From 7b3d0686efe5559950b6850f2cddab16bd92d43f Mon Sep 17 00:00:00 2001 From: Robert Konrad Date: Thu, 26 Jan 2017 10:32:50 +0100 Subject: [PATCH] Adjust metal reference output Y flipping is now off by default. --- reference/shaders-msl/vert/basic.vert | 1 - 1 file changed, 1 deletion(-) diff --git a/reference/shaders-msl/vert/basic.vert b/reference/shaders-msl/vert/basic.vert index d2c96d2c..d84e6bc4 100644 --- a/reference/shaders-msl/vert/basic.vert +++ b/reference/shaders-msl/vert/basic.vert @@ -26,7 +26,6 @@ vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _16 [[buffer(0)]] main0_out out = {}; out.gl_Position = _16.uMVP * in.aVertex; out.vNormal = in.aNormal; - out.gl_Position.y = -(out.gl_Position.y); // Invert Y-axis for Metal return out; }