Add overload compile method for hlsl with vertex attribute remap.
This adds remap to semantic and semantic_index as HLSL instead of always binding to TEXCOORD + binding_number.
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@ -666,6 +666,23 @@ void CompilerHLSL::emit_interface_block_in_struct(const SPIRVariable &var, unord
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else
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binding_number = get_vacant_location();
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// Allow semantic remap if specified.
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string semantic = "TEXCOORD";
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uint32_t semantic_index = binding_number;
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if (vertex_attributes.size())
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{
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for (auto &attribute : vertex_attributes)
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{
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if (attribute.name == name)
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{
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semantic = attribute.semantic;
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semantic_index = attribute.semantic_index;
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break;
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}
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}
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}
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if (need_matrix_unroll && type.columns > 1)
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{
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if (!type.array.empty())
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@ -677,14 +694,14 @@ void CompilerHLSL::emit_interface_block_in_struct(const SPIRVariable &var, unord
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SPIRType newtype = type;
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newtype.columns = 1;
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statement(to_interpolation_qualifiers(get_decoration_mask(var.self)),
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variable_decl(newtype, join(name, "_", i)), " : TEXCOORD", binding_number, ";");
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variable_decl(newtype, join(name, "_", i)), " : ", semantic, semantic_index, binding_number, ";");
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active_locations.insert(binding_number++);
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}
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}
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else
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{
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statement(to_interpolation_qualifiers(get_decoration_mask(var.self)), variable_decl(type, name),
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" : TEXCOORD", binding_number, ";");
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" : ", semantic, semantic_index, binding_number, ";");
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// Structs and arrays should consume more locations.
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uint32_t consumed_locations = type_to_consumed_locations(type);
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@ -3144,6 +3161,18 @@ void CompilerHLSL::require_texture_query_variant(const SPIRType &type)
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}
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}
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string CompilerHLSL::compile(std::vector<HLSLVertexAttr> *p_vertex_attributes)
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{
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if (p_vertex_attributes)
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{
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vertex_attributes.clear();
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for (auto &va : *p_vertex_attributes)
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vertex_attributes.emplace_back(va);
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}
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return compile();
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}
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string CompilerHLSL::compile()
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{
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// Do not deal with ES-isms like precision, older extensions and such.
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@ -23,6 +23,13 @@
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namespace spirv_cross
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{
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struct HLSLVertexAttr
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{
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std::string name;
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std::string semantic;
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uint32_t semantic_index;
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};
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class CompilerHLSL : public CompilerGLSL
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{
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public:
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@ -54,6 +61,7 @@ public:
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options = opts;
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}
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std::string compile(std::vector<HLSLVertexAttr> *p_vertex_attributes);
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std::string compile() override;
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private:
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@ -133,6 +141,7 @@ private:
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void emit_builtin_variables();
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bool require_output = false;
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bool require_input = false;
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std::vector<HLSLVertexAttr> vertex_attributes;
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uint32_t type_to_consumed_locations(const SPIRType &type) const;
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