Make use of the handy scripts for Travis as well.

This commit is contained in:
Hans-Kristian Arntzen 2018-03-12 15:15:06 +01:00
parent 9fbd8b789e
commit 955eac522b

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@ -10,24 +10,12 @@ dist: trusty
# We check out glslang and SPIRV-Tools at specific revisions to avoid test output mismatches
env:
- GLSLANG_REV=9c6f8cc29ba303b43ccf36deea6bb38a304f9b92 SPIRV_TOOLS_REV=e28edd458b729da7bbfd51e375feb33103709e6f
- PROFILE=plain
before_script:
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew upgrade python3; fi
- git clone https://github.com/KhronosGroup/glslang.git glslang
- git clone https://github.com/KhronosGroup/SPIRV-Tools SPIRV-Tools
- git clone https://github.com/KhronosGroup/SPIRV-Headers.git SPIRV-Tools/external/spirv-headers
- ./checkout_glslang_spirv_tools.sh
script:
- git -C glslang checkout $GLSLANG_REV
- git -C SPIRV-Tools checkout $SPIRV_TOOLS_REV
- cd glslang && cmake . && make -j2 && cd ..
- cd SPIRV-Tools && cmake . && make -j2 && cd ..
- make -j2
- PATH=./glslang/StandAlone:./SPIRV-Tools/tools:$PATH
- ./test_shaders.py shaders
- ./test_shaders.py --msl shaders-msl
- ./test_shaders.py --hlsl shaders-hlsl
- ./test_shaders.py shaders --opt
- ./test_shaders.py --msl shaders-msl --opt
- ./test_shaders.py --hlsl shaders-hlsl --opt
- ./test_shaders.sh