Merge pull request #284 from KhronosGroup/fix-283
Implement texture query APIs in HLSL
This commit is contained in:
commit
7170864159
145
reference/shaders-hlsl/frag/image-query-selective.frag
Normal file
145
reference/shaders-hlsl/frag/image-query-selective.frag
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@ -0,0 +1,145 @@
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Texture1D<uint4> uSampler1DUint : register(t0);
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SamplerState _uSampler1DUint_sampler : register(s0);
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Texture1D<int4> uSampler1DInt : register(t0);
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SamplerState _uSampler1DInt_sampler : register(s0);
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Texture1D<float4> uSampler1DFloat : register(t0);
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SamplerState _uSampler1DFloat_sampler : register(s0);
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Texture2DArray<int4> uSampler2DArray : register(t2);
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SamplerState _uSampler2DArray_sampler : register(s2);
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Texture3D<float4> uSampler3D : register(t3);
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SamplerState _uSampler3D_sampler : register(s3);
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TextureCube<float4> uSamplerCube : register(t4);
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SamplerState _uSamplerCube_sampler : register(s4);
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TextureCubeArray<uint4> uSamplerCubeArray : register(t5);
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SamplerState _uSamplerCubeArray_sampler : register(s5);
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Buffer<float4> uSamplerBuffer : register(t6);
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Texture2DMS<int4> uSamplerMS : register(t7);
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SamplerState _uSamplerMS_sampler : register(s7);
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Texture2DMSArray<float4> uSamplerMSArray : register(t8);
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SamplerState _uSamplerMSArray_sampler : register(s8);
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Texture2D<float4> uSampler2D : register(t1);
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SamplerState _uSampler2D_sampler : register(s1);
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uint SPIRV_Cross_textureSize(Texture1D<float4> Tex, uint Level, out uint Param)
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{
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uint ret;
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Tex.GetDimensions(Level, ret.x, Param);
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return ret;
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}
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uint SPIRV_Cross_textureSize(Texture1D<int4> Tex, uint Level, out uint Param)
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{
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uint ret;
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Tex.GetDimensions(Level, ret.x, Param);
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return ret;
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}
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uint SPIRV_Cross_textureSize(Texture1D<uint4> Tex, uint Level, out uint Param)
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{
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uint ret;
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Tex.GetDimensions(Level, ret.x, Param);
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return ret;
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}
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uint2 SPIRV_Cross_textureSize(Texture2D<float4> Tex, uint Level, out uint Param)
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{
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uint2 ret;
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Tex.GetDimensions(Level, ret.x, ret.y, Param);
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return ret;
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}
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uint3 SPIRV_Cross_textureSize(Texture2DArray<int4> Tex, uint Level, out uint Param)
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{
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uint3 ret;
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Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
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return ret;
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}
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uint3 SPIRV_Cross_textureSize(Texture3D<float4> Tex, uint Level, out uint Param)
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{
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uint3 ret;
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Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
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return ret;
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}
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uint SPIRV_Cross_textureSize(Buffer<float4> Tex, uint Level, out uint Param)
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{
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uint ret;
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Tex.GetDimensions(ret.x);
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return ret;
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}
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uint2 SPIRV_Cross_textureSize(TextureCube<float4> Tex, uint Level, out uint Param)
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{
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uint2 ret;
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Tex.GetDimensions(Level, ret.x, ret.y, Param);
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return ret;
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}
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uint3 SPIRV_Cross_textureSize(TextureCubeArray<uint4> Tex, uint Level, out uint Param)
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{
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uint3 ret;
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Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
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return ret;
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}
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uint2 SPIRV_Cross_textureSize(Texture2DMS<int4> Tex, uint Level, out uint Param)
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{
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uint2 ret;
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Tex.GetDimensions(ret.x, ret.y, Param);
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return ret;
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}
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uint3 SPIRV_Cross_textureSize(Texture2DMSArray<float4> Tex, uint Level, out uint Param)
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{
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uint3 ret;
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Tex.GetDimensions(ret.x, ret.y, ret.z, Param);
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return ret;
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}
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void frag_main()
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{
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uint _17_dummy_parameter;
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int a = int(SPIRV_Cross_textureSize(uSampler1DUint, uint(0), _17_dummy_parameter));
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uint _24_dummy_parameter;
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a = int(SPIRV_Cross_textureSize(uSampler1DInt, uint(0), _24_dummy_parameter));
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uint _32_dummy_parameter;
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a = int(SPIRV_Cross_textureSize(uSampler1DFloat, uint(0), _32_dummy_parameter));
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uint _42_dummy_parameter;
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int3 c = int3(SPIRV_Cross_textureSize(uSampler2DArray, uint(0), _42_dummy_parameter));
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uint _50_dummy_parameter;
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int3 d = int3(SPIRV_Cross_textureSize(uSampler3D, uint(0), _50_dummy_parameter));
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uint _60_dummy_parameter;
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int2 e = int2(SPIRV_Cross_textureSize(uSamplerCube, uint(0), _60_dummy_parameter));
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uint _68_dummy_parameter;
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int3 f = int3(SPIRV_Cross_textureSize(uSamplerCubeArray, uint(0), _68_dummy_parameter));
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uint _76_dummy_parameter;
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int g = int(SPIRV_Cross_textureSize(uSamplerBuffer, 0u, _76_dummy_parameter));
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uint _84_dummy_parameter;
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int2 h = int2(SPIRV_Cross_textureSize(uSamplerMS, 0u, _84_dummy_parameter));
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uint _92_dummy_parameter;
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int3 i = int3(SPIRV_Cross_textureSize(uSamplerMSArray, 0u, _92_dummy_parameter));
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int _100;
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SPIRV_Cross_textureSize(uSampler2D, 0u, _100);
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int l1 = int(_100);
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int _104;
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SPIRV_Cross_textureSize(uSampler2DArray, 0u, _104);
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int l2 = int(_104);
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int _108;
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SPIRV_Cross_textureSize(uSampler3D, 0u, _108);
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int l3 = int(_108);
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int _112;
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SPIRV_Cross_textureSize(uSamplerCube, 0u, _112);
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int l4 = int(_112);
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int _116;
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SPIRV_Cross_textureSize(uSamplerMS, 0u, _116);
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int s0 = int(_116);
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int _120;
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SPIRV_Cross_textureSize(uSamplerMSArray, 0u, _120);
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int s1 = int(_120);
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}
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void main()
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{
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frag_main();
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}
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131
reference/shaders-hlsl/frag/image-query.frag
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131
reference/shaders-hlsl/frag/image-query.frag
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@ -0,0 +1,131 @@
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Texture1D<float4> uSampler1D : register(t0);
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SamplerState _uSampler1D_sampler : register(s0);
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Texture2D<float4> uSampler2D : register(t1);
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SamplerState _uSampler2D_sampler : register(s1);
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Texture2DArray<float4> uSampler2DArray : register(t2);
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SamplerState _uSampler2DArray_sampler : register(s2);
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Texture3D<float4> uSampler3D : register(t3);
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SamplerState _uSampler3D_sampler : register(s3);
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TextureCube<float4> uSamplerCube : register(t4);
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SamplerState _uSamplerCube_sampler : register(s4);
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TextureCubeArray<float4> uSamplerCubeArray : register(t5);
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SamplerState _uSamplerCubeArray_sampler : register(s5);
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Buffer<float4> uSamplerBuffer : register(t6);
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Texture2DMS<float4> uSamplerMS : register(t7);
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SamplerState _uSamplerMS_sampler : register(s7);
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Texture2DMSArray<float4> uSamplerMSArray : register(t8);
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SamplerState _uSamplerMSArray_sampler : register(s8);
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uint SPIRV_Cross_textureSize(Texture1D<float4> Tex, uint Level, out uint Param)
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{
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uint ret;
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Tex.GetDimensions(Level, ret.x, Param);
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return ret;
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}
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uint2 SPIRV_Cross_textureSize(Texture2D<float4> Tex, uint Level, out uint Param)
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{
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uint2 ret;
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Tex.GetDimensions(Level, ret.x, ret.y, Param);
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return ret;
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}
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uint3 SPIRV_Cross_textureSize(Texture2DArray<float4> Tex, uint Level, out uint Param)
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{
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uint3 ret;
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Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
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return ret;
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}
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uint3 SPIRV_Cross_textureSize(Texture3D<float4> Tex, uint Level, out uint Param)
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{
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uint3 ret;
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Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
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return ret;
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}
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uint SPIRV_Cross_textureSize(Buffer<float4> Tex, uint Level, out uint Param)
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{
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uint ret;
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Tex.GetDimensions(ret.x);
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return ret;
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}
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uint2 SPIRV_Cross_textureSize(TextureCube<float4> Tex, uint Level, out uint Param)
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{
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uint2 ret;
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Tex.GetDimensions(Level, ret.x, ret.y, Param);
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return ret;
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}
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uint3 SPIRV_Cross_textureSize(TextureCubeArray<float4> Tex, uint Level, out uint Param)
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{
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uint3 ret;
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Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
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return ret;
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}
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uint2 SPIRV_Cross_textureSize(Texture2DMS<float4> Tex, uint Level, out uint Param)
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{
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uint2 ret;
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Tex.GetDimensions(ret.x, ret.y, Param);
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return ret;
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}
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uint3 SPIRV_Cross_textureSize(Texture2DMSArray<float4> Tex, uint Level, out uint Param)
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{
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uint3 ret;
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Tex.GetDimensions(ret.x, ret.y, ret.z, Param);
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return ret;
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}
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void frag_main()
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{
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uint _17_dummy_parameter;
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int a = int(SPIRV_Cross_textureSize(uSampler1D, uint(0), _17_dummy_parameter));
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uint _27_dummy_parameter;
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int2 b = int2(SPIRV_Cross_textureSize(uSampler2D, uint(0), _27_dummy_parameter));
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uint _37_dummy_parameter;
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int3 c = int3(SPIRV_Cross_textureSize(uSampler2DArray, uint(0), _37_dummy_parameter));
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uint _45_dummy_parameter;
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int3 d = int3(SPIRV_Cross_textureSize(uSampler3D, uint(0), _45_dummy_parameter));
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uint _53_dummy_parameter;
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int2 e = int2(SPIRV_Cross_textureSize(uSamplerCube, uint(0), _53_dummy_parameter));
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uint _61_dummy_parameter;
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int3 f = int3(SPIRV_Cross_textureSize(uSamplerCubeArray, uint(0), _61_dummy_parameter));
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uint _69_dummy_parameter;
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int g = int(SPIRV_Cross_textureSize(uSamplerBuffer, 0u, _69_dummy_parameter));
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uint _77_dummy_parameter;
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int2 h = int2(SPIRV_Cross_textureSize(uSamplerMS, 0u, _77_dummy_parameter));
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uint _85_dummy_parameter;
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int3 i = int3(SPIRV_Cross_textureSize(uSamplerMSArray, 0u, _85_dummy_parameter));
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int _89;
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SPIRV_Cross_textureSize(uSampler1D, 0u, _89);
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int l0 = int(_89);
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int _93;
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SPIRV_Cross_textureSize(uSampler2D, 0u, _93);
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int l1 = int(_93);
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int _97;
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SPIRV_Cross_textureSize(uSampler2DArray, 0u, _97);
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int l2 = int(_97);
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int _101;
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SPIRV_Cross_textureSize(uSampler3D, 0u, _101);
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int l3 = int(_101);
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int _105;
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SPIRV_Cross_textureSize(uSamplerCube, 0u, _105);
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int l4 = int(_105);
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int _109;
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SPIRV_Cross_textureSize(uSamplerCubeArray, 0u, _109);
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int l5 = int(_109);
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int _113;
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SPIRV_Cross_textureSize(uSamplerMS, 0u, _113);
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int s0 = int(_113);
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int _117;
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SPIRV_Cross_textureSize(uSamplerMSArray, 0u, _117);
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int s1 = int(_117);
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}
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void main()
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{
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frag_main();
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}
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53
reference/shaders/desktop-only/frag/image-query.desktop.frag
Normal file
53
reference/shaders/desktop-only/frag/image-query.desktop.frag
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@ -0,0 +1,53 @@
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#version 450
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layout(binding = 0) uniform sampler1D uSampler1D;
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layout(binding = 1) uniform sampler2D uSampler2D;
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layout(binding = 2) uniform sampler2DArray uSampler2DArray;
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layout(binding = 3) uniform sampler3D uSampler3D;
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layout(binding = 4) uniform samplerCube uSamplerCube;
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layout(binding = 5) uniform samplerCubeArray uSamplerCubeArray;
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layout(binding = 6) uniform samplerBuffer uSamplerBuffer;
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layout(binding = 7) uniform sampler2DMS uSamplerMS;
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layout(binding = 8) uniform sampler2DMSArray uSamplerMSArray;
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layout(binding = 9, r32f) uniform readonly writeonly image1D uImage1D;
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layout(binding = 10, r32f) uniform readonly writeonly image2D uImage2D;
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layout(binding = 11, r32f) uniform readonly writeonly image2DArray uImage2DArray;
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layout(binding = 12, r32f) uniform readonly writeonly image3D uImage3D;
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layout(binding = 13, r32f) uniform readonly writeonly imageCube uImageCube;
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layout(binding = 14, r32f) uniform readonly writeonly imageCubeArray uImageCubeArray;
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layout(binding = 15, r32f) uniform readonly writeonly imageBuffer uImageBuffer;
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layout(binding = 16, r32f) uniform readonly writeonly image2DMS uImageMS;
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layout(binding = 17, r32f) uniform readonly writeonly image2DMSArray uImageMSArray;
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void main()
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{
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int a = textureSize(uSampler1D, 0);
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ivec2 b = textureSize(uSampler2D, 0);
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ivec3 c = textureSize(uSampler2DArray, 0);
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ivec3 d = textureSize(uSampler3D, 0);
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ivec2 e = textureSize(uSamplerCube, 0);
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ivec3 f = textureSize(uSamplerCubeArray, 0);
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int g = textureSize(uSamplerBuffer);
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ivec2 h = textureSize(uSamplerMS);
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ivec3 i = textureSize(uSamplerMSArray);
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int l0 = textureQueryLevels(uSampler1D);
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int l1 = textureQueryLevels(uSampler2D);
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int l2 = textureQueryLevels(uSampler2DArray);
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int l3 = textureQueryLevels(uSampler3D);
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int l4 = textureQueryLevels(uSamplerCube);
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int l5 = textureQueryLevels(uSamplerCubeArray);
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a = imageSize(uImage1D);
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b = imageSize(uImage2D);
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c = imageSize(uImage2DArray);
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d = imageSize(uImage3D);
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e = imageSize(uImageCube);
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f = imageSize(uImageCubeArray);
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g = imageSize(uImageBuffer);
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h = imageSize(uImageMS);
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i = imageSize(uImageMSArray);
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int s0 = textureSamples(uSamplerMS);
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int s1 = textureSamples(uSamplerMSArray);
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int s2 = imageSamples(uImageMS);
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int s3 = imageSamples(uImageMSArray);
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}
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35
shaders-hlsl/frag/image-query-selective.frag
Normal file
35
shaders-hlsl/frag/image-query-selective.frag
Normal file
@ -0,0 +1,35 @@
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#version 450
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layout(binding = 0) uniform usampler1D uSampler1DUint;
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layout(binding = 0) uniform isampler1D uSampler1DInt;
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layout(binding = 0) uniform sampler1D uSampler1DFloat;
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layout(binding = 1) uniform sampler2D uSampler2D;
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layout(binding = 2) uniform isampler2DArray uSampler2DArray;
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layout(binding = 3) uniform sampler3D uSampler3D;
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layout(binding = 4) uniform samplerCube uSamplerCube;
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layout(binding = 5) uniform usamplerCubeArray uSamplerCubeArray;
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layout(binding = 6) uniform samplerBuffer uSamplerBuffer;
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layout(binding = 7) uniform isampler2DMS uSamplerMS;
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layout(binding = 8) uniform sampler2DMSArray uSamplerMSArray;
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void main()
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{
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int a = textureSize(uSampler1DUint, 0);
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a = textureSize(uSampler1DInt, 0);
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a = textureSize(uSampler1DFloat, 0);
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ivec3 c = textureSize(uSampler2DArray, 0);
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ivec3 d = textureSize(uSampler3D, 0);
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ivec2 e = textureSize(uSamplerCube, 0);
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ivec3 f = textureSize(uSamplerCubeArray, 0);
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int g = textureSize(uSamplerBuffer);
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ivec2 h = textureSize(uSamplerMS);
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ivec3 i = textureSize(uSamplerMSArray);
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int l1 = textureQueryLevels(uSampler2D);
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int l2 = textureQueryLevels(uSampler2DArray);
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int l3 = textureQueryLevels(uSampler3D);
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int l4 = textureQueryLevels(uSamplerCube);
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int s0 = textureSamples(uSamplerMS);
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int s1 = textureSamples(uSamplerMSArray);
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}
|
33
shaders-hlsl/frag/image-query.frag
Normal file
33
shaders-hlsl/frag/image-query.frag
Normal file
@ -0,0 +1,33 @@
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#version 450
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layout(binding = 0) uniform sampler1D uSampler1D;
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layout(binding = 1) uniform sampler2D uSampler2D;
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layout(binding = 2) uniform sampler2DArray uSampler2DArray;
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layout(binding = 3) uniform sampler3D uSampler3D;
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layout(binding = 4) uniform samplerCube uSamplerCube;
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layout(binding = 5) uniform samplerCubeArray uSamplerCubeArray;
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layout(binding = 6) uniform samplerBuffer uSamplerBuffer;
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layout(binding = 7) uniform sampler2DMS uSamplerMS;
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layout(binding = 8) uniform sampler2DMSArray uSamplerMSArray;
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void main()
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{
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||||
int a = textureSize(uSampler1D, 0);
|
||||
ivec2 b = textureSize(uSampler2D, 0);
|
||||
ivec3 c = textureSize(uSampler2DArray, 0);
|
||||
ivec3 d = textureSize(uSampler3D, 0);
|
||||
ivec2 e = textureSize(uSamplerCube, 0);
|
||||
ivec3 f = textureSize(uSamplerCubeArray, 0);
|
||||
int g = textureSize(uSamplerBuffer);
|
||||
ivec2 h = textureSize(uSamplerMS);
|
||||
ivec3 i = textureSize(uSamplerMSArray);
|
||||
|
||||
int l0 = textureQueryLevels(uSampler1D);
|
||||
int l1 = textureQueryLevels(uSampler2D);
|
||||
int l2 = textureQueryLevels(uSampler2DArray);
|
||||
int l3 = textureQueryLevels(uSampler3D);
|
||||
int l4 = textureQueryLevels(uSamplerCube);
|
||||
int l5 = textureQueryLevels(uSamplerCubeArray);
|
||||
int s0 = textureSamples(uSamplerMS);
|
||||
int s1 = textureSamples(uSamplerMSArray);
|
||||
}
|
56
shaders/desktop-only/frag/image-query.desktop.frag
Normal file
56
shaders/desktop-only/frag/image-query.desktop.frag
Normal file
@ -0,0 +1,56 @@
|
||||
#version 450
|
||||
|
||||
layout(binding = 0) uniform sampler1D uSampler1D;
|
||||
layout(binding = 1) uniform sampler2D uSampler2D;
|
||||
layout(binding = 2) uniform sampler2DArray uSampler2DArray;
|
||||
layout(binding = 3) uniform sampler3D uSampler3D;
|
||||
layout(binding = 4) uniform samplerCube uSamplerCube;
|
||||
layout(binding = 5) uniform samplerCubeArray uSamplerCubeArray;
|
||||
layout(binding = 6) uniform samplerBuffer uSamplerBuffer;
|
||||
layout(binding = 7) uniform sampler2DMS uSamplerMS;
|
||||
layout(binding = 8) uniform sampler2DMSArray uSamplerMSArray;
|
||||
|
||||
layout(r32f, binding = 9) uniform image1D uImage1D;
|
||||
layout(r32f, binding = 10) uniform image2D uImage2D;
|
||||
layout(r32f, binding = 11) uniform image2DArray uImage2DArray;
|
||||
layout(r32f, binding = 12) uniform image3D uImage3D;
|
||||
layout(r32f, binding = 13) uniform imageCube uImageCube;
|
||||
layout(r32f, binding = 14) uniform imageCubeArray uImageCubeArray;
|
||||
layout(r32f, binding = 15) uniform imageBuffer uImageBuffer;
|
||||
layout(r32f, binding = 16) uniform image2DMS uImageMS;
|
||||
layout(r32f, binding = 17) uniform image2DMSArray uImageMSArray;
|
||||
|
||||
void main()
|
||||
{
|
||||
int a = textureSize(uSampler1D, 0);
|
||||
ivec2 b = textureSize(uSampler2D, 0);
|
||||
ivec3 c = textureSize(uSampler2DArray, 0);
|
||||
ivec3 d = textureSize(uSampler3D, 0);
|
||||
ivec2 e = textureSize(uSamplerCube, 0);
|
||||
ivec3 f = textureSize(uSamplerCubeArray, 0);
|
||||
int g = textureSize(uSamplerBuffer);
|
||||
ivec2 h = textureSize(uSamplerMS);
|
||||
ivec3 i = textureSize(uSamplerMSArray);
|
||||
|
||||
int l0 = textureQueryLevels(uSampler1D);
|
||||
int l1 = textureQueryLevels(uSampler2D);
|
||||
int l2 = textureQueryLevels(uSampler2DArray);
|
||||
int l3 = textureQueryLevels(uSampler3D);
|
||||
int l4 = textureQueryLevels(uSamplerCube);
|
||||
int l5 = textureQueryLevels(uSamplerCubeArray);
|
||||
|
||||
a = imageSize(uImage1D);
|
||||
b = imageSize(uImage2D);
|
||||
c = imageSize(uImage2DArray);
|
||||
d = imageSize(uImage3D);
|
||||
e = imageSize(uImageCube);
|
||||
f = imageSize(uImageCubeArray);
|
||||
g = imageSize(uImageBuffer);
|
||||
h = imageSize(uImageMS);
|
||||
i = imageSize(uImageMSArray);
|
||||
|
||||
int s0 = textureSamples(uSamplerMS);
|
||||
int s1 = textureSamples(uSamplerMSArray);
|
||||
int s2 = imageSamples(uImageMS);
|
||||
int s3 = imageSamples(uImageMSArray);
|
||||
}
|
@ -3563,6 +3563,31 @@ string CompilerGLSL::bitcast_glsl(const SPIRType &result_type, uint32_t argument
|
||||
return join(op, "(", to_expression(argument), ")");
|
||||
}
|
||||
|
||||
std::string CompilerGLSL::bitcast_expression(SPIRType::BaseType target_type, uint32_t arg)
|
||||
{
|
||||
auto expr = to_expression(arg);
|
||||
auto &src_type = expression_type(arg);
|
||||
if (src_type.basetype != target_type)
|
||||
{
|
||||
auto target = src_type;
|
||||
target.basetype = target_type;
|
||||
expr = join(bitcast_glsl_op(target, src_type), "(", expr, ")");
|
||||
}
|
||||
|
||||
return expr;
|
||||
}
|
||||
|
||||
std::string CompilerGLSL::bitcast_expression(const SPIRType &target_type, SPIRType::BaseType expr_type,
|
||||
const std::string &expr)
|
||||
{
|
||||
if (target_type.basetype == expr_type)
|
||||
return expr;
|
||||
|
||||
auto src_type = target_type;
|
||||
src_type.basetype = expr_type;
|
||||
return join(bitcast_glsl_op(target_type, src_type), "(", expr, ")");
|
||||
}
|
||||
|
||||
string CompilerGLSL::builtin_to_glsl(BuiltIn builtin, StorageClass storage)
|
||||
{
|
||||
switch (builtin)
|
||||
@ -5641,27 +5666,36 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
|
||||
|
||||
case OpImageQueryLevels:
|
||||
{
|
||||
uint32_t result_type = ops[0];
|
||||
uint32_t id = ops[1];
|
||||
|
||||
if (!options.es && options.version < 430)
|
||||
require_extension("GL_ARB_texture_query_levels");
|
||||
if (options.es)
|
||||
SPIRV_CROSS_THROW("textureQueryLevels not supported in ES profile.");
|
||||
UFOP(textureQueryLevels);
|
||||
|
||||
auto expr = join("textureQueryLevels(", to_expression(ops[2]), ")");
|
||||
auto &restype = get<SPIRType>(ops[0]);
|
||||
expr = bitcast_expression(restype, SPIRType::Int, expr);
|
||||
emit_op(result_type, id, expr, true);
|
||||
break;
|
||||
}
|
||||
|
||||
case OpImageQuerySamples:
|
||||
{
|
||||
auto *var = maybe_get_backing_variable(ops[2]);
|
||||
if (!var)
|
||||
SPIRV_CROSS_THROW(
|
||||
"Bug. OpImageQuerySamples must have a backing variable so we know if the image is sampled or not.");
|
||||
auto &type = expression_type(ops[2]);
|
||||
uint32_t result_type = ops[0];
|
||||
uint32_t id = ops[1];
|
||||
|
||||
auto &type = get<SPIRType>(var->basetype);
|
||||
bool image = type.image.sampled == 2;
|
||||
if (image)
|
||||
UFOP(imageSamples);
|
||||
string expr;
|
||||
if (type.image.sampled == 2)
|
||||
expr = join("imageSamples(", to_expression(ops[2]), ")");
|
||||
else
|
||||
UFOP(textureSamples);
|
||||
expr = join("textureSamples(", to_expression(ops[2]), ")");
|
||||
|
||||
auto &restype = get<SPIRType>(ops[0]);
|
||||
expr = bitcast_expression(restype, SPIRType::Int, expr);
|
||||
emit_op(result_type, id, expr, true);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -5674,8 +5708,16 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
|
||||
}
|
||||
|
||||
case OpImageQuerySizeLod:
|
||||
BFOP(textureSize);
|
||||
{
|
||||
uint32_t result_type = ops[0];
|
||||
uint32_t id = ops[1];
|
||||
|
||||
auto expr = join("textureSize(", to_expression(ops[2]), ", ", bitcast_expression(SPIRType::Int, ops[3]), ")");
|
||||
auto &restype = get<SPIRType>(ops[0]);
|
||||
expr = bitcast_expression(restype, SPIRType::Int, expr);
|
||||
emit_op(result_type, id, expr, true);
|
||||
break;
|
||||
}
|
||||
|
||||
// Image load/store
|
||||
case OpImageRead:
|
||||
@ -5854,8 +5896,21 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
|
||||
|
||||
if (type.basetype == SPIRType::Image)
|
||||
{
|
||||
// The size of an image is always constant.
|
||||
emit_op(result_type, id, join("imageSize(", to_expression(ops[2]), ")"), true);
|
||||
string expr;
|
||||
if (type.image.sampled == 2)
|
||||
{
|
||||
// The size of an image is always constant.
|
||||
expr = join("imageSize(", to_expression(ops[2]), ")");
|
||||
}
|
||||
else
|
||||
{
|
||||
// This path is hit for samplerBuffers and multisampled images which do not have LOD.
|
||||
expr = join("textureSize(", to_expression(ops[2]), ")");
|
||||
}
|
||||
|
||||
auto &restype = get<SPIRType>(ops[0]);
|
||||
expr = bitcast_expression(restype, SPIRType::Int, expr);
|
||||
emit_op(result_type, id, expr, true);
|
||||
}
|
||||
else
|
||||
SPIRV_CROSS_THROW("Invalid type for OpImageQuerySize.");
|
||||
|
@ -406,6 +406,10 @@ protected:
|
||||
|
||||
std::string bitcast_glsl(const SPIRType &result_type, uint32_t arg);
|
||||
virtual std::string bitcast_glsl_op(const SPIRType &result_type, const SPIRType &argument_type);
|
||||
|
||||
std::string bitcast_expression(SPIRType::BaseType target_type, uint32_t arg);
|
||||
std::string bitcast_expression(const SPIRType &target_type, SPIRType::BaseType expr_type, const std::string &expr);
|
||||
|
||||
std::string build_composite_combiner(const uint32_t *elems, uint32_t length);
|
||||
bool remove_duplicate_swizzle(std::string &op);
|
||||
bool remove_unity_swizzle(uint32_t base, std::string &op);
|
||||
|
178
spirv_hlsl.cpp
178
spirv_hlsl.cpp
@ -83,7 +83,8 @@ string CompilerHLSL::image_type_hlsl_modern(const SPIRType &type)
|
||||
SPIRV_CROSS_THROW("Invalid dimension.");
|
||||
}
|
||||
const char *arrayed = type.image.arrayed ? "Array" : "";
|
||||
return join("Texture", dim, arrayed, "<", type_to_glsl(imagetype), components, ">");
|
||||
const char *ms = type.image.ms ? "MS" : "";
|
||||
return join("Texture", dim, ms, arrayed, "<", type_to_glsl(imagetype), components, ">");
|
||||
}
|
||||
|
||||
string CompilerHLSL::image_type_hlsl_legacy(const SPIRType &type)
|
||||
@ -938,6 +939,66 @@ void CompilerHLSL::emit_resources()
|
||||
statement("");
|
||||
}
|
||||
}
|
||||
|
||||
if (required_textureSizeVariants != 0)
|
||||
{
|
||||
static const char *types[QueryTypeCount] = { "float4", "int4", "uint4" };
|
||||
static const char *dims[QueryDimCount] = { "Texture1D", "Texture1DArray", "Texture2D", "Texture2DArray",
|
||||
"Texture3D", "Buffer", "TextureCube", "TextureCubeArray",
|
||||
"Texture2DMS", "Texture2DMSArray" };
|
||||
|
||||
static const bool has_lod[QueryDimCount] = { true, true, true, true, true, false, true, true, false, false };
|
||||
|
||||
static const char *ret_types[QueryDimCount] = {
|
||||
"uint", "uint2", "uint2", "uint3", "uint3", "uint", "uint2", "uint3", "uint2", "uint3",
|
||||
};
|
||||
|
||||
static const uint32_t return_arguments[QueryDimCount] = {
|
||||
1, 2, 2, 3, 3, 1, 2, 3, 2, 3,
|
||||
};
|
||||
|
||||
for (uint32_t index = 0; index < QueryDimCount; index++)
|
||||
{
|
||||
for (uint32_t type_index = 0; type_index < QueryTypeCount; type_index++)
|
||||
{
|
||||
uint32_t bit = 16 * type_index + index;
|
||||
uint64_t mask = 1ull << bit;
|
||||
|
||||
if ((required_textureSizeVariants & mask) == 0)
|
||||
continue;
|
||||
|
||||
statement(ret_types[index], " SPIRV_Cross_textureSize(", dims[index], "<", types[type_index],
|
||||
"> Tex, uint Level, out uint Param)");
|
||||
begin_scope();
|
||||
statement(ret_types[index], " ret;");
|
||||
switch (return_arguments[index])
|
||||
{
|
||||
case 1:
|
||||
if (has_lod[index])
|
||||
statement("Tex.GetDimensions(Level, ret.x, Param);");
|
||||
else
|
||||
statement("Tex.GetDimensions(ret.x);");
|
||||
break;
|
||||
case 2:
|
||||
if (has_lod[index])
|
||||
statement("Tex.GetDimensions(Level, ret.x, ret.y, Param);");
|
||||
else
|
||||
statement("Tex.GetDimensions(ret.x, ret.y, Param);");
|
||||
break;
|
||||
case 3:
|
||||
if (has_lod[index])
|
||||
statement("Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);");
|
||||
else
|
||||
statement("Tex.GetDimensions(ret.x, ret.y, ret.z, Param);");
|
||||
break;
|
||||
}
|
||||
|
||||
statement("return ret;");
|
||||
end_scope();
|
||||
statement("");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
string CompilerHLSL::layout_for_member(const SPIRType &, uint32_t)
|
||||
@ -2337,12 +2398,127 @@ void CompilerHLSL::emit_instruction(const Instruction &instruction)
|
||||
break;
|
||||
}
|
||||
|
||||
case OpImageQuerySizeLod:
|
||||
{
|
||||
auto result_type = ops[0];
|
||||
auto id = ops[1];
|
||||
|
||||
require_texture_query_variant(expression_type(ops[2]));
|
||||
|
||||
auto dummy_samples_levels = join(get_fallback_name(id), "_dummy_parameter");
|
||||
statement("uint ", dummy_samples_levels, ";");
|
||||
|
||||
auto expr = join("SPIRV_Cross_textureSize(", to_expression(ops[2]), ", ",
|
||||
bitcast_expression(SPIRType::UInt, ops[3]), ", ", dummy_samples_levels, ")");
|
||||
|
||||
auto &restype = get<SPIRType>(ops[0]);
|
||||
expr = bitcast_expression(restype, SPIRType::UInt, expr);
|
||||
emit_op(result_type, id, expr, true);
|
||||
break;
|
||||
}
|
||||
|
||||
case OpImageQuerySize:
|
||||
{
|
||||
auto result_type = ops[0];
|
||||
auto id = ops[1];
|
||||
|
||||
require_texture_query_variant(expression_type(ops[2]));
|
||||
|
||||
auto dummy_samples_levels = join(get_fallback_name(id), "_dummy_parameter");
|
||||
statement("uint ", dummy_samples_levels, ";");
|
||||
|
||||
auto expr = join("SPIRV_Cross_textureSize(", to_expression(ops[2]), ", 0u, ", dummy_samples_levels, ")");
|
||||
auto &restype = get<SPIRType>(ops[0]);
|
||||
expr = bitcast_expression(restype, SPIRType::UInt, expr);
|
||||
emit_op(result_type, id, expr, true);
|
||||
break;
|
||||
}
|
||||
|
||||
case OpImageQuerySamples:
|
||||
case OpImageQueryLevels:
|
||||
{
|
||||
auto result_type = ops[0];
|
||||
auto id = ops[1];
|
||||
|
||||
require_texture_query_variant(expression_type(ops[2]));
|
||||
|
||||
// Keep it simple and do not emit special variants to make this look nicer ...
|
||||
// This stuff is barely, if ever, used.
|
||||
forced_temporaries.insert(id);
|
||||
auto &type = get<SPIRType>(result_type);
|
||||
statement(variable_decl(type, to_name(id)), ";");
|
||||
statement("SPIRV_Cross_textureSize(", to_expression(ops[2]), ", 0u, ", to_name(id), ");");
|
||||
|
||||
auto &restype = get<SPIRType>(ops[0]);
|
||||
auto expr = bitcast_expression(restype, SPIRType::UInt, to_name(id));
|
||||
set<SPIRExpression>(id, expr, result_type, true);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
CompilerGLSL::emit_instruction(instruction);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CompilerHLSL::require_texture_query_variant(const SPIRType &type)
|
||||
{
|
||||
uint32_t bit = 0;
|
||||
switch (type.image.dim)
|
||||
{
|
||||
case Dim1D:
|
||||
bit = type.image.arrayed ? Query1DArray : Query1D;
|
||||
break;
|
||||
|
||||
case Dim2D:
|
||||
if (type.image.ms)
|
||||
bit = type.image.arrayed ? Query2DMSArray : Query2DMS;
|
||||
else
|
||||
bit = type.image.arrayed ? Query2DArray : Query2D;
|
||||
break;
|
||||
|
||||
case Dim3D:
|
||||
bit = Query3D;
|
||||
break;
|
||||
|
||||
case DimCube:
|
||||
bit = type.image.arrayed ? QueryCubeArray : QueryCube;
|
||||
break;
|
||||
|
||||
case DimBuffer:
|
||||
bit = QueryBuffer;
|
||||
break;
|
||||
|
||||
default:
|
||||
SPIRV_CROSS_THROW("Unsupported query type.");
|
||||
}
|
||||
|
||||
switch (get<SPIRType>(type.image.type).basetype)
|
||||
{
|
||||
case SPIRType::Float:
|
||||
bit += QueryTypeFloat;
|
||||
break;
|
||||
|
||||
case SPIRType::Int:
|
||||
bit += QueryTypeInt;
|
||||
break;
|
||||
|
||||
case SPIRType::UInt:
|
||||
bit += QueryTypeUInt;
|
||||
break;
|
||||
|
||||
default:
|
||||
SPIRV_CROSS_THROW("Unsupported query type.");
|
||||
}
|
||||
|
||||
uint64_t mask = 1ull << bit;
|
||||
if ((required_textureSizeVariants & mask) == 0)
|
||||
{
|
||||
force_recompile = true;
|
||||
required_textureSizeVariants |= mask;
|
||||
}
|
||||
}
|
||||
|
||||
string CompilerHLSL::compile()
|
||||
{
|
||||
// Do not deal with ES-isms like precision, older extensions and such.
|
||||
|
@ -98,6 +98,31 @@ private:
|
||||
Options options;
|
||||
bool requires_op_fmod = false;
|
||||
bool requires_textureProj = false;
|
||||
uint64_t required_textureSizeVariants = 0;
|
||||
void require_texture_query_variant(const SPIRType &type);
|
||||
|
||||
enum TextureQueryVariantDim
|
||||
{
|
||||
Query1D = 0,
|
||||
Query1DArray,
|
||||
Query2D,
|
||||
Query2DArray,
|
||||
Query3D,
|
||||
QueryBuffer,
|
||||
QueryCube,
|
||||
QueryCubeArray,
|
||||
Query2DMS,
|
||||
Query2DMSArray,
|
||||
QueryDimCount
|
||||
};
|
||||
|
||||
enum TextureQueryVariantType
|
||||
{
|
||||
QueryTypeFloat = 0,
|
||||
QueryTypeInt = 16,
|
||||
QueryTypeUInt = 32,
|
||||
QueryTypeCount = 3
|
||||
};
|
||||
|
||||
void emit_builtin_variables();
|
||||
bool require_output = false;
|
||||
|
Loading…
Reference in New Issue
Block a user