Always return win_path for FXC.
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@ -127,6 +127,8 @@ def shader_to_win_path(shader):
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except subprocess.CalledProcessError:
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raise
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return shader
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def validate_shader_hlsl(shader):
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subprocess.check_call(['glslangValidator', '-e', 'main', '-D', '-V', shader])
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is_no_fxc = '.nofxc.' in shader
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