diff --git a/reference/opt/shaders-msl/asm/frag/disable-renamed-output.frag-output.asm.frag b/reference/opt/shaders-msl/asm/frag/disable-renamed-output.frag-output.asm.frag new file mode 100644 index 00000000..b64ccabe --- /dev/null +++ b/reference/opt/shaders-msl/asm/frag/disable-renamed-output.frag-output.asm.frag @@ -0,0 +1,35 @@ +#include +#include + +using namespace metal; + +struct main0_out +{ + float4 o1 [[color(1)]]; + float4 o3 [[color(3)]]; + float4 o6 [[color(6)]]; + float4 o7 [[color(7)]]; +}; + +fragment main0_out main0() +{ + float4 o0; + float4 o2; + float4 o4; + float4 o5; + float gl_FragDepth; + int gl_FragStencilRefARB; + main0_out out = {}; + o0 = float4(0.0, 0.0, 0.0, 1.0); + out.o1 = float4(1.0, 0.0, 0.0, 1.0); + o2 = float4(0.0, 1.0, 0.0, 1.0); + out.o3 = float4(0.0, 0.0, 1.0, 1.0); + o4 = float4(1.0, 0.0, 1.0, 0.5); + o5 = float4(0.25); + out.o6 = float4(0.75); + out.o7 = float4(1.0); + gl_FragDepth = 0.89999997615814208984375; + gl_FragStencilRefARB = uint(127); + return out; +} + diff --git a/reference/shaders-msl/asm/frag/disable-renamed-output.frag-output.asm.frag b/reference/shaders-msl/asm/frag/disable-renamed-output.frag-output.asm.frag new file mode 100644 index 00000000..b64ccabe --- /dev/null +++ b/reference/shaders-msl/asm/frag/disable-renamed-output.frag-output.asm.frag @@ -0,0 +1,35 @@ +#include +#include + +using namespace metal; + +struct main0_out +{ + float4 o1 [[color(1)]]; + float4 o3 [[color(3)]]; + float4 o6 [[color(6)]]; + float4 o7 [[color(7)]]; +}; + +fragment main0_out main0() +{ + float4 o0; + float4 o2; + float4 o4; + float4 o5; + float gl_FragDepth; + int gl_FragStencilRefARB; + main0_out out = {}; + o0 = float4(0.0, 0.0, 0.0, 1.0); + out.o1 = float4(1.0, 0.0, 0.0, 1.0); + o2 = float4(0.0, 1.0, 0.0, 1.0); + out.o3 = float4(0.0, 0.0, 1.0, 1.0); + o4 = float4(1.0, 0.0, 1.0, 0.5); + o5 = float4(0.25); + out.o6 = float4(0.75); + out.o7 = float4(1.0); + gl_FragDepth = 0.89999997615814208984375; + gl_FragStencilRefARB = uint(127); + return out; +} + diff --git a/shaders-msl/asm/frag/disable-renamed-output.frag-output.asm.frag b/shaders-msl/asm/frag/disable-renamed-output.frag-output.asm.frag new file mode 100644 index 00000000..02d01826 --- /dev/null +++ b/shaders-msl/asm/frag/disable-renamed-output.frag-output.asm.frag @@ -0,0 +1,83 @@ +; SPIR-V +; Version: 1.3 +; Generator: Khronos Glslang Reference Front End; 8 +; Bound: 37 +; Schema: 0 + OpCapability Shader + OpCapability StencilExportEXT + OpExtension "SPV_EXT_shader_stencil_export" + %1 = OpExtInstImport "GLSL.std.450" + OpMemoryModel Logical GLSL450 + OpEntryPoint Fragment %main "main" %o0 %o1 %o2 %o3 %o4 %o5 %o6 %o7 %oDepth %oStencil + OpExecutionMode %main OriginUpperLeft + OpExecutionMode %main DepthReplacing + OpSource GLSL 450 + OpSourceExtension "GL_ARB_shader_stencil_export" + OpName %main "main" + OpName %o0 "o0" + OpName %o1 "o1" + OpName %o2 "o2" + OpName %o3 "o3" + OpName %o4 "o4" + OpName %o5 "o5" + OpName %o6 "o6" + OpName %o7 "o7" + OpName %oDepth "oDepth" + OpName %oStencil "oStencil" + OpDecorate %o0 Location 0 + OpDecorate %o1 Location 1 + OpDecorate %o2 Location 2 + OpDecorate %o3 Location 3 + OpDecorate %o4 Location 4 + OpDecorate %o5 Location 5 + OpDecorate %o6 Location 6 + OpDecorate %o7 Location 7 + OpDecorate %oDepth BuiltIn FragDepth + OpDecorate %oStencil BuiltIn FragStencilRefEXT + %void = OpTypeVoid + %3 = OpTypeFunction %void + %float = OpTypeFloat 32 + %v4float = OpTypeVector %float 4 +%_ptr_Output_v4float = OpTypePointer Output %v4float + %o0 = OpVariable %_ptr_Output_v4float Output + %float_0 = OpConstant %float 0 + %float_1 = OpConstant %float 1 + %12 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_1 + %o1 = OpVariable %_ptr_Output_v4float Output + %14 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1 + %o2 = OpVariable %_ptr_Output_v4float Output + %16 = OpConstantComposite %v4float %float_0 %float_1 %float_0 %float_1 + %o3 = OpVariable %_ptr_Output_v4float Output + %18 = OpConstantComposite %v4float %float_0 %float_0 %float_1 %float_1 + %o4 = OpVariable %_ptr_Output_v4float Output + %float_0_5 = OpConstant %float 0.5 + %21 = OpConstantComposite %v4float %float_1 %float_0 %float_1 %float_0_5 + %o5 = OpVariable %_ptr_Output_v4float Output + %float_0_25 = OpConstant %float 0.25 + %24 = OpConstantComposite %v4float %float_0_25 %float_0_25 %float_0_25 %float_0_25 + %o6 = OpVariable %_ptr_Output_v4float Output + %float_0_75 = OpConstant %float 0.75 + %27 = OpConstantComposite %v4float %float_0_75 %float_0_75 %float_0_75 %float_0_75 + %o7 = OpVariable %_ptr_Output_v4float Output + %29 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 +%_ptr_Output_float = OpTypePointer Output %float + %oDepth = OpVariable %_ptr_Output_float Output +%float_0_899999976 = OpConstant %float 0.899999976 + %int = OpTypeInt 32 1 +%_ptr_Output_int = OpTypePointer Output %int + %oStencil = OpVariable %_ptr_Output_int Output + %int_127 = OpConstant %int 127 + %main = OpFunction %void None %3 + %5 = OpLabel + OpStore %o0 %12 + OpStore %o1 %14 + OpStore %o2 %16 + OpStore %o3 %18 + OpStore %o4 %21 + OpStore %o5 %24 + OpStore %o6 %27 + OpStore %o7 %29 + OpStore %oDepth %float_0_899999976 + OpStore %oStencil %int_127 + OpReturn + OpFunctionEnd diff --git a/spirv_msl.cpp b/spirv_msl.cpp index 4c58a685..18a27579 100644 --- a/spirv_msl.cpp +++ b/spirv_msl.cpp @@ -2488,6 +2488,9 @@ uint32_t CompilerMSL::add_interface_block(StorageClass storage, bool patch) { hidden = true; disabled_frag_outputs.push_back(var_id); + // If a builtin, force it to have the proper name. + if (is_builtin) + set_name(var_id, builtin_to_glsl(bi_type, StorageClassFunction)); } // Barycentric inputs must be emitted in stage-in, because they can have interpolation arguments.