Merge pull request #879 from KhronosGroup/fix-878
MSL: Emit proper name for optimized UBO/SSBO arrays.
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commit
6f50806698
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct _4
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{
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float4 _m0;
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};
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struct _6
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{
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int _m0;
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};
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struct _7
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{
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float4 _m0;
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};
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struct main0_out
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{
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float4 m_3 [[color(0)]];
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};
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fragment main0_out main0(constant _6& _20 [[buffer(0)]], constant _7* _8_0 [[buffer(1)]], constant _7* _8_1 [[buffer(2)]], constant _7* _8_2 [[buffer(3)]], constant _7* _8_3 [[buffer(4)]], const device _4* _5_0 [[buffer(5)]], const device _4* _5_1 [[buffer(6)]], const device _4* _5_2 [[buffer(7)]], const device _4* _5_3 [[buffer(8)]])
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{
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constant _7* _8[] =
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{
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_8_0,
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_8_1,
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_8_2,
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_8_3,
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};
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const device _4* _5[] =
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{
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_5_0,
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_5_1,
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_5_2,
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_5_3,
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};
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main0_out out = {};
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out.m_3 = _5[_20._m0]->_m0 + (_8[_20._m0]->_m0 * float4(0.20000000298023223876953125));
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return out;
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}
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct _4
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{
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float4 _m0;
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};
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struct _6
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{
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int _m0;
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};
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struct _7
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{
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float4 _m0;
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};
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struct main0_out
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{
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float4 m_3 [[color(0)]];
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};
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fragment main0_out main0(constant _6& _20 [[buffer(0)]], constant _7* _8_0 [[buffer(1)]], constant _7* _8_1 [[buffer(2)]], constant _7* _8_2 [[buffer(3)]], constant _7* _8_3 [[buffer(4)]], const device _4* _5_0 [[buffer(5)]], const device _4* _5_1 [[buffer(6)]], const device _4* _5_2 [[buffer(7)]], const device _4* _5_3 [[buffer(8)]])
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{
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constant _7* _8[] =
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{
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_8_0,
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_8_1,
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_8_2,
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_8_3,
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};
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const device _4* _5[] =
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{
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_5_0,
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_5_1,
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_5_2,
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_5_3,
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};
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main0_out out = {};
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out.m_3 = _5[_20._m0]->_m0 + (_8[_20._m0]->_m0 * float4(0.20000000298023223876953125));
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return out;
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}
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63
shaders-msl/asm/frag/descriptor-array-unnamed.asm.frag
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63
shaders-msl/asm/frag/descriptor-array-unnamed.asm.frag
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 7
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; Bound: 39
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %FragColor
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 450
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OpDecorate %FragColor Location 0
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OpMemberDecorate %SSBO 0 NonWritable
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OpMemberDecorate %SSBO 0 Offset 0
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OpDecorate %SSBO BufferBlock
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OpDecorate %ssbos DescriptorSet 0
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OpDecorate %ssbos Binding 5
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OpMemberDecorate %Registers 0 Offset 0
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OpDecorate %Registers Block
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OpMemberDecorate %UBO 0 Offset 0
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OpDecorate %UBO Block
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OpDecorate %ubos DescriptorSet 0
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OpDecorate %ubos Binding 1
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%FragColor = OpVariable %_ptr_Output_v4float Output
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%SSBO = OpTypeStruct %v4float
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%uint = OpTypeInt 32 0
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%uint_4 = OpConstant %uint 4
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%_arr_SSBO_uint_4 = OpTypeArray %SSBO %uint_4
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%_ptr_Uniform__arr_SSBO_uint_4 = OpTypePointer Uniform %_arr_SSBO_uint_4
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%ssbos = OpVariable %_ptr_Uniform__arr_SSBO_uint_4 Uniform
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%int = OpTypeInt 32 1
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%Registers = OpTypeStruct %int
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%_ptr_PushConstant_Registers = OpTypePointer PushConstant %Registers
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%registers = OpVariable %_ptr_PushConstant_Registers PushConstant
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%int_0 = OpConstant %int 0
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%_ptr_PushConstant_int = OpTypePointer PushConstant %int
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%UBO = OpTypeStruct %v4float
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%_arr_UBO_uint_4 = OpTypeArray %UBO %uint_4
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%_ptr_Uniform__arr_UBO_uint_4 = OpTypePointer Uniform %_arr_UBO_uint_4
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%ubos = OpVariable %_ptr_Uniform__arr_UBO_uint_4 Uniform
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%float_0_200000003 = OpConstant %float 0.200000003
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%36 = OpConstantComposite %v4float %float_0_200000003 %float_0_200000003 %float_0_200000003 %float_0_200000003
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%main = OpFunction %void None %3
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%5 = OpLabel
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%22 = OpAccessChain %_ptr_PushConstant_int %registers %int_0
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%23 = OpLoad %int %22
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%25 = OpAccessChain %_ptr_Uniform_v4float %ssbos %23 %int_0
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%26 = OpLoad %v4float %25
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%31 = OpAccessChain %_ptr_PushConstant_int %registers %int_0
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%32 = OpLoad %int %31
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%33 = OpAccessChain %_ptr_Uniform_v4float %ubos %32 %int_0
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%34 = OpLoad %v4float %33
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%37 = OpFMul %v4float %34 %36
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%38 = OpFAdd %v4float %26 %37
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OpStore %FragColor %38
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OpReturn
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OpFunctionEnd
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@ -560,7 +560,7 @@ void CompilerMSL::emit_entry_point_declarations()
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{
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const auto &var = get<SPIRVariable>(array_id);
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const auto &type = get_variable_data_type(var);
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string name = get_name(array_id);
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string name = to_name(array_id);
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statement(get_argument_address_space(var) + " " + type_to_glsl(type) + "* " + name + "[] =");
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begin_scope();
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for (uint32_t i = 0; i < type.array[0]; ++i)
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