Minor format and typo updates from code review.
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@ -10031,7 +10031,7 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
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{
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// Cannot lower to a SPIRExpression, just copy the object.
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// GLSL does not currently use this type and will never get here, but MSL does.
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// Handled here instead of CopilerMSL for better integration and general handling,
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// Handled here instead of CompilerMSL for better integration and general handling,
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// and in case GLSL or other subclasses require it in the future.
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auto &e = set<SPIRCombinedImageSampler>(id, *imgsamp);
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e.self = id;
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@ -105,9 +105,8 @@ bool CompilerMSL::is_msl_resource_binding_used(ExecutionModel model, uint32_t de
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uint32_t CompilerMSL::get_resource_array_size(uint32_t id) const
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{
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StageSetBinding tuple = { get_entry_point().model,
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get_decoration(id, DecorationDescriptorSet),
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get_decoration(id, DecorationBinding) };
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StageSetBinding tuple = { get_entry_point().model, get_decoration(id, DecorationDescriptorSet),
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get_decoration(id, DecorationBinding) };
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auto itr = resource_bindings.find(tuple);
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return itr != end(resource_bindings) ? itr->second.first.size : 0;
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}
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