GLSL: Support GL_EXT_scalar_block_layout.
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@ -4,7 +4,7 @@
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(buffer_reference) buffer Node;
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layout(buffer_reference, std140) buffer Node
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layout(buffer_reference, std430) buffer Node
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{
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layout(offset = 0) int value;
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layout(offset = 16) Node next;
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@ -0,0 +1,147 @@
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#version 310 es
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#extension GL_EXT_scalar_block_layout : require
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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struct S0
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{
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vec2 a[1];
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float b;
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};
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struct S1
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{
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vec3 a;
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float b;
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};
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struct S2
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{
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vec3 a[1];
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float b;
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};
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struct S3
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{
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vec2 a;
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float b;
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};
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struct S4
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{
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vec2 c;
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};
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struct Content
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{
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S0 m0s[1];
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S1 m1s[1];
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S2 m2s[1];
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S0 m0;
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S1 m1;
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S2 m2;
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S3 m3;
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float m4;
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S4 m3s[8];
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};
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struct S0_1
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{
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vec2 a[1];
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float b;
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};
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struct S1_1
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{
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vec3 a;
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float b;
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};
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struct S2_1
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{
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vec3 a[1];
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float b;
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};
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struct S3_1
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{
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vec2 a;
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float b;
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};
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struct S4_1
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{
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vec2 c;
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};
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struct Content_1
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{
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S0_1 m0s[1];
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S1_1 m1s[1];
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S2_1 m2s[1];
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S0_1 m0;
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S1_1 m1;
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S2_1 m2;
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S3_1 m3;
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float m4;
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S4_1 m3s[8];
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};
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layout(set = 0, binding = 1, scalar) restrict buffer SSBO1
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{
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Content content;
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Content content1[2];
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Content content2;
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mat2 m0;
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mat2 m1;
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mat2x3 m2[4];
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mat3x2 m3;
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layout(row_major) mat2 m4;
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layout(row_major) mat2 m5[9];
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layout(row_major) mat2x3 m6[4][2];
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layout(row_major) mat3x2 m7;
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float array[];
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} ssbo_430;
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layout(set = 0, binding = 0, std140) restrict buffer SSBO0
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{
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Content_1 content;
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Content_1 content1[2];
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Content_1 content2;
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mat2 m0;
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mat2 m1;
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mat2x3 m2[4];
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mat3x2 m3;
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layout(row_major) mat2 m4;
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layout(row_major) mat2 m5[9];
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layout(row_major) mat2x3 m6[4][2];
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layout(row_major) mat3x2 m7;
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float array[];
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} ssbo_140;
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void main()
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{
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ssbo_430.content.m0s[0].a[0] = ssbo_140.content.m0s[0].a[0];
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ssbo_430.content.m0s[0].b = ssbo_140.content.m0s[0].b;
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ssbo_430.content.m1s[0].a = ssbo_140.content.m1s[0].a;
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ssbo_430.content.m1s[0].b = ssbo_140.content.m1s[0].b;
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ssbo_430.content.m2s[0].a[0] = ssbo_140.content.m2s[0].a[0];
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ssbo_430.content.m2s[0].b = ssbo_140.content.m2s[0].b;
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ssbo_430.content.m0.a[0] = ssbo_140.content.m0.a[0];
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ssbo_430.content.m0.b = ssbo_140.content.m0.b;
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ssbo_430.content.m1.a = ssbo_140.content.m1.a;
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ssbo_430.content.m1.b = ssbo_140.content.m1.b;
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ssbo_430.content.m2.a[0] = ssbo_140.content.m2.a[0];
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ssbo_430.content.m2.b = ssbo_140.content.m2.b;
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ssbo_430.content.m3.a = ssbo_140.content.m3.a;
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ssbo_430.content.m3.b = ssbo_140.content.m3.b;
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ssbo_430.content.m4 = ssbo_140.content.m4;
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ssbo_430.content.m3s[0].c = ssbo_140.content.m3s[0].c;
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ssbo_430.content.m3s[1].c = ssbo_140.content.m3s[1].c;
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ssbo_430.content.m3s[2].c = ssbo_140.content.m3s[2].c;
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ssbo_430.content.m3s[3].c = ssbo_140.content.m3s[3].c;
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ssbo_430.content.m3s[4].c = ssbo_140.content.m3s[4].c;
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ssbo_430.content.m3s[5].c = ssbo_140.content.m3s[5].c;
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ssbo_430.content.m3s[6].c = ssbo_140.content.m3s[6].c;
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ssbo_430.content.m3s[7].c = ssbo_140.content.m3s[7].c;
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}
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@ -4,7 +4,7 @@
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(buffer_reference) buffer Node;
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layout(buffer_reference, std140) buffer Node
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layout(buffer_reference, std430) buffer Node
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{
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layout(offset = 0) int value;
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layout(offset = 16) Node next;
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@ -0,0 +1,147 @@
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#version 310 es
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#extension GL_EXT_scalar_block_layout : require
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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struct S0
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{
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vec2 a[1];
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float b;
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};
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struct S1
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{
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vec3 a;
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float b;
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};
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struct S2
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{
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vec3 a[1];
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float b;
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};
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struct S3
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{
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vec2 a;
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float b;
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};
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struct S4
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{
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vec2 c;
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};
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struct Content
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{
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S0 m0s[1];
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S1 m1s[1];
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S2 m2s[1];
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S0 m0;
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S1 m1;
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S2 m2;
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S3 m3;
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float m4;
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S4 m3s[8];
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};
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struct S0_1
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{
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vec2 a[1];
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float b;
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};
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struct S1_1
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{
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vec3 a;
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float b;
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};
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struct S2_1
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{
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vec3 a[1];
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float b;
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};
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struct S3_1
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{
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vec2 a;
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float b;
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};
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struct S4_1
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{
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vec2 c;
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};
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struct Content_1
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{
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S0_1 m0s[1];
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S1_1 m1s[1];
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S2_1 m2s[1];
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S0_1 m0;
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S1_1 m1;
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S2_1 m2;
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S3_1 m3;
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float m4;
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S4_1 m3s[8];
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};
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layout(set = 0, binding = 1, scalar) restrict buffer SSBO1
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{
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Content content;
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Content content1[2];
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Content content2;
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mat2 m0;
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mat2 m1;
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mat2x3 m2[4];
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mat3x2 m3;
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layout(row_major) mat2 m4;
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layout(row_major) mat2 m5[9];
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layout(row_major) mat2x3 m6[4][2];
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layout(row_major) mat3x2 m7;
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float array[];
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} ssbo_430;
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layout(set = 0, binding = 0, std140) restrict buffer SSBO0
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{
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Content_1 content;
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Content_1 content1[2];
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Content_1 content2;
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mat2 m0;
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mat2 m1;
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mat2x3 m2[4];
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mat3x2 m3;
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layout(row_major) mat2 m4;
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layout(row_major) mat2 m5[9];
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layout(row_major) mat2x3 m6[4][2];
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layout(row_major) mat3x2 m7;
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float array[];
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} ssbo_140;
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void main()
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{
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ssbo_430.content.m0s[0].a[0] = ssbo_140.content.m0s[0].a[0];
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ssbo_430.content.m0s[0].b = ssbo_140.content.m0s[0].b;
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ssbo_430.content.m1s[0].a = ssbo_140.content.m1s[0].a;
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ssbo_430.content.m1s[0].b = ssbo_140.content.m1s[0].b;
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ssbo_430.content.m2s[0].a[0] = ssbo_140.content.m2s[0].a[0];
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ssbo_430.content.m2s[0].b = ssbo_140.content.m2s[0].b;
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ssbo_430.content.m0.a[0] = ssbo_140.content.m0.a[0];
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ssbo_430.content.m0.b = ssbo_140.content.m0.b;
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ssbo_430.content.m1.a = ssbo_140.content.m1.a;
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ssbo_430.content.m1.b = ssbo_140.content.m1.b;
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ssbo_430.content.m2.a[0] = ssbo_140.content.m2.a[0];
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ssbo_430.content.m2.b = ssbo_140.content.m2.b;
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ssbo_430.content.m3.a = ssbo_140.content.m3.a;
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ssbo_430.content.m3.b = ssbo_140.content.m3.b;
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ssbo_430.content.m4 = ssbo_140.content.m4;
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ssbo_430.content.m3s[0].c = ssbo_140.content.m3s[0].c;
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ssbo_430.content.m3s[1].c = ssbo_140.content.m3s[1].c;
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ssbo_430.content.m3s[2].c = ssbo_140.content.m3s[2].c;
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ssbo_430.content.m3s[3].c = ssbo_140.content.m3s[3].c;
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ssbo_430.content.m3s[4].c = ssbo_140.content.m3s[4].c;
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ssbo_430.content.m3s[5].c = ssbo_140.content.m3s[5].c;
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ssbo_430.content.m3s[6].c = ssbo_140.content.m3s[6].c;
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ssbo_430.content.m3s[7].c = ssbo_140.content.m3s[7].c;
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}
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@ -0,0 +1,88 @@
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#version 310 es
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#extension GL_EXT_scalar_block_layout : require
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layout(local_size_x = 1) in;
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struct S0
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{
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vec2 a[1];
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float b;
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};
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struct S1
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{
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vec3 a;
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float b;
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};
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struct S2
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{
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vec3 a[1];
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float b;
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};
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struct S3
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{
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vec2 a;
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float b;
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};
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struct S4
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{
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vec2 c;
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};
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struct Content
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{
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S0 m0s[1];
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S1 m1s[1];
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S2 m2s[1];
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S0 m0;
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S1 m1;
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S2 m2;
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S3 m3;
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float m4;
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S4 m3s[8];
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};
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layout(binding = 1, scalar) restrict buffer SSBO1
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{
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Content content;
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Content content1[2];
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Content content2;
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layout(column_major) mat2 m0;
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layout(column_major) mat2 m1;
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layout(column_major) mat2x3 m2[4];
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layout(column_major) mat3x2 m3;
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layout(row_major) mat2 m4;
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layout(row_major) mat2 m5[9];
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layout(row_major) mat2x3 m6[4][2];
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layout(row_major) mat3x2 m7;
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float array[];
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} ssbo_430;
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layout(binding = 0, std140) restrict buffer SSBO0
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{
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Content content;
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Content content1[2];
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Content content2;
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layout(column_major) mat2 m0;
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layout(column_major) mat2 m1;
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layout(column_major) mat2x3 m2[4];
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layout(column_major) mat3x2 m3;
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layout(row_major) mat2 m4;
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layout(row_major) mat2 m5[9];
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layout(row_major) mat2x3 m6[4][2];
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layout(row_major) mat3x2 m7;
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float array[];
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} ssbo_140;
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void main()
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{
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ssbo_430.content = ssbo_140.content;
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}
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@ -106,7 +106,9 @@ enum BufferPackingStandard
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BufferPackingStd140EnhancedLayout,
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BufferPackingStd430EnhancedLayout,
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BufferPackingHLSLCbuffer,
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BufferPackingHLSLCbufferPackOffset
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BufferPackingHLSLCbufferPackOffset,
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BufferPackingScalar,
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BufferPackingScalarEnhancedLayout
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};
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struct EntryPoint
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128
spirv_glsl.cpp
128
spirv_glsl.cpp
@ -106,6 +106,7 @@ static bool packing_has_flexible_offset(BufferPackingStandard packing)
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{
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case BufferPackingStd140:
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case BufferPackingStd430:
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case BufferPackingScalar:
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case BufferPackingHLSLCbuffer:
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return false;
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@ -114,6 +115,19 @@ static bool packing_has_flexible_offset(BufferPackingStandard packing)
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}
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}
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static bool packing_is_scalar(BufferPackingStandard packing)
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{
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switch (packing)
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{
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case BufferPackingScalar:
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case BufferPackingScalarEnhancedLayout:
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return true;
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default:
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return false;
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}
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}
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static BufferPackingStandard packing_to_substruct_packing(BufferPackingStandard packing)
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{
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switch (packing)
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@ -124,6 +138,8 @@ static BufferPackingStandard packing_to_substruct_packing(BufferPackingStandard
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return BufferPackingStd430;
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case BufferPackingHLSLCbufferPackOffset:
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return BufferPackingHLSLCbuffer;
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case BufferPackingScalarEnhancedLayout:
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return BufferPackingScalar;
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default:
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return packing;
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}
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@ -1045,6 +1061,10 @@ uint32_t CompilerGLSL::type_to_packed_alignment(const SPIRType &type, const Bits
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{
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const uint32_t base_alignment = type_to_packed_base_size(type, packing);
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// Alignment requirement for scalar block layout is always the alignment for the most basic component.
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if (packing_is_scalar(packing))
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return base_alignment;
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// Vectors are *not* aligned in HLSL, but there's an extra rule where vectors cannot straddle
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// a vec4, this is handled outside since that part knows our current offset.
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if (type.columns == 1 && packing_is_hlsl(packing))
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@ -1168,27 +1188,34 @@ uint32_t CompilerGLSL::type_to_packed_size(const SPIRType &type, const Bitset &f
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{
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const uint32_t base_alignment = type_to_packed_base_size(type, packing);
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if (type.columns == 1)
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size = type.vecsize * base_alignment;
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if (flags.get(DecorationColMajor) && type.columns > 1)
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if (packing_is_scalar(packing))
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{
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if (packing_is_vec4_padded(packing))
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size = type.columns * 4 * base_alignment;
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else if (type.vecsize == 3)
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size = type.columns * 4 * base_alignment;
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else
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size = type.columns * type.vecsize * base_alignment;
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size = type.vecsize * type.columns * base_alignment;
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}
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if (flags.get(DecorationRowMajor) && type.vecsize > 1)
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else
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{
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if (packing_is_vec4_padded(packing))
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size = type.vecsize * 4 * base_alignment;
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else if (type.columns == 3)
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size = type.vecsize * 4 * base_alignment;
|
||||
else
|
||||
size = type.vecsize * type.columns * base_alignment;
|
||||
if (type.columns == 1)
|
||||
size = type.vecsize * base_alignment;
|
||||
|
||||
if (flags.get(DecorationColMajor) && type.columns > 1)
|
||||
{
|
||||
if (packing_is_vec4_padded(packing))
|
||||
size = type.columns * 4 * base_alignment;
|
||||
else if (type.vecsize == 3)
|
||||
size = type.columns * 4 * base_alignment;
|
||||
else
|
||||
size = type.columns * type.vecsize * base_alignment;
|
||||
}
|
||||
|
||||
if (flags.get(DecorationRowMajor) && type.vecsize > 1)
|
||||
{
|
||||
if (packing_is_vec4_padded(packing))
|
||||
size = type.vecsize * 4 * base_alignment;
|
||||
else if (type.columns == 3)
|
||||
size = type.vecsize * 4 * base_alignment;
|
||||
else
|
||||
size = type.vecsize * type.columns * base_alignment;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1436,37 +1463,11 @@ string CompilerGLSL::layout_for_variable(const SPIRVariable &var)
|
||||
// If SPIR-V does not comply with either layout, we cannot really work around it.
|
||||
if (can_use_buffer_blocks && (ubo_block || emulated_ubo))
|
||||
{
|
||||
if (buffer_is_packing_standard(type, BufferPackingStd140))
|
||||
attr.push_back("std140");
|
||||
else if (buffer_is_packing_standard(type, BufferPackingStd140EnhancedLayout))
|
||||
{
|
||||
attr.push_back("std140");
|
||||
// Fallback time. We might be able to use the ARB_enhanced_layouts to deal with this difference,
|
||||
// however, we can only use layout(offset) on the block itself, not any substructs, so the substructs better be the appropriate layout.
|
||||
// Enhanced layouts seem to always work in Vulkan GLSL, so no need for extensions there.
|
||||
if (options.es && !options.vulkan_semantics)
|
||||
SPIRV_CROSS_THROW("Uniform buffer block cannot be expressed as std140. ES-targets do "
|
||||
"not support GL_ARB_enhanced_layouts.");
|
||||
if (!options.es && !options.vulkan_semantics && options.version < 440)
|
||||
require_extension_internal("GL_ARB_enhanced_layouts");
|
||||
|
||||
// This is a very last minute to check for this, but use this unused decoration to mark that we should emit
|
||||
// explicit offsets for this block type.
|
||||
// layout_for_variable() will be called before the actual buffer emit.
|
||||
// The alternative is a full pass before codegen where we deduce this decoration,
|
||||
// but then we are just doing the exact same work twice, and more complexity.
|
||||
set_extended_decoration(type.self, SPIRVCrossDecorationPacked);
|
||||
}
|
||||
else
|
||||
{
|
||||
SPIRV_CROSS_THROW("Uniform buffer cannot be expressed as std140, even with enhanced layouts. You can try "
|
||||
"flattening this block to "
|
||||
"support a more flexible layout.");
|
||||
}
|
||||
attr.push_back(buffer_to_packing_standard(type, false));
|
||||
}
|
||||
else if (can_use_buffer_blocks && (push_constant_block || ssbo_block))
|
||||
{
|
||||
attr.push_back(buffer_to_packing_standard(type));
|
||||
attr.push_back(buffer_to_packing_standard(type, true));
|
||||
}
|
||||
|
||||
// For images, the type itself adds a layout qualifer.
|
||||
@ -1487,12 +1488,28 @@ string CompilerGLSL::layout_for_variable(const SPIRVariable &var)
|
||||
return res;
|
||||
}
|
||||
|
||||
string CompilerGLSL::buffer_to_packing_standard(const SPIRType &type)
|
||||
string CompilerGLSL::buffer_to_packing_standard(const SPIRType &type, bool check_std430)
|
||||
{
|
||||
if (buffer_is_packing_standard(type, BufferPackingStd430))
|
||||
if (check_std430 && buffer_is_packing_standard(type, BufferPackingStd430))
|
||||
return "std430";
|
||||
else if (buffer_is_packing_standard(type, BufferPackingStd140))
|
||||
return "std140";
|
||||
else if (options.vulkan_semantics && buffer_is_packing_standard(type, BufferPackingScalar))
|
||||
{
|
||||
require_extension_internal("GL_EXT_scalar_block_layout");
|
||||
return "scalar";
|
||||
}
|
||||
else if (check_std430 && buffer_is_packing_standard(type, BufferPackingStd430EnhancedLayout))
|
||||
{
|
||||
if (options.es && !options.vulkan_semantics)
|
||||
SPIRV_CROSS_THROW("Push constant block cannot be expressed as neither std430 nor std140. ES-targets do "
|
||||
"not support GL_ARB_enhanced_layouts.");
|
||||
if (!options.es && !options.vulkan_semantics && options.version < 440)
|
||||
require_extension_internal("GL_ARB_enhanced_layouts");
|
||||
|
||||
set_extended_decoration(type.self, SPIRVCrossDecorationPacked);
|
||||
return "std430";
|
||||
}
|
||||
else if (buffer_is_packing_standard(type, BufferPackingStd140EnhancedLayout))
|
||||
{
|
||||
// Fallback time. We might be able to use the ARB_enhanced_layouts to deal with this difference,
|
||||
@ -1507,20 +1524,15 @@ string CompilerGLSL::buffer_to_packing_standard(const SPIRType &type)
|
||||
set_extended_decoration(type.self, SPIRVCrossDecorationPacked);
|
||||
return "std140";
|
||||
}
|
||||
else if (buffer_is_packing_standard(type, BufferPackingStd430EnhancedLayout))
|
||||
else if (options.vulkan_semantics && buffer_is_packing_standard(type, BufferPackingScalarEnhancedLayout))
|
||||
{
|
||||
if (options.es && !options.vulkan_semantics)
|
||||
SPIRV_CROSS_THROW("Push constant block cannot be expressed as neither std430 nor std140. ES-targets do "
|
||||
"not support GL_ARB_enhanced_layouts.");
|
||||
if (!options.es && !options.vulkan_semantics && options.version < 440)
|
||||
require_extension_internal("GL_ARB_enhanced_layouts");
|
||||
|
||||
set_extended_decoration(type.self, SPIRVCrossDecorationPacked);
|
||||
return "std430";
|
||||
require_extension_internal("GL_EXT_scalar_block_layout");
|
||||
return "scalar";
|
||||
}
|
||||
else
|
||||
{
|
||||
SPIRV_CROSS_THROW("Buffer block cannot be expressed as neither std430 nor std140, even with enhanced "
|
||||
SPIRV_CROSS_THROW("Buffer block cannot be expressed as any of std430, std140, scalar, even with enhanced "
|
||||
"layouts. You can try flattening this block to support a more flexible layout.");
|
||||
}
|
||||
}
|
||||
@ -1644,7 +1656,7 @@ void CompilerGLSL::emit_buffer_reference_block(SPIRType &type, bool forward_decl
|
||||
if (!forward_declaration)
|
||||
{
|
||||
if (type.basetype == SPIRType::Struct)
|
||||
statement("layout(buffer_reference, ", buffer_to_packing_standard(type), ") buffer ", buffer_name);
|
||||
statement("layout(buffer_reference, ", buffer_to_packing_standard(type, true), ") buffer ", buffer_name);
|
||||
else
|
||||
statement("layout(buffer_reference) buffer ", buffer_name);
|
||||
|
||||
|
@ -520,7 +520,7 @@ protected:
|
||||
|
||||
bool buffer_is_packing_standard(const SPIRType &type, BufferPackingStandard packing, uint32_t start_offset = 0,
|
||||
uint32_t end_offset = ~(0u));
|
||||
std::string buffer_to_packing_standard(const SPIRType &type);
|
||||
std::string buffer_to_packing_standard(const SPIRType &type, bool enable_std430);
|
||||
|
||||
uint32_t type_to_packed_base_size(const SPIRType &type, BufferPackingStandard packing);
|
||||
uint32_t type_to_packed_alignment(const SPIRType &type, const Bitset &flags, BufferPackingStandard packing);
|
||||
|
Loading…
Reference in New Issue
Block a user