HLSL: Fix validation with FXC for test.
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6a614cc7f7
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650b5e1b12
@ -1,8 +1,8 @@
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ByteAddressBuffer _8 : register(t0, space0);
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ByteAddressBuffer _8 : register(t0, space2);
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Texture2D<float4> uSamplers[] : register(t0, space0);
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SamplerState _uSamplers_sampler[] : register(s0, space0);
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Texture2D<float4> uSampler : register(t0, space1);
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SamplerState _uSampler_sampler : register(s0, space1);
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Texture2D<float4> uSampler : register(t1, space1);
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SamplerState _uSampler_sampler : register(s1, space1);
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static float4 gl_FragCoord;
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static float4 FragColor;
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@ -30,14 +30,14 @@
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OpMemberDecorate %SSBO 0 NonWritable
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OpMemberDecorate %SSBO 0 Offset 0
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OpDecorate %SSBO BufferBlock
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OpDecorate %_ DescriptorSet 0
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OpDecorate %_ DescriptorSet 2
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OpDecorate %_ Binding 0
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OpDecorate %26 NonUniform
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OpDecorate %28 NonUniform
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OpDecorate %29 NonUniform
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OpDecorate %vUV Location 0
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OpDecorate %uSampler DescriptorSet 1
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OpDecorate %uSampler Binding 0
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OpDecorate %uSampler Binding 1
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OpDecorate %38 NonUniform
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OpDecorate %gl_FragCoord BuiltIn FragCoord
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%void = OpTypeVoid
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