Add sanity test for SPIR-V 1.6 modules.
Just verify that we don't blow up on these modules.
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reference/shaders-no-opt/asm/comp/basic.spv16.asm.comp
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13
reference/shaders-no-opt/asm/comp/basic.spv16.asm.comp
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#version 450
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) buffer SSBO
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{
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float values[];
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} _3;
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void main()
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{
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_3.values[gl_GlobalInvocationID.x] += 2.0;
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}
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48
shaders-no-opt/asm/comp/basic.spv16.asm.comp
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shaders-no-opt/asm/comp/basic.spv16.asm.comp
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %main "main" %_ %gl_GlobalInvocationID
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OpExecutionMode %main LocalSize 1 1 1
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OpSource GLSL 450
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OpName %main "main"
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OpName %SSBO "SSBO"
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OpMemberName %SSBO 0 "values"
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OpName %_ ""
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OpName %gl_GlobalInvocationID "gl_GlobalInvocationID"
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OpDecorate %_runtimearr_float ArrayStride 4
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OpMemberDecorate %SSBO 0 Offset 0
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OpDecorate %SSBO Block
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OpDecorate %_ DescriptorSet 0
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OpDecorate %_ Binding 0
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OpDecorate %gl_GlobalInvocationID BuiltIn GlobalInvocationId
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OpDecorate %gl_WorkGroupSize BuiltIn WorkgroupSize
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%_runtimearr_float = OpTypeRuntimeArray %float
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%SSBO = OpTypeStruct %_runtimearr_float
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%_ptr_StorageBuffer_SSBO = OpTypePointer StorageBuffer %SSBO
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%_ = OpVariable %_ptr_StorageBuffer_SSBO StorageBuffer
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%uint = OpTypeInt 32 0
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%v3uint = OpTypeVector %uint 3
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%_ptr_Input_v3uint = OpTypePointer Input %v3uint
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%gl_GlobalInvocationID = OpVariable %_ptr_Input_v3uint Input
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%uint_0 = OpConstant %uint 0
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%_ptr_Input_uint = OpTypePointer Input %uint
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%float_2 = OpConstant %float 2
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%_ptr_StorageBuffer_float = OpTypePointer StorageBuffer %float
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%uint_1 = OpConstant %uint 1
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%gl_WorkGroupSize = OpConstantComposite %v3uint %uint_1 %uint_1 %uint_1
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%main = OpFunction %void None %3
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%5 = OpLabel
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%19 = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %uint_0
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%20 = OpLoad %uint %19
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%23 = OpAccessChain %_ptr_StorageBuffer_float %_ %int_0 %20
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%24 = OpLoad %float %23
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%25 = OpFAdd %float %24 %float_2
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%26 = OpAccessChain %_ptr_StorageBuffer_float %_ %int_0 %20
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OpStore %26 %25
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OpReturn
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OpFunctionEnd
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@ -68,6 +68,7 @@ static bool is_valid_spirv_version(uint32_t version)
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case 0x10300: // SPIR-V 1.3
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case 0x10400: // SPIR-V 1.4
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case 0x10500: // SPIR-V 1.5
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case 0x10600: // SPIR-V 1.6
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return true;
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default:
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@ -516,8 +516,14 @@ def cross_compile(shader, vulkan, spirv, invalid_spirv, eliminate, is_legacy, fl
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spirv_path = create_temporary()
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glsl_path = create_temporary(os.path.basename(shader))
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spirv_16 = '.spv16.' in shader
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spirv_14 = '.spv14.' in shader
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spirv_env = 'vulkan1.1spv1.4' if spirv_14 else 'vulkan1.1'
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if spirv_16:
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spirv_env = 'spv1.6'
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elif spirv_14:
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spirv_env = 'vulkan1.1spv1.4'
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else:
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spirv_env = 'vulkan1.1'
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if vulkan or spirv:
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vulkan_glsl_path = create_temporary('vk' + os.path.basename(shader))
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