Fix HLSL tex2D calls
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de41ebf4d7
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612075176c
@ -1146,7 +1146,7 @@ void CompilerHLSL::emit_texture_op(const Instruction &i)
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if (gather)
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if (gather)
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SPIRV_CROSS_THROW("textureGather is not supported in HLSL shader model 2/3.");
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SPIRV_CROSS_THROW("textureGather is not supported in HLSL shader model 2/3.");
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if (offset || coffsets)
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if (offset || coffset)
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SPIRV_CROSS_THROW("textureOffset is not supported in HLSL shader model 2/3.");
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SPIRV_CROSS_THROW("textureOffset is not supported in HLSL shader model 2/3.");
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if (proj)
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if (proj)
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texop += "proj";
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texop += "proj";
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@ -1160,7 +1160,11 @@ void CompilerHLSL::emit_texture_op(const Instruction &i)
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}
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}
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expr += texop;
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expr += texop;
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expr += "(_";
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expr += "(";
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if (options.shader_model >= 40)
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{
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expr += "_";
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}
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expr += to_expression(img);
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expr += to_expression(img);
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if (options.shader_model >= 40)
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if (options.shader_model >= 40)
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{
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{
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