GLSL: Use literal array size for cull/clip array sizes.
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@ -2718,9 +2718,9 @@ void CompilerGLSL::emit_declared_builtin_block(StorageClass storage, ExecutionMo
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{
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builtins.set(m.builtin_type);
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if (m.builtin_type == BuiltInCullDistance)
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cull_distance_size = this->get<SPIRType>(type.member_types[index]).array.front();
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cull_distance_size = to_array_size_literal(this->get<SPIRType>(type.member_types[index]));
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else if (m.builtin_type == BuiltInClipDistance)
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clip_distance_size = this->get<SPIRType>(type.member_types[index]).array.front();
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clip_distance_size = to_array_size_literal(this->get<SPIRType>(type.member_types[index]));
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if (is_block_builtin(m.builtin_type) && m.decoration_flags.get(DecorationOffset))
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{
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@ -2753,9 +2753,9 @@ void CompilerGLSL::emit_declared_builtin_block(StorageClass storage, ExecutionMo
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{
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global_builtins.set(m.builtin_type);
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if (m.builtin_type == BuiltInCullDistance)
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cull_distance_size = type.array.front();
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cull_distance_size = to_array_size_literal(type);
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else if (m.builtin_type == BuiltInClipDistance)
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clip_distance_size = type.array.front();
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clip_distance_size = to_array_size_literal(type);
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if (is_block_builtin(m.builtin_type) && m.decoration_flags.get(DecorationXfbStride) &&
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m.decoration_flags.get(DecorationXfbBuffer) && m.decoration_flags.get(DecorationOffset))
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