Avoid ugly workaround for separate shadow samplers in GLSL/HLSL.

This commit is contained in:
Hans-Kristian Arntzen 2017-06-17 10:54:59 +02:00
parent a2f6679d13
commit 978901f9e4
5 changed files with 11 additions and 33 deletions

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@ -421,7 +421,7 @@ string CompilerCPP::argument_decl(const SPIRFunction::Parameter &arg)
return join(constref ? "const " : "", base, " &", variable_name);
}
string CompilerCPP::variable_decl(const SPIRType &type, const string &name)
string CompilerCPP::variable_decl(const SPIRType &type, const string &name, uint32_t /* id */)
{
string base = type_to_glsl(type);
remap_variable_type_name(type, name, base);

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@ -61,7 +61,7 @@ private:
void emit_uniform(const SPIRVariable &var) override;
void emit_shared(const SPIRVariable &var);
void emit_block_struct(SPIRType &type);
std::string variable_decl(const SPIRType &type, const std::string &name) override;
std::string variable_decl(const SPIRType &type, const std::string &name, uint32_t id) override;
std::string argument_decl(const SPIRFunction::Parameter &arg);

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@ -5852,9 +5852,9 @@ string CompilerGLSL::convert_row_major_matrix(string exp_str)
return join("transpose(", exp_str, ")");
}
string CompilerGLSL::variable_decl(const SPIRType &type, const string &name)
string CompilerGLSL::variable_decl(const SPIRType &type, const string &name, uint32_t id)
{
string type_name = type_to_glsl(type);
string type_name = type_to_glsl(type, id);
remap_variable_type_name(type, name, type_name);
return join(type_name, " ", name, type_to_array_glsl(type));
}
@ -5971,18 +5971,7 @@ string CompilerGLSL::argument_decl(const SPIRFunction::Parameter &arg)
direction = "out ";
}
// We need some special consideration for samplers.
// The shadow qualifier for a sampler does not exist in SPIR-V, so the type might depend on which variable this is.
SPIRType fake_type;
const auto *tmp_type = &type;
if (type.basetype == SPIRType::Sampler)
{
tmp_type = &fake_type;
fake_type = type;
fake_type.image.depth = comparison_samplers.count(arg.id) != 0;
}
return join(direction, to_qualifiers_glsl(arg.id), variable_decl(*tmp_type, to_name(arg.id)));
return join(direction, to_qualifiers_glsl(arg.id), variable_decl(type, to_name(arg.id), arg.id));
}
string CompilerGLSL::variable_decl(const SPIRVariable &variable)
@ -5990,18 +5979,9 @@ string CompilerGLSL::variable_decl(const SPIRVariable &variable)
// Ignore the pointer type since GLSL doesn't have pointers.
auto &type = get<SPIRType>(variable.basetype);
// We need some special consideration for samplers.
// The shadow qualifier for a sampler does not exist in SPIR-V, so the type might depend on which variable this is.
SPIRType fake_type;
const auto *tmp_type = &type;
if (type.basetype == SPIRType::Sampler)
{
tmp_type = &fake_type;
fake_type = type;
fake_type.image.depth = comparison_samplers.count(variable.self) != 0;
}
auto res = join(to_qualifiers_glsl(variable.self),
variable_decl(type, to_name(variable.self), variable.self));
auto res = join(to_qualifiers_glsl(variable.self), variable_decl(*tmp_type, to_name(variable.self)));
if (variable.loop_variable)
res += join(" = ", to_expression(variable.static_expression));
else if (variable.initializer)
@ -6220,11 +6200,9 @@ string CompilerGLSL::type_to_glsl(const SPIRType &type, uint32_t id)
return image_type_glsl(type, id);
case SPIRType::Sampler:
// This is a hacky workaround. The sampler type in SPIR-V doesn't actually signal this distinction,
// but in higher level code we need it.
// The depth field is set by calling code based on the variable ID of the sampler, effectively reintroducing
// this distinction into the type system.
return type.image.depth ? "samplerShadow" : "sampler";
return comparison_samplers.count(id) ? "samplerShadow" : "sampler";
case SPIRType::Void:
return "void";

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@ -180,7 +180,7 @@ protected:
std::string constant_op_expression(const SPIRConstantOp &cop);
virtual std::string constant_expression_vector(const SPIRConstant &c, uint32_t vector);
virtual void emit_fixup();
virtual std::string variable_decl(const SPIRType &type, const std::string &name);
virtual std::string variable_decl(const SPIRType &type, const std::string &name, uint32_t id = 0);
virtual std::string to_func_call_arg(uint32_t id);
virtual std::string to_function_name(uint32_t img, const SPIRType &imgtype, bool is_fetch, bool is_gather,
bool is_proj, bool has_array_offsets, bool has_offset, bool has_grad,

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@ -157,7 +157,7 @@ string CompilerHLSL::image_type_hlsl(const SPIRType &type)
// The optional id parameter indicates the object whose type we are trying
// to find the description for. It is optional. Most type descriptions do not
// depend on a specific object's use of that type.
string CompilerHLSL::type_to_glsl(const SPIRType &type, uint32_t /* id */)
string CompilerHLSL::type_to_glsl(const SPIRType &type, uint32_t id)
{
// Ignore the pointer type since GLSL doesn't have pointers.
@ -175,7 +175,7 @@ string CompilerHLSL::type_to_glsl(const SPIRType &type, uint32_t /* id */)
return image_type_hlsl(type);
case SPIRType::Sampler:
return type.image.depth ? "SamplerComparisonState" : "SamplerState";
return comparison_samplers.count(id) ? "SamplerComparisonState" : "SamplerState";
case SPIRType::Void:
return "void";