MSL: Don't emit native array for masked clip/cull distance.
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@ -53,7 +53,7 @@ struct main0_out
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};
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static inline __attribute__((always_inline))
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void write_in_func(thread float4& v0, thread float4& v1, thread float4& gl_Position, thread float& gl_PointSize, thread float (&gl_ClipDistance)[2])
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void write_in_func(thread float4& v0, thread float4& v1, thread float4& gl_Position, thread float& gl_PointSize, thread spvUnsafeArray<float, 2>& gl_ClipDistance)
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{
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v0 = float4(1.0);
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v1 = float4(2.0);
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@ -12439,7 +12439,8 @@ string CompilerMSL::argument_decl(const SPIRFunction::Parameter &arg)
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is_using_builtin_array = true;
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auto storage = get<SPIRType>(var.basetype).storage;
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if (storage == StorageClassOutput && variable_storage_requires_stage_io(storage))
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if (storage == StorageClassOutput && variable_storage_requires_stage_io(storage) &&
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!is_stage_output_builtin_masked(builtin_type))
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is_using_builtin_array = true;
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if (is_using_builtin_array)
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