MSL: Add tests for vertex output masking.
This commit is contained in:
parent
394c038bfd
commit
88b54f5dab
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
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threadgroup T& operator [] (size_t pos) threadgroup
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{
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return elements[pos];
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}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
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{
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return elements[pos];
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}
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};
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struct main0_out
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{
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float4 v0 [[user(locn0)]];
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float4 v1 [[user(locn1)]];
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float4 gl_Position [[position]];
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float gl_PointSize [[point_size]];
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};
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vertex main0_out main0()
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{
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main0_out out = {};
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spvUnsafeArray<float, 2> gl_ClipDistance = {};
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out.v0 = float4(1.0);
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out.v1 = float4(2.0);
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out.gl_Position = float4(3.0);
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out.gl_PointSize = 4.0;
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gl_ClipDistance[0] = 1.0;
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gl_ClipDistance[1] = 0.5;
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return out;
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}
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 v1 [[user(locn1)]];
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float4 gl_Position [[position]];
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float gl_PointSize [[point_size]];
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float gl_ClipDistance [[clip_distance]] [2];
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float gl_ClipDistance_0 [[user(clip0)]];
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float gl_ClipDistance_1 [[user(clip1)]];
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};
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vertex main0_out main0()
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{
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main0_out out = {};
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float4 v0 = {};
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v0 = float4(1.0);
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out.v1 = float4(2.0);
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out.gl_Position = float4(3.0);
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out.gl_PointSize = 4.0;
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out.gl_ClipDistance[0] = 1.0;
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out.gl_ClipDistance[1] = 0.5;
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out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
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out.gl_ClipDistance_1 = out.gl_ClipDistance[1];
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return out;
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}
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 v0 [[user(locn0)]];
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float4 gl_Position [[position]];
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float gl_PointSize [[point_size]];
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float gl_ClipDistance [[clip_distance]] [2];
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float gl_ClipDistance_0 [[user(clip0)]];
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float gl_ClipDistance_1 [[user(clip1)]];
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};
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vertex main0_out main0()
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{
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main0_out out = {};
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float4 v1 = {};
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out.v0 = float4(1.0);
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v1 = float4(2.0);
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out.gl_Position = float4(3.0);
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out.gl_PointSize = 4.0;
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out.gl_ClipDistance[0] = 1.0;
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out.gl_ClipDistance[1] = 0.5;
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out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
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out.gl_ClipDistance_1 = out.gl_ClipDistance[1];
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return out;
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}
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 v0 [[user(locn0)]];
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float4 v1 [[user(locn1)]];
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float4 gl_Position [[position]];
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float gl_ClipDistance [[clip_distance]] [2];
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float gl_ClipDistance_0 [[user(clip0)]];
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float gl_ClipDistance_1 [[user(clip1)]];
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};
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vertex main0_out main0()
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{
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main0_out out = {};
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float gl_PointSize = {};
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out.v0 = float4(1.0);
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out.v1 = float4(2.0);
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out.gl_Position = float4(3.0);
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gl_PointSize = 4.0;
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out.gl_ClipDistance[0] = 1.0;
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out.gl_ClipDistance[1] = 0.5;
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out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
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out.gl_ClipDistance_1 = out.gl_ClipDistance[1];
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return out;
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}
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 v0 [[user(locn0)]];
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float4 v1 [[user(locn1)]];
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float gl_PointSize [[point_size]];
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float gl_ClipDistance [[clip_distance]] [2];
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float gl_ClipDistance_0 [[user(clip0)]];
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float gl_ClipDistance_1 [[user(clip1)]];
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};
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vertex main0_out main0()
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{
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main0_out out = {};
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float4 gl_Position = {};
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out.v0 = float4(1.0);
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out.v1 = float4(2.0);
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gl_Position = float4(3.0);
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out.gl_PointSize = 4.0;
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out.gl_ClipDistance[0] = 1.0;
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out.gl_ClipDistance[1] = 0.5;
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out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
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out.gl_ClipDistance_1 = out.gl_ClipDistance[1];
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return out;
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}
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
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threadgroup T& operator [] (size_t pos) threadgroup
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{
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return elements[pos];
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}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
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{
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return elements[pos];
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}
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};
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struct main0_out
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{
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float4 v0 [[user(locn0)]];
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float4 v1 [[user(locn1)]];
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float4 gl_Position [[position]];
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float gl_PointSize [[point_size]];
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};
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static inline __attribute__((always_inline))
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void write_in_func(thread float4& v0, thread float4& v1, thread float4& gl_Position, thread float& gl_PointSize, thread float (&gl_ClipDistance)[2])
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{
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v0 = float4(1.0);
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v1 = float4(2.0);
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gl_Position = float4(3.0);
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gl_PointSize = 4.0;
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gl_ClipDistance[0] = 1.0;
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gl_ClipDistance[1] = 0.5;
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}
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vertex main0_out main0()
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{
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main0_out out = {};
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spvUnsafeArray<float, 2> gl_ClipDistance = {};
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write_in_func(out.v0, out.v1, out.gl_Position, out.gl_PointSize, gl_ClipDistance);
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return out;
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}
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 v1 [[user(locn1)]];
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float4 gl_Position [[position]];
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float gl_PointSize [[point_size]];
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float gl_ClipDistance [[clip_distance]] [2];
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float gl_ClipDistance_0 [[user(clip0)]];
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float gl_ClipDistance_1 [[user(clip1)]];
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};
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static inline __attribute__((always_inline))
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void write_in_func(thread float4& v0, thread float4& v1, thread float4& gl_Position, thread float& gl_PointSize, thread float (&gl_ClipDistance)[2])
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{
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v0 = float4(1.0);
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v1 = float4(2.0);
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gl_Position = float4(3.0);
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gl_PointSize = 4.0;
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gl_ClipDistance[0] = 1.0;
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gl_ClipDistance[1] = 0.5;
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}
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vertex main0_out main0()
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{
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main0_out out = {};
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float4 v0 = {};
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write_in_func(v0, out.v1, out.gl_Position, out.gl_PointSize, out.gl_ClipDistance);
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out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
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out.gl_ClipDistance_1 = out.gl_ClipDistance[1];
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return out;
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}
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 v0 [[user(locn0)]];
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float4 gl_Position [[position]];
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float gl_PointSize [[point_size]];
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float gl_ClipDistance [[clip_distance]] [2];
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float gl_ClipDistance_0 [[user(clip0)]];
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float gl_ClipDistance_1 [[user(clip1)]];
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};
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static inline __attribute__((always_inline))
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void write_in_func(thread float4& v0, thread float4& v1, thread float4& gl_Position, thread float& gl_PointSize, thread float (&gl_ClipDistance)[2])
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{
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v0 = float4(1.0);
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v1 = float4(2.0);
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gl_Position = float4(3.0);
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gl_PointSize = 4.0;
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gl_ClipDistance[0] = 1.0;
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gl_ClipDistance[1] = 0.5;
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}
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vertex main0_out main0()
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{
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main0_out out = {};
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float4 v1 = {};
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write_in_func(out.v0, v1, out.gl_Position, out.gl_PointSize, out.gl_ClipDistance);
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out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
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out.gl_ClipDistance_1 = out.gl_ClipDistance[1];
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return out;
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}
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 v0 [[user(locn0)]];
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float4 v1 [[user(locn1)]];
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float4 gl_Position [[position]];
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float gl_ClipDistance [[clip_distance]] [2];
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float gl_ClipDistance_0 [[user(clip0)]];
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float gl_ClipDistance_1 [[user(clip1)]];
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};
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static inline __attribute__((always_inline))
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void write_in_func(thread float4& v0, thread float4& v1, thread float4& gl_Position, thread float& gl_PointSize, thread float (&gl_ClipDistance)[2])
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{
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v0 = float4(1.0);
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v1 = float4(2.0);
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gl_Position = float4(3.0);
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gl_PointSize = 4.0;
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gl_ClipDistance[0] = 1.0;
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gl_ClipDistance[1] = 0.5;
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}
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vertex main0_out main0()
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{
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main0_out out = {};
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float gl_PointSize = {};
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write_in_func(out.v0, out.v1, out.gl_Position, gl_PointSize, out.gl_ClipDistance);
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out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
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out.gl_ClipDistance_1 = out.gl_ClipDistance[1];
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return out;
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}
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 v0 [[user(locn0)]];
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float4 v1 [[user(locn1)]];
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float gl_PointSize [[point_size]];
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float gl_ClipDistance [[clip_distance]] [2];
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float gl_ClipDistance_0 [[user(clip0)]];
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float gl_ClipDistance_1 [[user(clip1)]];
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};
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static inline __attribute__((always_inline))
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void write_in_func(thread float4& v0, thread float4& v1, thread float4& gl_Position, thread float& gl_PointSize, thread float (&gl_ClipDistance)[2])
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{
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v0 = float4(1.0);
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v1 = float4(2.0);
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gl_Position = float4(3.0);
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gl_PointSize = 4.0;
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gl_ClipDistance[0] = 1.0;
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gl_ClipDistance[1] = 0.5;
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}
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vertex main0_out main0()
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{
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main0_out out = {};
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float4 gl_Position = {};
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write_in_func(out.v0, out.v1, gl_Position, out.gl_PointSize, out.gl_ClipDistance);
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out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
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out.gl_ClipDistance_1 = out.gl_ClipDistance[1];
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return out;
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}
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21
shaders-msl/masking/write-outputs.mask-clip-distance.vert
Normal file
21
shaders-msl/masking/write-outputs.mask-clip-distance.vert
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#version 450
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layout(location = 0) out vec4 v0;
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layout(location = 1) out vec4 v1;
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out float gl_ClipDistance[2];
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void write_in_func()
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{
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v0 = vec4(1.0);
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v1 = vec4(2.0);
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gl_Position = vec4(3.0);
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gl_PointSize = 4.0;
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gl_ClipDistance[0] = 1.0;
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gl_ClipDistance[1] = 0.5;
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}
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void main()
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{
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write_in_func();
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}
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21
shaders-msl/masking/write-outputs.mask-location-0.vert
Normal file
21
shaders-msl/masking/write-outputs.mask-location-0.vert
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#version 450
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layout(location = 0) out vec4 v0;
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layout(location = 1) out vec4 v1;
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out float gl_ClipDistance[2];
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void write_in_func()
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{
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v0 = vec4(1.0);
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v1 = vec4(2.0);
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gl_Position = vec4(3.0);
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gl_PointSize = 4.0;
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gl_ClipDistance[0] = 1.0;
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gl_ClipDistance[1] = 0.5;
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}
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void main()
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{
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write_in_func();
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}
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21
shaders-msl/masking/write-outputs.mask-location-1.vert
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shaders-msl/masking/write-outputs.mask-location-1.vert
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#version 450
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layout(location = 0) out vec4 v0;
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layout(location = 1) out vec4 v1;
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out float gl_ClipDistance[2];
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void write_in_func()
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{
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v0 = vec4(1.0);
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v1 = vec4(2.0);
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gl_Position = vec4(3.0);
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gl_PointSize = 4.0;
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gl_ClipDistance[0] = 1.0;
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gl_ClipDistance[1] = 0.5;
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}
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void main()
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{
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write_in_func();
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}
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21
shaders-msl/masking/write-outputs.mask-point-size.vert
Normal file
21
shaders-msl/masking/write-outputs.mask-point-size.vert
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#version 450
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layout(location = 0) out vec4 v0;
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layout(location = 1) out vec4 v1;
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out float gl_ClipDistance[2];
|
||||
|
||||
void write_in_func()
|
||||
{
|
||||
v0 = vec4(1.0);
|
||||
v1 = vec4(2.0);
|
||||
gl_Position = vec4(3.0);
|
||||
gl_PointSize = 4.0;
|
||||
gl_ClipDistance[0] = 1.0;
|
||||
gl_ClipDistance[1] = 0.5;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
write_in_func();
|
||||
}
|
21
shaders-msl/masking/write-outputs.mask-position.vert
Normal file
21
shaders-msl/masking/write-outputs.mask-position.vert
Normal file
@ -0,0 +1,21 @@
|
||||
#version 450
|
||||
|
||||
layout(location = 0) out vec4 v0;
|
||||
layout(location = 1) out vec4 v1;
|
||||
|
||||
out float gl_ClipDistance[2];
|
||||
|
||||
void write_in_func()
|
||||
{
|
||||
v0 = vec4(1.0);
|
||||
v1 = vec4(2.0);
|
||||
gl_Position = vec4(3.0);
|
||||
gl_PointSize = 4.0;
|
||||
gl_ClipDistance[0] = 1.0;
|
||||
gl_ClipDistance[1] = 0.5;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
write_in_func();
|
||||
}
|
@ -324,6 +324,23 @@ def cross_compile_msl(shader, spirv, opt, iterations, paths):
|
||||
msl_args.append('--msl-force-sample-rate-shading')
|
||||
if '.decoration-binding.' in shader:
|
||||
msl_args.append('--msl-decoration-binding')
|
||||
if '.mask-location-0.' in shader:
|
||||
msl_args.append('--mask-stage-output-location')
|
||||
msl_args.append('0')
|
||||
msl_args.append('0')
|
||||
if '.mask-location-1.' in shader:
|
||||
msl_args.append('--mask-stage-output-location')
|
||||
msl_args.append('1')
|
||||
msl_args.append('0')
|
||||
if '.mask-position.' in shader:
|
||||
msl_args.append('--mask-stage-output-builtin')
|
||||
msl_args.append('Position')
|
||||
if '.mask-point-size.' in shader:
|
||||
msl_args.append('--mask-stage-output-builtin')
|
||||
msl_args.append('PointSize')
|
||||
if '.mask-clip-distance.' in shader:
|
||||
msl_args.append('--mask-stage-output-builtin')
|
||||
msl_args.append('ClipDistance')
|
||||
|
||||
subprocess.check_call(msl_args)
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user