Fixed typo in CompilerGLSL::should_dereference()
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@ -10092,7 +10092,7 @@ bool CompilerGLSL::should_dereference(uint32_t id)
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// same type. Can't check type.self, because for some reason that's
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// usually the base type with pointers stripped off. This check is
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// complex enough that I've hoisted it out of the while condition.
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if (src_type.pointer != type.pointer || src_type.pointer_depth != type.pointer ||
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if (src_type.pointer != type.pointer || src_type.pointer_depth != type.pointer_depth ||
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src_type.parent_type != type.parent_type)
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break;
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if ((var = maybe_get<SPIRVariable>(expr->loaded_from)))
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