Add uniform structure
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@ -2393,8 +2393,8 @@ SPIREntryPoint &Compiler::get_entry_point()
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bool Compiler::interface_variable_exists_in_entry_point(uint32_t id) const
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{
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auto &var = get<SPIRVariable>(id);
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if (var.storage != StorageClassInput && var.storage != StorageClassOutput)
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throw CompilerError("Only Input and Output variables are part of a shader linking interface.");
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if (var.storage != StorageClassInput && var.storage != StorageClassOutput && var.storage != StorageClassUniformConstant)
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throw CompilerError("Only Input, Output variables and Uniform constants are part of a shader linking interface.");
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// This is to avoid potential problems with very old glslang versions which did
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// not emit input/output interfaces properly.
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@ -19,6 +19,8 @@
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#include <algorithm>
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#include <numeric>
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#include <iostream>
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using namespace spv;
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using namespace spirv_cross;
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using namespace std;
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@ -285,8 +287,9 @@ void CompilerMSL::add_interface_structs()
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if (var_id)
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stage_in_var_ids.push_back(var_id);
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}
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stage_out_var_id = add_interface_struct(StorageClassOutput);
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stage_uniforms_var_id = add_interface_struct(StorageClassUniformConstant); // TODO: use StorageClassUniform
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}
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// Iterate through the variables and populates each input vertex attribute variable
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@ -409,6 +412,10 @@ uint32_t CompilerMSL::add_interface_struct(StorageClass storage, uint32_t vtx_bi
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blk.return_value = ib_var_id;
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}
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}
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if (storage == StorageClassUniformConstant) {
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ib_var_ref = stage_uniform_var_name;
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}
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set_name(ib_type_id, get_entry_point_name() + "_" + ib_var_ref);
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set_name(ib_var_id, ib_var_ref);
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@ -573,6 +580,9 @@ void CompilerMSL::emit_resources()
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emit_interface_block(stage_out_var_id);
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// TODO: Consolidate and output loose uniforms into an input struct
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emit_interface_block(stage_uniforms_var_id);
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}
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// Override for MSL-specific syntax instructions
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@ -155,9 +155,11 @@ protected:
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std::unordered_map<uint32_t, uint32_t> pad_type_ids_by_pad_len;
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std::vector<uint32_t> stage_in_var_ids;
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uint32_t stage_out_var_id = 0;
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uint32_t stage_uniforms_var_id = 0;
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std::string qual_pos_var_name;
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std::string stage_in_var_name = "in";
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std::string stage_out_var_name = "out";
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std::string stage_uniform_var_name = "uniforms";
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std::string sampler_name_suffix = "Smplr";
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};
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