Fix compatibility with FXC.
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@ -10,27 +10,27 @@ layout(r32ui, binding = 5) uniform writeonly uimage2D uImageOutU;
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layout(r32f, binding = 6) uniform readonly imageBuffer uImageInBuffer;
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layout(r32f, binding = 7) uniform writeonly imageBuffer uImageOutBuffer;
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layout(rg32f, binding = 0) uniform readonly image2D uImageInF2;
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layout(rg32f, binding = 1) uniform writeonly image2D uImageOutF2;
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layout(rg32i, binding = 2) uniform readonly iimage2D uImageInI2;
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layout(rg32i, binding = 3) uniform writeonly iimage2D uImageOutI2;
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layout(rg32ui, binding = 4) uniform readonly uimage2D uImageInU2;
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layout(rg32ui, binding = 5) uniform writeonly uimage2D uImageOutU2;
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layout(rg32f, binding = 6) uniform readonly imageBuffer uImageInBuffer2;
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layout(rg32f, binding = 7) uniform writeonly imageBuffer uImageOutBuffer2;
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layout(rg32f, binding = 8) uniform readonly image2D uImageInF2;
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layout(rg32f, binding = 9) uniform writeonly image2D uImageOutF2;
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layout(rg32i, binding = 10) uniform readonly iimage2D uImageInI2;
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layout(rg32i, binding = 11) uniform writeonly iimage2D uImageOutI2;
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layout(rg32ui, binding = 12) uniform readonly uimage2D uImageInU2;
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layout(rg32ui, binding = 13) uniform writeonly uimage2D uImageOutU2;
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layout(rg32f, binding = 14) uniform readonly imageBuffer uImageInBuffer2;
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layout(rg32f, binding = 15) uniform writeonly imageBuffer uImageOutBuffer2;
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layout(rgba32f, binding = 0) uniform readonly image2D uImageInF4;
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layout(rgba32f, binding = 1) uniform writeonly image2D uImageOutF4;
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layout(rgba32i, binding = 2) uniform readonly iimage2D uImageInI4;
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layout(rgba32i, binding = 3) uniform writeonly iimage2D uImageOutI4;
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layout(rgba32ui, binding = 4) uniform readonly uimage2D uImageInU4;
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layout(rgba32ui, binding = 5) uniform writeonly uimage2D uImageOutU4;
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layout(rgba32f, binding = 6) uniform readonly imageBuffer uImageInBuffer4;
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layout(rgba32f, binding = 7) uniform writeonly imageBuffer uImageOutBuffer4;
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layout(rgba32f, binding = 16) uniform readonly image2D uImageInF4;
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layout(rgba32f, binding = 17) uniform writeonly image2D uImageOutF4;
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layout(rgba32i, binding = 18) uniform readonly iimage2D uImageInI4;
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layout(rgba32i, binding = 19) uniform writeonly iimage2D uImageOutI4;
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layout(rgba32ui, binding = 20) uniform readonly uimage2D uImageInU4;
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layout(rgba32ui, binding = 21) uniform writeonly uimage2D uImageOutU4;
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layout(rgba32f, binding = 22) uniform readonly imageBuffer uImageInBuffer4;
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layout(rgba32f, binding = 23) uniform writeonly imageBuffer uImageOutBuffer4;
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layout(binding = 8) uniform writeonly image2D uImageNoFmtF;
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layout(binding = 9) uniform writeonly uimage2D uImageNoFmtU;
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layout(binding = 10) uniform writeonly iimage2D uImageNoFmtI;
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layout(binding = 24) uniform writeonly image2D uImageNoFmtF;
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layout(binding = 25) uniform writeonly uimage2D uImageNoFmtU;
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layout(binding = 26) uniform writeonly iimage2D uImageNoFmtI;
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void main()
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{
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@ -1,7 +1,7 @@
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#version 310 es
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precision mediump float;
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layout(set = 0, binding = 1) uniform mediump sampler2D uSampler;
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layout(set = 0, binding = 0) uniform mediump sampler2D uSampler;
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layout(set = 0, binding = 1) uniform mediump sampler2DShadow uSamplerShadow;
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layout(location = 0) out float FragColor;
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@ -71,7 +71,10 @@ void main()
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// Flexible sized arrays with spec constants and spec constant ops.
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float vec0[c + 3][8];
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float vec1[c + 2];
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vec0[0][0] = 10.0;
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vec1[0] = 20.0;
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Foo foo;
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foo.elems[c] = 10.0;
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FragColor = vec4(t0 + t1) + vec0[0][0] + vec1[0] + foo.elems[c];
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}
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@ -1722,7 +1722,7 @@ string CompilerGLSL::remap_swizzle(const SPIRType &out_type, uint32_t input_comp
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{
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if (out_type.vecsize == input_components)
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return expr;
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else if (input_components == 1)
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else if (input_components == 1 && !backend.can_swizzle_scalar)
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return join(type_to_glsl(out_type), "(", expr, ")");
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else
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{
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@ -5369,6 +5369,7 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
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// Arrays and structs must be initialized properly in full.
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bool composite = !out_type.array.empty() || out_type.basetype == SPIRType::Struct;
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bool splat = in_type.vecsize == 1 && in_type.columns == 1 && !composite && backend.use_constructor_splatting;
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bool swizzle_splat = in_type.vecsize == 1 && in_type.columns == 1 && backend.can_swizzle_scalar;
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if (splat)
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{
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@ -5390,6 +5391,10 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
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constructor_op += build_composite_combiner(elems, length);
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constructor_op += " }";
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}
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else if (splat && swizzle_splat && !composite)
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{
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constructor_op = remap_swizzle(get<SPIRType>(result_type), 1, to_expression(elems[0]));
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}
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else
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{
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constructor_op = type_to_glsl_constructor(get<SPIRType>(result_type)) + "(";
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@ -320,6 +320,7 @@ protected:
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bool use_constructor_splatting = true;
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bool boolean_mix_support = true;
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bool allow_precision_qualifiers = false;
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bool can_swizzle_scalar = false;
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} backend;
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void emit_struct(SPIRType &type);
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@ -1232,7 +1232,10 @@ void CompilerHLSL::emit_resources()
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if (has_lod[index])
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statement("Tex.GetDimensions(Level, ret.x, Param);");
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else
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{
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statement("Tex.GetDimensions(ret.x);");
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statement("Param = 0u;");
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}
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break;
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case 2:
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if (has_lod[index])
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@ -3596,6 +3599,7 @@ string CompilerHLSL::compile()
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backend.use_initializer_list = true;
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backend.use_constructor_splatting = false;
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backend.boolean_mix_support = false;
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backend.can_swizzle_scalar = true;
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update_active_builtins();
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analyze_sampler_comparison_states();
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@ -105,10 +105,21 @@ def cross_compile_msl(shader, spirv, opt):
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subprocess.check_call(['spirv-val', spirv_path])
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return (spirv_path, msl_path)
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def shader_model_hlsl(shader):
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if '.vert' in shader:
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return '-Tvs_5_1'
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elif '.frag' in shader:
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return '-Tps_5_1'
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elif '.comp' in shader:
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return '-Tcs_5_1'
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else:
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return None
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def validate_shader_hlsl(shader):
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subprocess.check_call(['glslangValidator', '-e', 'main', '-D', '-V', shader])
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if (not force_no_external_validation) and os.path.exists('fxc'):
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subprocess.check_call(['fxc', shader])
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is_asm = '.asm' in shader
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if (not force_no_external_validation) and (not is_asm) and os.path.exists('fxc'):
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subprocess.check_call(['fxc', '-nologo', shader_model_hlsl(shader), shader])
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def shader_to_sm(shader):
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if '.sm51.' in shader:
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