvc_resources_get_builtin_resource_list_for_type(
spvc_resources resources, spvc_builtin_resource_type type,
const spvc_reflected_builtin_resource **resource_list,
size_t *resource_size);
spvc_resources resources, spvc_builtin_resource_type type,
const spvc_reflected_builtin_resource **resource_list,
size_t *resource_size);
/*
* Decorations.

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@ -32,46 +32,46 @@ namespace spirv_cross_util
void rename_interface_variable(Compiler &compiler, const SmallVector<Resource> &resources, uint32_t location,
const std::string &name)
{
for (auto &v : resources)
{
if (!compiler.has_decoration(v.id, spv::DecorationLocation))
continue;
for (auto &v : resources)
{
if (!compiler.has_decoration(v.id, spv::DecorationLocation))
continue;
auto loc = compiler.get_decoration(v.id, spv::DecorationLocation);
if (loc != location)
continue;
auto loc = compiler.get_decoration(v.id, spv::DecorationLocation);
if (loc != location)
continue;
auto &type = compiler.get_type(v.base_type_id);
auto &type = compiler.get_type(v.base_type_id);
// This is more of a friendly variant. If we need to rename interface variables, we might have to rename
// structs as well and make sure all the names match up.
if (type.basetype == SPIRType::Struct)
{
compiler.set_name(v.base_type_id, join("SPIRV_Cross_Interface_Location", location));
for (uint32_t i = 0; i < uint32_t(type.member_types.size()); i++)
compiler.set_member_name(v.base_type_id, i, join("InterfaceMember", i));
}
// This is more of a friendly variant. If we need to rename interface variables, we might have to rename
// structs as well and make sure all the names match up.
if (type.basetype == SPIRType::Struct)
{
compiler.set_name(v.base_type_id, join("SPIRV_Cross_Interface_Location", location));
for (uint32_t i = 0; i < uint32_t(type.member_types.size()); i++)
compiler.set_member_name(v.base_type_id, i, join("InterfaceMember", i));
}
compiler.set_name(v.id, name);
}
compiler.set_name(v.id, name);
}
}
void inherit_combined_sampler_bindings(Compiler &compiler)
{
auto &samplers = compiler.get_combined_image_samplers();
for (auto &s : samplers)
{
if (compiler.has_decoration(s.image_id, spv::DecorationDescriptorSet))
{
uint32_t set = compiler.get_decoration(s.image_id, spv::DecorationDescriptorSet);
compiler.set_decoration(s.combined_id, spv::DecorationDescriptorSet, set);
}
auto &samplers = compiler.get_combined_image_samplers();
for (auto &s : samplers)
{
if (compiler.has_decoration(s.image_id, spv::DecorationDescriptorSet))
{
uint32_t set = compiler.get_decoration(s.image_id, spv::DecorationDescriptorSet);
compiler.set_decoration(s.combined_id, spv::DecorationDescriptorSet, set);
}
if (compiler.has_decoration(s.image_id, spv::DecorationBinding))
{
uint32_t binding = compiler.get_decoration(s.image_id, spv::DecorationBinding);
compiler.set_decoration(s.combined_id, spv::DecorationBinding, binding);
}
}
if (compiler.has_decoration(s.image_id, spv::DecorationBinding))
{
uint32_t binding = compiler.get_decoration(s.image_id, spv::DecorationBinding);
compiler.set_decoration(s.combined_id, spv::DecorationBinding, binding);
}
}
}
} // namespace spirv_cross_util

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