Share test shader script
This CL adds the ability to pass options to test_shader.sh. The update_test_shaders.sh script is then changed to call test_shaders.sh with the --update flag. This removes the duplication of code between test_shaders.sh and update_test_shaders.sh.
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@ -1,5 +1,7 @@
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#!/bin/bash
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OPTS=$@
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if [ -z "$SPIRV_CROSS_PATH" ]; then
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echo "Building spirv-cross"
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make -j$(nproc)
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@ -11,17 +13,17 @@ echo "Using glslangValidation in: $(which glslangValidator)."
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echo "Using spirv-opt in: $(which spirv-opt)."
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echo "Using SPIRV-Cross in: \"$SPIRV_CROSS_PATH\"."
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./test_shaders.py shaders --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-no-opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-msl --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-msl --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-msl-no-opt --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-hlsl --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-hlsl --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-hlsl-no-opt --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-reflection --reflect --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-ue4 --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-ue4 --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-ue4-no-opt --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders ${OPTS} --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-no-opt ${OPTS} --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-msl ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-msl ${OPTS} --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-msl-no-opt ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-hlsl ${OPTS} --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-hlsl ${OPTS} --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-hlsl-no-opt ${OPTS} --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-reflection ${OPTS} --reflect --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-ue4 ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-ue4 ${OPTS} --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-ue4-no-opt ${OPTS} --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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@ -1,28 +1,4 @@
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#!/bin/bash
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if [ -z "$SPIRV_CROSS_PATH" ]; then
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echo "Building spirv-cross"
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make -j$(nproc)
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SPIRV_CROSS_PATH="./spirv-cross"
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fi
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export PATH="./external/glslang-build/output/bin:./external/spirv-tools-build/output/bin:.:$PATH"
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echo "Using glslangValidation in: $(which glslangValidator)."
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echo "Using spirv-opt in: $(which spirv-opt)."
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echo "Using SPIRV-Cross in: \"$SPIRV_CROSS_PATH\"."
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./test_shaders.py shaders --update --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders --update --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-no-opt --update --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-msl --update --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-msl --update --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-msl-no-opt --update --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-hlsl --update --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-hlsl --update --hlsl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-hlsl-no-opt --update --hlsl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-reflection --reflect --update --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-ue4 --update --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-ue4 --update --msl --opt --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.py shaders-ue4-no-opt --update --msl --spirv-cross "$SPIRV_CROSS_PATH" || exit 1
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./test_shaders.sh --update
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