MSL: Track location component to match vecsize between shader stages.
Matching output/input struct member types between shader stages could fail if a location is shared between members, each using different components of that location, because the member vecsize was only stored once for the location. Add MSLShaderInput::component member. Use LocationComponentPair to key inputs_by_location, instead of just location. ensure_correct_input_type() pass component value as well as location.
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@ -58,7 +58,7 @@ CompilerMSL::CompilerMSL(ParsedIR &&ir_)
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void CompilerMSL::add_msl_shader_input(const MSLShaderInput &si)
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{
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inputs_by_location[si.location] = si;
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inputs_by_location[{si.location, si.component}] = si;
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if (si.builtin != BuiltInMax && !inputs_by_builtin.count(si.builtin))
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inputs_by_builtin[si.builtin] = si;
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}
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@ -2224,9 +2224,10 @@ void CompilerMSL::add_plain_variable_to_interface_block(StorageClass storage, co
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if (get_decoration_bitset(var.self).get(DecorationLocation))
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{
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uint32_t locn = get_decoration(var.self, DecorationLocation);
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uint32_t comp = get_decoration(var.self, DecorationComponent);
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if (storage == StorageClassInput)
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{
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type_id = ensure_correct_input_type(var.basetype, locn, 0, meta.strip_array);
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type_id = ensure_correct_input_type(var.basetype, locn, comp, 0, meta.strip_array);
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var.basetype = type_id;
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type_id = get_pointee_type_id(type_id);
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@ -2238,6 +2239,8 @@ void CompilerMSL::add_plain_variable_to_interface_block(StorageClass storage, co
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ib_type.member_types[ib_mbr_idx] = type_id;
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}
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set_member_decoration(ib_type.self, ib_mbr_idx, DecorationLocation, locn);
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if (comp)
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set_member_decoration(ib_type.self, ib_mbr_idx, DecorationComponent, comp);
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mark_location_as_used_by_shader(locn, get<SPIRType>(type_id), storage);
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}
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else if (is_builtin && is_tessellation_shader() && inputs_by_builtin.count(builtin))
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@ -2393,8 +2396,8 @@ void CompilerMSL::add_composite_variable_to_interface_block(StorageClass storage
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uint32_t comp = get_decoration(var.self, DecorationComponent);
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if (storage == StorageClassInput)
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{
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var.basetype = ensure_correct_input_type(var.basetype, locn, 0, meta.strip_array);
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uint32_t mbr_type_id = ensure_correct_input_type(usable_type->self, locn, 0, meta.strip_array);
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var.basetype = ensure_correct_input_type(var.basetype, locn, comp, 0, meta.strip_array);
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uint32_t mbr_type_id = ensure_correct_input_type(usable_type->self, locn, comp, 0, meta.strip_array);
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if (storage == StorageClassInput && pull_model_inputs.count(var.self))
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ib_type.member_types[ib_mbr_idx] = build_msl_interpolant_type(mbr_type_id, is_noperspective);
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else
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@ -2739,9 +2742,10 @@ void CompilerMSL::add_plain_member_variable_to_interface_block(StorageClass stor
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if (has_member_decoration(var_type.self, mbr_idx, DecorationLocation))
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{
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uint32_t locn = get_member_decoration(var_type.self, mbr_idx, DecorationLocation);
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uint32_t comp = get_member_decoration(var_type.self, mbr_idx, DecorationComponent);
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if (storage == StorageClassInput)
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{
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mbr_type_id = ensure_correct_input_type(mbr_type_id, locn, 0, meta.strip_array);
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mbr_type_id = ensure_correct_input_type(mbr_type_id, locn, comp, 0, meta.strip_array);
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var_type.member_types[mbr_idx] = mbr_type_id;
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if (storage == StorageClassInput && pull_model_inputs.count(var.self))
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ib_type.member_types[ib_mbr_idx] = build_msl_interpolant_type(mbr_type_id, is_noperspective);
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@ -2758,7 +2762,7 @@ void CompilerMSL::add_plain_member_variable_to_interface_block(StorageClass stor
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uint32_t locn = get_accumulated_member_location(var, mbr_idx, meta.strip_array);
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if (storage == StorageClassInput)
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{
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mbr_type_id = ensure_correct_input_type(mbr_type_id, locn, 0, meta.strip_array);
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mbr_type_id = ensure_correct_input_type(mbr_type_id, locn, 0, 0, meta.strip_array);
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var_type.member_types[mbr_idx] = mbr_type_id;
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if (storage == StorageClassInput && pull_model_inputs.count(var.self))
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ib_type.member_types[ib_mbr_idx] = build_msl_interpolant_type(mbr_type_id, is_noperspective);
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@ -3602,7 +3606,7 @@ uint32_t CompilerMSL::add_interface_block(StorageClass storage, bool patch)
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// the struct containing them is the correct size and layout.
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for (auto &input : inputs_by_location)
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{
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if (location_inputs_in_use.count(input.first) != 0)
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if (location_inputs_in_use.count(input.first.location) != 0)
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continue;
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// Create a fake variable to put at the location.
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@ -3642,7 +3646,10 @@ uint32_t CompilerMSL::add_interface_block(StorageClass storage, bool patch)
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ptr_type.self = array_type_id;
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auto &fake_var = set<SPIRVariable>(var_id, ptr_type_id, storage);
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set_decoration(var_id, DecorationLocation, input.first);
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set_decoration(var_id, DecorationLocation, input.first.location);
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if (input.first.component)
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set_decoration(var_id, DecorationComponent, input.first.component);
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meta.strip_array = true;
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meta.allow_local_declaration = false;
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add_variable_to_interface_block(storage, ib_var_ref, ib_type, fake_var, meta);
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@ -3794,7 +3801,7 @@ uint32_t CompilerMSL::ensure_correct_builtin_type(uint32_t type_id, BuiltIn buil
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// Ensure that the type is compatible with the shader input.
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// If it is, simply return the given type ID.
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// Otherwise, create a new type, and return its ID.
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uint32_t CompilerMSL::ensure_correct_input_type(uint32_t type_id, uint32_t location, uint32_t num_components, bool strip_array)
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uint32_t CompilerMSL::ensure_correct_input_type(uint32_t type_id, uint32_t location, uint32_t component, uint32_t num_components, bool strip_array)
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{
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auto &type = get<SPIRType>(type_id);
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@ -3804,7 +3811,7 @@ uint32_t CompilerMSL::ensure_correct_input_type(uint32_t type_id, uint32_t locat
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if (type.basetype == SPIRType::Struct || type.array.size() > max_array_dimensions)
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return type_id;
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auto p_va = inputs_by_location.find(location);
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auto p_va = inputs_by_location.find({location, component});
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if (p_va == end(inputs_by_location))
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{
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if (num_components > type.vecsize)
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@ -14537,11 +14544,11 @@ SPIRType CompilerMSL::get_presumed_input_type(const SPIRType &ib_type, uint32_t
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{
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SPIRType type = get_physical_member_type(ib_type, index);
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uint32_t loc = get_member_decoration(ib_type.self, index, DecorationLocation);
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if (inputs_by_location.count(loc))
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{
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if (inputs_by_location.at(loc).vecsize > type.vecsize)
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type.vecsize = inputs_by_location.at(loc).vecsize;
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}
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uint32_t cmp = get_member_decoration(ib_type.self, index, DecorationComponent);
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auto p_va = inputs_by_location.find({loc, cmp});
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if (p_va != end(inputs_by_location) && p_va->second.vecsize > type.vecsize)
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type.vecsize = p_va->second.vecsize;
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return type;
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}
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@ -60,6 +60,7 @@ enum MSLShaderInputFormat
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struct MSLShaderInput
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{
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uint32_t location = 0;
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uint32_t component = 0;
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MSLShaderInputFormat format = MSL_SHADER_INPUT_FORMAT_OTHER;
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spv::BuiltIn builtin = spv::BuiltInMax;
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uint32_t vecsize = 0;
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@ -837,7 +838,7 @@ protected:
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void mark_location_as_used_by_shader(uint32_t location, const SPIRType &type,
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spv::StorageClass storage, bool fallback = false);
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uint32_t ensure_correct_builtin_type(uint32_t type_id, spv::BuiltIn builtin);
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uint32_t ensure_correct_input_type(uint32_t type_id, uint32_t location,
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uint32_t ensure_correct_input_type(uint32_t type_id, uint32_t location, uint32_t component,
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uint32_t num_components, bool strip_array);
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void emit_custom_templates();
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@ -980,7 +981,7 @@ protected:
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Options msl_options;
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std::set<SPVFuncImpl> spv_function_implementations;
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// Must be ordered to ensure declarations are in a specific order.
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std::map<uint32_t, MSLShaderInput> inputs_by_location;
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std::map<LocationComponentPair, MSLShaderInput> inputs_by_location;
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std::unordered_map<uint32_t, MSLShaderInput> inputs_by_builtin;
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std::unordered_set<uint32_t> location_inputs_in_use;
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std::unordered_set<uint32_t> location_inputs_in_use_fallback;
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