Handle multiple breaks out of switches.
Use a switch stack instead.
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@ -0,0 +1,52 @@
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#version 450
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std140) uniform UBO
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{
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int v;
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} _6;
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void main()
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{
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uint count = 0u;
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for (int i = 0; i < 4; i++)
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{
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bool _31_ladder_break = false;
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do
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{
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bool _33_ladder_break = false;
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do
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{
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bool _35_ladder_break = false;
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do
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{
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if (_6.v == 20)
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{
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_35_ladder_break = true;
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_33_ladder_break = true;
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_31_ladder_break = true;
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break;
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}
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break;
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} while(false);
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if (_35_ladder_break)
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{
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break;
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}
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break;
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} while(false);
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if (_33_ladder_break)
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{
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break;
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}
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count++;
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break;
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} while(false);
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if (_31_ladder_break)
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{
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break;
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}
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count++;
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}
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}
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@ -0,0 +1,94 @@
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 10
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; Bound: 53
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %main "main"
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OpExecutionMode %main LocalSize 1 1 1
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OpSource GLSL 450
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OpName %main "main"
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OpName %count "count"
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OpName %i "i"
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OpName %UBO "UBO"
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OpMemberName %UBO 0 "v"
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OpName %_ ""
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OpMemberDecorate %UBO 0 Offset 0
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OpDecorate %UBO Block
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OpDecorate %_ DescriptorSet 0
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OpDecorate %_ Binding 0
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OpDecorate %gl_WorkGroupSize BuiltIn WorkgroupSize
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%uint = OpTypeInt 32 0
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%_ptr_Function_uint = OpTypePointer Function %uint
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%uint_0 = OpConstant %uint 0
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%int = OpTypeInt 32 1
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%_ptr_Function_int = OpTypePointer Function %int
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%int_0 = OpConstant %int 0
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%int_4 = OpConstant %int 4
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%bool = OpTypeBool
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%UBO = OpTypeStruct %int
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%_ptr_Uniform_UBO = OpTypePointer Uniform %UBO
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%_ = OpVariable %_ptr_Uniform_UBO Uniform
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%_ptr_Uniform_int = OpTypePointer Uniform %int
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%int_20 = OpConstant %int 20
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%int_1 = OpConstant %int 1
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%v3uint = OpTypeVector %uint 3
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%uint_1 = OpConstant %uint 1
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%gl_WorkGroupSize = OpConstantComposite %v3uint %uint_1 %uint_1 %uint_1
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%main = OpFunction %void None %3
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%5 = OpLabel
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%count = OpVariable %_ptr_Function_uint Function
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%i = OpVariable %_ptr_Function_int Function
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OpStore %count %uint_0
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OpStore %i %int_0
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OpBranch %14
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%14 = OpLabel
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OpLoopMerge %16 %17 None
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OpBranch %18
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%18 = OpLabel
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%19 = OpLoad %int %i
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%22 = OpSLessThan %bool %19 %int_4
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OpBranchConditional %22 %15 %16
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%15 = OpLabel
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OpSelectionMerge %24 None
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OpSwitch %int_0 %23
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%23 = OpLabel
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OpSelectionMerge %26 None
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OpSwitch %int_0 %25
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%25 = OpLabel
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OpSelectionMerge %28 None
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OpSwitch %int_0 %27
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%27 = OpLabel
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%33 = OpAccessChain %_ptr_Uniform_int %_ %int_0
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%34 = OpLoad %int %33
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%36 = OpIEqual %bool %34 %int_20
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OpSelectionMerge %38 None
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OpBranchConditional %36 %37 %38
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%37 = OpLabel
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OpBranch %16
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%38 = OpLabel
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OpBranch %28
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%28 = OpLabel
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OpBranch %26
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%26 = OpLabel
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%42 = OpLoad %uint %count
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%44 = OpIAdd %uint %42 %int_1
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OpStore %count %44
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OpBranch %24
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%24 = OpLabel
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%46 = OpLoad %uint %count
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%47 = OpIAdd %uint %46 %int_1
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OpStore %count %47
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OpBranch %17
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%17 = OpLabel
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%48 = OpLoad %int %i
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%49 = OpIAdd %int %48 %int_1
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OpStore %i %49
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OpBranch %14
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%16 = OpLabel
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OpReturn
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OpFunctionEnd
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@ -327,6 +327,8 @@ void CompilerGLSL::reset(uint32_t iteration_count)
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// Ensure that we declare phi-variable copies even if the original declaration isn't deferred
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flushed_phi_variables.clear();
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current_emitting_switch_stack.clear();
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reset_name_caches();
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ir.for_each_typed_id<SPIRFunction>([&](uint32_t, SPIRFunction &func) {
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@ -14895,21 +14897,32 @@ void CompilerGLSL::branch(BlockID from, BlockID to)
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// - Break merge target all at once ...
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// Very dirty workaround.
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// Switch constructs are able to break, but they cannot break out of a loop at the same time.
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// Switch constructs are able to break, but they cannot break out of a loop at the same time,
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// yet SPIR-V allows it.
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// Only sensible solution is to make a ladder variable, which we declare at the top of the switch block,
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// write to the ladder here, and defer the break.
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// The loop we're breaking out of must dominate the switch block, or there is no ladder breaking case.
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if (current_emitting_switch && is_loop_break(to) &&
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current_emitting_switch->loop_dominator != BlockID(SPIRBlock::NoDominator) &&
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get<SPIRBlock>(current_emitting_switch->loop_dominator).merge_block == to)
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if (is_loop_break(to))
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{
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if (!current_emitting_switch->need_ladder_break)
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for (size_t n = current_emitting_switch_stack.size(); n; n--)
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{
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force_recompile();
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current_emitting_switch->need_ladder_break = true;
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}
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auto *current_emitting_switch = current_emitting_switch_stack[n - 1];
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statement("_", current_emitting_switch->self, "_ladder_break = true;");
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if (current_emitting_switch &&
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current_emitting_switch->loop_dominator != BlockID(SPIRBlock::NoDominator) &&
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get<SPIRBlock>(current_emitting_switch->loop_dominator).merge_block == to)
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{
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if (!current_emitting_switch->need_ladder_break)
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{
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force_recompile();
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current_emitting_switch->need_ladder_break = true;
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}
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statement("_", current_emitting_switch->self, "_ladder_break = true;");
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}
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else
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break;
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}
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}
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statement("break;");
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}
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@ -15594,8 +15607,7 @@ void CompilerGLSL::emit_block_chain(SPIRBlock &block)
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else if (type.basetype == SPIRType::Short)
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label_suffix = backend.int16_t_literal_suffix;
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SPIRBlock *old_emitting_switch = current_emitting_switch;
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current_emitting_switch = █
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current_emitting_switch_stack.push_back(&block);
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if (block.need_ladder_break)
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statement("bool _", block.self, "_ladder_break = false;");
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@ -15880,7 +15892,7 @@ void CompilerGLSL::emit_block_chain(SPIRBlock &block)
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end_scope();
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}
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current_emitting_switch = old_emitting_switch;
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current_emitting_switch_stack.pop_back();
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break;
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}
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@ -364,7 +364,7 @@ protected:
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virtual void emit_function_prototype(SPIRFunction &func, const Bitset &return_flags);
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SPIRBlock *current_emitting_block = nullptr;
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SPIRBlock *current_emitting_switch = nullptr;
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SmallVector<SPIRBlock *> current_emitting_switch_stack;
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bool current_emitting_switch_fallthrough = false;
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virtual void emit_instruction(const Instruction &instr);
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