MSL: Add tests for masking with --for-tess.

This commit is contained in:
Hans-Kristian Arntzen 2021-04-06 13:39:04 +02:00
parent 43b6ea2c9a
commit 857295a9ab
9 changed files with 273 additions and 0 deletions

View File

@ -0,0 +1,31 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 v1;
float4 gl_Position;
float gl_PointSize;
float gl_ClipDistance[2];
float gl_ClipDistance_0;
float gl_ClipDistance_1;
};
kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 spvStageInputSize [[grid_size]], device main0_out* spvOut [[buffer(28)]])
{
float4 v0 = {};
device main0_out& out = spvOut[gl_GlobalInvocationID.y * spvStageInputSize.x + gl_GlobalInvocationID.x];
if (any(gl_GlobalInvocationID >= spvStageInputSize))
return;
v0 = float4(1.0);
out.v1 = float4(2.0);
out.gl_Position = float4(3.0);
out.gl_PointSize = 4.0;
out.gl_ClipDistance[0] = 1.0;
out.gl_ClipDistance[1] = 0.5;
out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
out.gl_ClipDistance_1 = out.gl_ClipDistance[1];
}

View File

@ -0,0 +1,31 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 v0;
float4 gl_Position;
float gl_PointSize;
float gl_ClipDistance[2];
float gl_ClipDistance_0;
float gl_ClipDistance_1;
};
kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 spvStageInputSize [[grid_size]], device main0_out* spvOut [[buffer(28)]])
{
float4 v1 = {};
device main0_out& out = spvOut[gl_GlobalInvocationID.y * spvStageInputSize.x + gl_GlobalInvocationID.x];
if (any(gl_GlobalInvocationID >= spvStageInputSize))
return;
out.v0 = float4(1.0);
v1 = float4(2.0);
out.gl_Position = float4(3.0);
out.gl_PointSize = 4.0;
out.gl_ClipDistance[0] = 1.0;
out.gl_ClipDistance[1] = 0.5;
out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
out.gl_ClipDistance_1 = out.gl_ClipDistance[1];
}

View File

@ -0,0 +1,31 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 v0;
float4 v1;
float4 gl_Position;
float gl_ClipDistance[2];
float gl_ClipDistance_0;
float gl_ClipDistance_1;
};
kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 spvStageInputSize [[grid_size]], device main0_out* spvOut [[buffer(28)]])
{
float gl_PointSize = {};
device main0_out& out = spvOut[gl_GlobalInvocationID.y * spvStageInputSize.x + gl_GlobalInvocationID.x];
if (any(gl_GlobalInvocationID >= spvStageInputSize))
return;
out.v0 = float4(1.0);
out.v1 = float4(2.0);
out.gl_Position = float4(3.0);
gl_PointSize = 4.0;
out.gl_ClipDistance[0] = 1.0;
out.gl_ClipDistance[1] = 0.5;
out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
out.gl_ClipDistance_1 = out.gl_ClipDistance[1];
}

View File

@ -0,0 +1,39 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 v1;
float4 gl_Position;
float gl_PointSize;
float gl_ClipDistance[2];
float gl_ClipDistance_0;
float gl_ClipDistance_1;
};
static inline __attribute__((always_inline))
void write_in_func(thread float4& v0, device float4& v1, device float4& gl_Position, device float& gl_PointSize, device float (&gl_ClipDistance)[2])
{
v0 = float4(1.0);
v1 = float4(2.0);
gl_Position = float4(3.0);
gl_PointSize = 4.0;
gl_ClipDistance[0] = 1.0;
gl_ClipDistance[1] = 0.5;
}
kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 spvStageInputSize [[grid_size]], device main0_out* spvOut [[buffer(28)]])
{
float4 v0 = {};
device main0_out& out = spvOut[gl_GlobalInvocationID.y * spvStageInputSize.x + gl_GlobalInvocationID.x];
if (any(gl_GlobalInvocationID >= spvStageInputSize))
return;
write_in_func(v0, out.v1, out.gl_Position, out.gl_PointSize, out.gl_ClipDistance);
out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
out.gl_ClipDistance_1 = out.gl_ClipDistance[1];
}

View File

@ -0,0 +1,39 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 v0;
float4 gl_Position;
float gl_PointSize;
float gl_ClipDistance[2];
float gl_ClipDistance_0;
float gl_ClipDistance_1;
};
static inline __attribute__((always_inline))
void write_in_func(device float4& v0, thread float4& v1, device float4& gl_Position, device float& gl_PointSize, device float (&gl_ClipDistance)[2])
{
v0 = float4(1.0);
v1 = float4(2.0);
gl_Position = float4(3.0);
gl_PointSize = 4.0;
gl_ClipDistance[0] = 1.0;
gl_ClipDistance[1] = 0.5;
}
kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 spvStageInputSize [[grid_size]], device main0_out* spvOut [[buffer(28)]])
{
float4 v1 = {};
device main0_out& out = spvOut[gl_GlobalInvocationID.y * spvStageInputSize.x + gl_GlobalInvocationID.x];
if (any(gl_GlobalInvocationID >= spvStageInputSize))
return;
write_in_func(out.v0, v1, out.gl_Position, out.gl_PointSize, out.gl_ClipDistance);
out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
out.gl_ClipDistance_1 = out.gl_ClipDistance[1];
}

View File

@ -0,0 +1,39 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 v0;
float4 v1;
float4 gl_Position;
float gl_ClipDistance[2];
float gl_ClipDistance_0;
float gl_ClipDistance_1;
};
static inline __attribute__((always_inline))
void write_in_func(device float4& v0, device float4& v1, device float4& gl_Position, thread float& gl_PointSize, device float (&gl_ClipDistance)[2])
{
v0 = float4(1.0);
v1 = float4(2.0);
gl_Position = float4(3.0);
gl_PointSize = 4.0;
gl_ClipDistance[0] = 1.0;
gl_ClipDistance[1] = 0.5;
}
kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 spvStageInputSize [[grid_size]], device main0_out* spvOut [[buffer(28)]])
{
float gl_PointSize = {};
device main0_out& out = spvOut[gl_GlobalInvocationID.y * spvStageInputSize.x + gl_GlobalInvocationID.x];
if (any(gl_GlobalInvocationID >= spvStageInputSize))
return;
write_in_func(out.v0, out.v1, out.gl_Position, gl_PointSize, out.gl_ClipDistance);
out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
out.gl_ClipDistance_1 = out.gl_ClipDistance[1];
}

View File

@ -0,0 +1,21 @@
#version 450
layout(location = 0) out vec4 v0;
layout(location = 1) out vec4 v1;
out float gl_ClipDistance[2];
void write_in_func()
{
v0 = vec4(1.0);
v1 = vec4(2.0);
gl_Position = vec4(3.0);
gl_PointSize = 4.0;
gl_ClipDistance[0] = 1.0;
gl_ClipDistance[1] = 0.5;
}
void main()
{
write_in_func();
}

View File

@ -0,0 +1,21 @@
#version 450
layout(location = 0) out vec4 v0;
layout(location = 1) out vec4 v1;
out float gl_ClipDistance[2];
void write_in_func()
{
v0 = vec4(1.0);
v1 = vec4(2.0);
gl_Position = vec4(3.0);
gl_PointSize = 4.0;
gl_ClipDistance[0] = 1.0;
gl_ClipDistance[1] = 0.5;
}
void main()
{
write_in_func();
}

View File

@ -0,0 +1,21 @@
#version 450
layout(location = 0) out vec4 v0;
layout(location = 1) out vec4 v1;
out float gl_ClipDistance[2];
void write_in_func()
{
v0 = vec4(1.0);
v1 = vec4(2.0);
gl_Position = vec4(3.0);
gl_PointSize = 4.0;
gl_ClipDistance[0] = 1.0;
gl_ClipDistance[1] = 0.5;
}
void main()
{
write_in_func();
}