HLSL: Support BaseVertex/BaseInstance offsets.
Opt-in, since user need to know about a cbuffer. Conflicts a bit with the GLSL option for base instance, since that one is enabled by default, but the HLSL one isn't (because user needs to know about a magic cbuffer, whereas GLSL can only get default initialized uniform).
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4
main.cpp
4
main.cpp
@ -516,6 +516,7 @@ struct CLIArguments
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bool msl = false;
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bool hlsl = false;
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bool hlsl_compat = false;
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bool hlsl_support_nonzero_base = false;
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bool vulkan_semantics = false;
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bool flatten_multidimensional_arrays = false;
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bool use_420pack_extension = true;
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@ -549,6 +550,7 @@ static void print_help()
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"\t[--reflect]\n"
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"\t[--shader-model]\n"
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"\t[--hlsl-enable-compat]\n"
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"\t[--hlsl-support-nonzero-basevertex-baseinstance]\n"
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"\t[--separate-shader-objects]\n"
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"\t[--pls-in format input-name]\n"
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"\t[--pls-out format output-name]\n"
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@ -705,6 +707,7 @@ static int main_inner(int argc, char *argv[])
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cbs.add("--msl", [&args](CLIParser &) { args.msl = true; });
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cbs.add("--hlsl", [&args](CLIParser &) { args.hlsl = true; });
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cbs.add("--hlsl-enable-compat", [&args](CLIParser &) { args.hlsl_compat = true; });
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cbs.add("--hlsl-support-nonzero-basevertex-baseinstance", [&args](CLIParser &) { args.hlsl_support_nonzero_base = true; });
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cbs.add("--vulkan-semantics", [&args](CLIParser &) { args.vulkan_semantics = true; });
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cbs.add("--flatten-multidimensional-arrays", [&args](CLIParser &) { args.flatten_multidimensional_arrays = true; });
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cbs.add("--no-420pack-extension", [&args](CLIParser &) { args.use_420pack_extension = false; });
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@ -991,6 +994,7 @@ static int main_inner(int argc, char *argv[])
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build_dummy_sampler = true;
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}
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hlsl_opts.support_nonzero_base_vertex_base_instance = args.hlsl_support_nonzero_base;
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hlsl->set_hlsl_options(hlsl_opts);
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}
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@ -105,6 +105,7 @@ public:
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// Inverts gl_Position.y or equivalent.
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bool flip_vert_y = false;
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// GLSL only, for HLSL version of this option, see CompilerHLSL.
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// If true, the backend will assume that InstanceIndex will need to apply
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// a base instance offset. Set to false if you know you will never use base instance
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// functionality as it might remove some internal uniforms.
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@ -902,6 +902,8 @@ void CompilerHLSL::emit_builtin_variables()
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Bitset builtins = active_input_builtins;
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builtins.merge_or(active_output_builtins);
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bool need_base_vertex_info = false;
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// Emit global variables for the interface variables which are statically used by the shader.
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builtins.for_each_bit([&](uint32_t i) {
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const char *type = nullptr;
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@ -921,8 +923,13 @@ void CompilerHLSL::emit_builtin_variables()
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case BuiltInVertexId:
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case BuiltInVertexIndex:
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case BuiltInInstanceId:
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case BuiltInInstanceIndex:
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type = "int";
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if (hlsl_options.support_nonzero_base_vertex_base_instance)
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need_base_vertex_info = true;
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break;
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case BuiltInInstanceId:
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case BuiltInSampleId:
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type = "int";
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break;
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@ -998,6 +1005,16 @@ void CompilerHLSL::emit_builtin_variables()
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statement("static ", type, " ", builtin_to_glsl(builtin, storage), ";");
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}
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});
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if (need_base_vertex_info)
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{
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statement("cbuffer SPIRV_Cross_VertexInfo");
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begin_scope();
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statement("int SPIRV_Cross_BaseVertex;");
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statement("int SPIRV_Cross_BaseInstance;");
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end_scope_decl();
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statement("");
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}
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}
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void CompilerHLSL::emit_composite_constants()
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@ -2243,8 +2260,20 @@ void CompilerHLSL::emit_hlsl_entry_point()
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case BuiltInVertexId:
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case BuiltInVertexIndex:
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case BuiltInInstanceId:
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case BuiltInInstanceIndex:
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// D3D semantics are uint, but shader wants int.
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if (hlsl_options.support_nonzero_base_vertex_base_instance)
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{
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if (static_cast<BuiltIn>(i) == BuiltInInstanceIndex)
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statement(builtin, " = int(stage_input.", builtin, ") + SPIRV_Cross_BaseInstance;");
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else
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statement(builtin, " = int(stage_input.", builtin, ") + SPIRV_Cross_BaseVertex;");
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}
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else
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statement(builtin, " = int(stage_input.", builtin, ");");
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break;
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case BuiltInInstanceId:
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// D3D semantics are uint, but shader wants int.
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statement(builtin, " = int(stage_input.", builtin, ");");
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break;
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@ -54,6 +54,12 @@ public:
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// Allows the PointCoord builtin, returns float2(0.5, 0.5), as PointCoord is not supported in HLSL.
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bool point_coord_compat = false;
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// If true, the backend will assume that VertexIndex and InstanceIndex will need to apply
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// a base offset, and you will need to fill in a cbuffer with offsets.
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// Set to false if you know you will never use base instance or base vertex
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// functionality as it might remove an internal cbuffer.
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bool support_nonzero_base_vertex_base_instance = false;
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};
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explicit CompilerHLSL(std::vector<uint32_t> spirv_)
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