Be more precise in usage of pointer/array mixing.
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cfd1618e31
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@ -5445,23 +5445,55 @@ void Compiler::analyze_interlocked_resource_usage()
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}
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bool Compiler::type_is_array_of_pointers(const SPIRType &type) const
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{
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if (!type_is_top_level_array(type))
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return false;
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// BDA types must have parent type hierarchy.
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if (!type.parent_type)
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return false;
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// Punch through all array layers.
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auto *parent = &get<SPIRType>(type.parent_type);
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while (type_is_top_level_array(*parent))
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parent = &get<SPIRType>(parent->parent_type);
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return type_is_top_level_pointer(*parent);
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}
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bool Compiler::type_is_top_level_pointer(const SPIRType &type) const
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{
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if (!type.pointer)
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return false;
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// If parent type has same pointer depth, we must have an array of pointers.
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return type.pointer_depth == get<SPIRType>(type.parent_type).pointer_depth;
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// Function pointers, should not be hit by valid SPIR-V.
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// Parent type will be SPIRFunction instead.
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if (type.basetype == SPIRType::Unknown)
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return false;
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// Some types are synthesized in-place without complete type hierarchy and might not have parent types,
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// but these types are never array-of-pointer or any complicated BDA type, infer reasonable defaults.
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if (type.parent_type)
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return type.pointer_depth > get<SPIRType>(type.parent_type).pointer_depth;
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else
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return true;
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}
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bool Compiler::type_is_top_level_physical_pointer(const SPIRType &type) const
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{
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return type.pointer && type.storage == StorageClassPhysicalStorageBuffer &&
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type.pointer_depth > get<SPIRType>(type.parent_type).pointer_depth;
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return type_is_top_level_pointer(type) && type.storage == StorageClassPhysicalStorageBuffer;
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}
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bool Compiler::type_is_top_level_array(const SPIRType &type) const
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{
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return !type.array.empty() && type.array.size() > get<SPIRType>(type.parent_type).array.size();
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if (type.array.empty())
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return false;
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// If we have pointer and array, we infer pointer-to-array as it's the only meaningful thing outside BDA.
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if (type.parent_type)
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return type.array.size() > get<SPIRType>(type.parent_type).array.size();
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else
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return !type.pointer;
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}
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bool Compiler::flush_phi_required(BlockID from, BlockID to) const
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@ -1145,6 +1145,7 @@ protected:
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bool type_is_array_of_pointers(const SPIRType &type) const;
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bool type_is_top_level_physical_pointer(const SPIRType &type) const;
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bool type_is_top_level_pointer(const SPIRType &type) const;
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bool type_is_top_level_array(const SPIRType &type) const;
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bool type_is_block_like(const SPIRType &type) const;
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bool type_is_opaque_value(const SPIRType &type) const;
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@ -14550,7 +14550,7 @@ string CompilerMSL::type_to_glsl(const SPIRType &type, uint32_t id, bool member)
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string type_name;
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// Pointer?
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if (type.pointer)
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if (type_is_top_level_pointer(type) || type_is_array_of_pointers(type))
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{
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assert(type.pointer_depth > 0);
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@ -14578,7 +14578,7 @@ string CompilerMSL::type_to_glsl(const SPIRType &type, uint32_t id, bool member)
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// the C-style nesting works right.
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// FIXME: This is somewhat of a hack.
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bool old_is_using_builtin_array = is_using_builtin_array;
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if (type.storage == StorageClassPhysicalStorageBuffer)
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if (type_is_top_level_physical_pointer(type))
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is_using_builtin_array = false;
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type_name = join(type_address_space, " ", type_to_glsl(*p_parent_type, id));
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@ -292,7 +292,7 @@ bool CompilerReflection::type_is_reference(const SPIRType &type) const
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{
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// Physical pointers and arrays of physical pointers need to refer to the pointee's type.
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return type_is_top_level_physical_pointer(type) ||
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(!type.array.empty() && type_is_top_level_physical_pointer(get<SPIRType>(type.parent_type)));
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(type_is_array_of_pointers(type) && type.storage == StorageClassPhysicalStorageBuffer);
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}
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void CompilerReflection::emit_types()
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