GLSL: Add basic support for GL_EXT_shader_atomic_float.

This commit is contained in:
Hans-Kristian Arntzen 2022-05-27 12:12:50 +02:00
parent 3f855646f0
commit 88e583d062
4 changed files with 75 additions and 0 deletions

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@ -0,0 +1,23 @@
#version 450
#extension GL_EXT_shader_atomic_float : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 1, std430) buffer SSBO
{
float v;
} _18;
layout(set = 0, binding = 0, r32f) uniform image2D uImage;
shared float shared_v;
void main()
{
float _15 = atomicAdd(shared_v, 2.0);
float value = _15;
float _24 = atomicAdd(_18.v, _15);
float _39 = imageAtomicAdd(uImage, ivec2(gl_GlobalInvocationID.xy), _15);
float _45 = imageAtomicExchange(uImage, ivec2(gl_GlobalInvocationID.xy), _15);
value = _45;
}

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@ -0,0 +1,23 @@
#version 450
#extension GL_EXT_shader_atomic_float : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 1, std430) buffer SSBO
{
float v;
} _18;
layout(set = 0, binding = 0, r32f) uniform image2D uImage;
shared float shared_v;
void main()
{
float _15 = atomicAdd(shared_v, 2.0);
float value = _15;
float _24 = atomicAdd(_18.v, value);
float _39 = imageAtomicAdd(uImage, ivec2(gl_GlobalInvocationID.xy), value);
float _45 = imageAtomicExchange(uImage, ivec2(gl_GlobalInvocationID.xy), value);
value = _45;
}

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@ -0,0 +1,18 @@
#version 450
#extension GL_EXT_shader_atomic_float : require
shared float shared_v;
layout(set = 0, binding = 0, r32f) uniform image2D uImage;
layout(set = 0, binding = 1) buffer SSBO
{
float v;
};
void main()
{
float value = atomicAdd(shared_v, 2.0);
atomicAdd(v, value);
imageAtomicAdd(uImage, ivec2(gl_GlobalInvocationID.xy), value);
value = imageAtomicExchange(uImage, ivec2(gl_GlobalInvocationID.xy), value);
}

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@ -6066,6 +6066,16 @@ void CompilerGLSL::emit_binary_func_op(uint32_t result_type, uint32_t result_id,
void CompilerGLSL::emit_atomic_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1,
const char *op)
{
auto &type = get<SPIRType>(result_type);
if (type_is_floating_point(type))
{
if (!options.vulkan_semantics)
SPIRV_CROSS_THROW("Floating point atomics requires Vulkan semantics.");
if (options.es)
SPIRV_CROSS_THROW("Floating point atomics requires desktop GLSL.");
require_extension_internal("GL_EXT_shader_atomic_float");
}
forced_temporaries.insert(result_id);
emit_op(result_type, result_id,
join(op, "(", to_non_uniform_aware_expression(op0), ", ",
@ -12132,6 +12142,7 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
}
case OpAtomicIAdd:
case OpAtomicFAddEXT:
{
const char *op = check_atomic_image(ops[2]) ? "imageAtomicAdd" : "atomicAdd";
emit_atomic_func_op(ops[0], ops[1], ops[2], ops[5], op);