MSL: Support ClipDistance as an input stage variable.
MSL does not support this, so we have to emulate it by passing it around as a varying between stages. We use a special "user(clipN)" attribute for this rather than locN which is used for user varyings.
This commit is contained in:
parent
ea68f3aa7e
commit
a3fe9756d2
@ -0,0 +1,29 @@
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 gl_Position [[position]];
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float gl_ClipDistance [[clip_distance]] [2];
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float gl_ClipDistance_0 [[user(clip0)]];
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float gl_ClipDistance_1 [[user(clip1)]];
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};
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struct main0_in
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{
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float4 pos [[attribute(0)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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out.gl_Position = in.pos;
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out.gl_ClipDistance[0] = in.pos.x;
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out.gl_ClipDistance[1] = in.pos.y;
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out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
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out.gl_ClipDistance_1 = out.gl_ClipDistance[1];
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return out;
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}
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@ -7,6 +7,8 @@ struct main0_out
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{
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float4 gl_Position [[position]];
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float gl_ClipDistance [[clip_distance]] [2];
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float gl_ClipDistance_0 [[user(clip0)]];
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float gl_ClipDistance_1 [[user(clip1)]];
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};
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vertex main0_out main0()
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@ -15,6 +17,8 @@ vertex main0_out main0()
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out.gl_Position = float4(10.0);
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out.gl_ClipDistance[0] = 1.0;
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out.gl_ClipDistance[1] = 4.0;
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out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
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out.gl_ClipDistance_1 = out.gl_ClipDistance[1];
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return out;
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}
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67
reference/opt/shaders-msl/frag/clip-distance-varying.frag
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67
reference/opt/shaders-msl/frag/clip-distance-varying.frag
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
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threadgroup T& operator [] (size_t pos) threadgroup
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{
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return elements[pos];
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}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
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{
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return elements[pos];
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}
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};
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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struct main0_in
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{
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float gl_ClipDistance_0 [[user(clip0)]];
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float gl_ClipDistance_1 [[user(clip1)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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spvUnsafeArray<float, 2> gl_ClipDistance = {};
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gl_ClipDistance[0] = in.gl_ClipDistance_0;
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gl_ClipDistance[1] = in.gl_ClipDistance_1;
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out.FragColor = float4((1.0 - gl_ClipDistance[0]) - gl_ClipDistance[1]);
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return out;
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}
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29
reference/opt/shaders-msl/vert/clip-distance-block.vert
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reference/opt/shaders-msl/vert/clip-distance-block.vert
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 gl_Position [[position]];
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float gl_ClipDistance [[clip_distance]] [2];
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float gl_ClipDistance_0 [[user(clip0)]];
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float gl_ClipDistance_1 [[user(clip1)]];
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};
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struct main0_in
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{
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float4 Position [[attribute(0)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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out.gl_Position = in.Position;
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out.gl_ClipDistance[0] = in.Position.x;
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out.gl_ClipDistance[1] = in.Position.y;
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out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
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out.gl_ClipDistance_1 = out.gl_ClipDistance[1];
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return out;
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}
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@ -247,6 +247,7 @@ struct main0_out
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float4 out_var_TEXCOORD10_centroid [[user(locn2)]];
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float4 out_var_TEXCOORD11_centroid [[user(locn3)]];
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float gl_ClipDistance [[clip_distance]] [1];
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float gl_ClipDistance_0 [[user(clip0)]];
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float4 gl_Position [[position]];
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};
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@ -410,6 +411,7 @@ struct main0_patchIn
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out.out_var_TEXCOORD10_centroid = float4(_256.x, _256.y, _256.z, _118.w);
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out.out_var_TEXCOORD11_centroid = _259;
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out.gl_ClipDistance[0u] = dot(View.View_GlobalClippingPlane, float4(_565.xyz - float3(View.View_PreViewTranslation), 1.0));
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out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
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return out;
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}
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct VSOut
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{
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float4 pos;
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float2 clip;
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};
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struct main0_out
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{
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float4 gl_Position [[position]];
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float gl_ClipDistance [[clip_distance]] [2];
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float gl_ClipDistance_0 [[user(clip0)]];
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float gl_ClipDistance_1 [[user(clip1)]];
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};
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struct main0_in
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{
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float4 pos [[attribute(0)]];
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};
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static inline __attribute__((always_inline))
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VSOut _main(thread const float4& pos)
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{
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VSOut vout;
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vout.pos = pos;
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vout.clip = pos.xy;
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return vout;
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}
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vertex main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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float4 pos = in.pos;
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float4 param = pos;
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VSOut flattenTemp = _main(param);
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out.gl_Position = flattenTemp.pos;
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out.gl_ClipDistance[0] = flattenTemp.clip.x;
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out.gl_ClipDistance[1] = flattenTemp.clip.y;
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out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
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out.gl_ClipDistance_1 = out.gl_ClipDistance[1];
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return out;
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}
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@ -7,6 +7,8 @@ struct main0_out
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{
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float4 gl_Position [[position]];
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float gl_ClipDistance [[clip_distance]] [2];
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float gl_ClipDistance_0 [[user(clip0)]];
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float gl_ClipDistance_1 [[user(clip1)]];
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};
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vertex main0_out main0()
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@ -15,6 +17,8 @@ vertex main0_out main0()
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out.gl_Position = float4(10.0);
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out.gl_ClipDistance[0] = 1.0;
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out.gl_ClipDistance[1] = 4.0;
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out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
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out.gl_ClipDistance_1 = out.gl_ClipDistance[1];
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return out;
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}
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67
reference/shaders-msl/frag/clip-distance-varying.frag
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67
reference/shaders-msl/frag/clip-distance-varying.frag
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
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threadgroup T& operator [] (size_t pos) threadgroup
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{
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return elements[pos];
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}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
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{
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return elements[pos];
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}
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};
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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struct main0_in
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{
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float gl_ClipDistance_0 [[user(clip0)]];
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float gl_ClipDistance_1 [[user(clip1)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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spvUnsafeArray<float, 2> gl_ClipDistance = {};
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gl_ClipDistance[0] = in.gl_ClipDistance_0;
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gl_ClipDistance[1] = in.gl_ClipDistance_1;
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out.FragColor = float4((1.0 - gl_ClipDistance[0]) - gl_ClipDistance[1]);
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return out;
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}
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29
reference/shaders-msl/vert/clip-distance-block.vert
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reference/shaders-msl/vert/clip-distance-block.vert
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 gl_Position [[position]];
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float gl_ClipDistance [[clip_distance]] [2];
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float gl_ClipDistance_0 [[user(clip0)]];
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float gl_ClipDistance_1 [[user(clip1)]];
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};
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struct main0_in
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{
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float4 Position [[attribute(0)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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out.gl_Position = in.Position;
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out.gl_ClipDistance[0] = in.Position.x;
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out.gl_ClipDistance[1] = in.Position.y;
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out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
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out.gl_ClipDistance_1 = out.gl_ClipDistance[1];
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return out;
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}
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@ -247,6 +247,7 @@ struct main0_out
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float4 out_var_TEXCOORD10_centroid [[user(locn2)]];
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float4 out_var_TEXCOORD11_centroid [[user(locn3)]];
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float gl_ClipDistance [[clip_distance]] [1];
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float gl_ClipDistance_0 [[user(clip0)]];
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float4 gl_Position [[position]];
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};
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@ -410,6 +411,7 @@ struct main0_patchIn
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out.out_var_TEXCOORD10_centroid = float4(_256.x, _256.y, _256.z, _118.w);
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out.out_var_TEXCOORD11_centroid = _259;
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out.gl_ClipDistance[0u] = dot(View.View_GlobalClippingPlane, float4(_565.xyz - float3(View.View_PreViewTranslation), 1.0));
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out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
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return out;
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}
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91
shaders-msl/asm/vert/clip-distance-plain-variable.asm.vert
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91
shaders-msl/asm/vert/clip-distance-plain-variable.asm.vert
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 8
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; Bound: 56
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; Schema: 0
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OpCapability Shader
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OpCapability ClipDistance
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %main "main" %pos_1 %_entryPointOutput_pos %_entryPointOutput_clip
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OpSource HLSL 500
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OpName %main "main"
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OpName %VSOut "VSOut"
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OpMemberName %VSOut 0 "pos"
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OpMemberName %VSOut 1 "clip"
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OpName %_main_vf4_ "@main(vf4;"
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OpName %pos "pos"
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OpName %vout "vout"
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OpName %pos_0 "pos"
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OpName %pos_1 "pos"
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OpName %flattenTemp "flattenTemp"
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OpName %param "param"
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OpName %_entryPointOutput_pos "@entryPointOutput.pos"
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OpName %_entryPointOutput_clip "@entryPointOutput.clip"
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OpDecorate %pos_1 Location 0
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OpDecorate %_entryPointOutput_pos BuiltIn Position
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OpDecorate %_entryPointOutput_clip BuiltIn ClipDistance
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%v2float = OpTypeVector %float 2
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%VSOut = OpTypeStruct %v4float %v2float
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%11 = OpTypeFunction %VSOut %_ptr_Function_v4float
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%_ptr_Function_VSOut = OpTypePointer Function %VSOut
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%int_1 = OpConstant %int 1
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%_ptr_Function_v2float = OpTypePointer Function %v2float
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%pos_1 = OpVariable %_ptr_Input_v4float Input
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%_entryPointOutput_pos = OpVariable %_ptr_Output_v4float Output
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%uint = OpTypeInt 32 0
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%uint_2 = OpConstant %uint 2
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%_arr_float_uint_2 = OpTypeArray %float %uint_2
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%_ptr_Output__arr_float_uint_2 = OpTypePointer Output %_arr_float_uint_2
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%_entryPointOutput_clip = OpVariable %_ptr_Output__arr_float_uint_2 Output
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%uint_0 = OpConstant %uint 0
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%_ptr_Function_float = OpTypePointer Function %float
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%_ptr_Output_float = OpTypePointer Output %float
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%uint_1 = OpConstant %uint 1
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%main = OpFunction %void None %3
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%5 = OpLabel
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%pos_0 = OpVariable %_ptr_Function_v4float Function
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%flattenTemp = OpVariable %_ptr_Function_VSOut Function
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%param = OpVariable %_ptr_Function_v4float Function
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%32 = OpLoad %v4float %pos_1
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OpStore %pos_0 %32
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%35 = OpLoad %v4float %pos_0
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OpStore %param %35
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%36 = OpFunctionCall %VSOut %_main_vf4_ %param
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OpStore %flattenTemp %36
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%39 = OpAccessChain %_ptr_Function_v4float %flattenTemp %int_0
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%40 = OpLoad %v4float %39
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OpStore %_entryPointOutput_pos %40
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%48 = OpAccessChain %_ptr_Function_float %flattenTemp %int_1 %uint_0
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%49 = OpLoad %float %48
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%51 = OpAccessChain %_ptr_Output_float %_entryPointOutput_clip %int_0
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OpStore %51 %49
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%53 = OpAccessChain %_ptr_Function_float %flattenTemp %int_1 %uint_1
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%54 = OpLoad %float %53
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%55 = OpAccessChain %_ptr_Output_float %_entryPointOutput_clip %int_1
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OpStore %55 %54
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OpReturn
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OpFunctionEnd
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%_main_vf4_ = OpFunction %VSOut None %11
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%pos = OpFunctionParameter %_ptr_Function_v4float
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%14 = OpLabel
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%vout = OpVariable %_ptr_Function_VSOut Function
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%19 = OpLoad %v4float %pos
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%20 = OpAccessChain %_ptr_Function_v4float %vout %int_0
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OpStore %20 %19
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%22 = OpLoad %v4float %pos
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%23 = OpVectorShuffle %v2float %22 %22 0 1
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%25 = OpAccessChain %_ptr_Function_v2float %vout %int_1
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OpStore %25 %23
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%26 = OpLoad %VSOut %vout
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OpReturnValue %26
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OpFunctionEnd
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10
shaders-msl/frag/clip-distance-varying.frag
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10
shaders-msl/frag/clip-distance-varying.frag
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#version 450
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in float gl_ClipDistance[2];
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = vec4(1.0 - gl_ClipDistance[0] - gl_ClipDistance[1]);
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}
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15
shaders-msl/vert/clip-distance-block.vert
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15
shaders-msl/vert/clip-distance-block.vert
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#version 450
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layout(location = 0) in vec4 Position;
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||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_ClipDistance[2];
|
||||
};
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = Position;
|
||||
gl_ClipDistance[0] = Position.x;
|
||||
gl_ClipDistance[1] = Position.y;
|
||||
}
|
102
spirv_msl.cpp
102
spirv_msl.cpp
@ -1611,9 +1611,23 @@ void CompilerMSL::add_composite_variable_to_interface_block(StorageClass storage
|
||||
if (is_builtin)
|
||||
set_name(var.self, builtin_to_glsl(builtin, StorageClassFunction));
|
||||
|
||||
// Only flatten/unflatten IO composites for non-tessellation cases where arrays are not stripped.
|
||||
if (!strip_array)
|
||||
bool flatten_from_ib_var = false;
|
||||
|
||||
if (storage == StorageClassOutput && builtin == BuiltInClipDistance)
|
||||
{
|
||||
// Also declare [[clip_distance]] attribute here.
|
||||
uint32_t clip_array_mbr_idx = uint32_t(ib_type.member_types.size());
|
||||
ib_type.member_types.push_back(get_variable_data_type_id(var));
|
||||
set_member_decoration(ib_type.self, clip_array_mbr_idx, DecorationBuiltIn, BuiltInClipDistance);
|
||||
set_member_name(ib_type.self, clip_array_mbr_idx, builtin_to_glsl(BuiltInClipDistance, StorageClassOutput));
|
||||
|
||||
// When we flatten, we flatten directly from the "out" struct,
|
||||
// not from a function variable.
|
||||
flatten_from_ib_var = true;
|
||||
}
|
||||
else if (!strip_array)
|
||||
{
|
||||
// Only flatten/unflatten IO composites for non-tessellation cases where arrays are not stripped.
|
||||
entry_func.add_local_variable(var.self);
|
||||
// We need to declare the variable early and at entry-point scope.
|
||||
vars_needing_early_declaration.push_back(var.self);
|
||||
@ -1668,6 +1682,12 @@ void CompilerMSL::add_composite_variable_to_interface_block(StorageClass storage
|
||||
set_member_decoration(ib_type.self, ib_mbr_idx, DecorationLocation, locn);
|
||||
mark_location_as_used_by_shader(locn, storage);
|
||||
}
|
||||
else if (is_builtin && builtin == BuiltInClipDistance)
|
||||
{
|
||||
// Declare the ClipDistance as [[user(clipN)]].
|
||||
set_member_decoration(ib_type.self, ib_mbr_idx, DecorationBuiltIn, BuiltInClipDistance);
|
||||
set_member_decoration(ib_type.self, ib_mbr_idx, DecorationLocation, i);
|
||||
}
|
||||
|
||||
if (get_decoration_bitset(var.self).get(DecorationIndex))
|
||||
{
|
||||
@ -1707,6 +1727,8 @@ void CompilerMSL::add_composite_variable_to_interface_block(StorageClass storage
|
||||
remap_swizzle(padded_type, usable_type->vecsize, join(to_name(var.self), "[", i, "]")),
|
||||
";");
|
||||
}
|
||||
else if (flatten_from_ib_var)
|
||||
statement(ib_var_ref, ".", mbr_name, " = ", ib_var_ref, ".", to_name(var.self), "[", i, "];");
|
||||
else
|
||||
statement(ib_var_ref, ".", mbr_name, " = ", to_name(var.self), "[", i, "];");
|
||||
});
|
||||
@ -1790,6 +1812,21 @@ void CompilerMSL::add_composite_member_variable_to_interface_block(StorageClass
|
||||
while (is_array(*usable_type) || is_matrix(*usable_type))
|
||||
usable_type = &get<SPIRType>(usable_type->parent_type);
|
||||
|
||||
bool flatten_from_ib_var = false;
|
||||
|
||||
if (storage == StorageClassOutput && builtin == BuiltInClipDistance)
|
||||
{
|
||||
// Also declare [[clip_distance]] attribute here.
|
||||
uint32_t clip_array_mbr_idx = uint32_t(ib_type.member_types.size());
|
||||
ib_type.member_types.push_back(mbr_type_id);
|
||||
set_member_decoration(ib_type.self, clip_array_mbr_idx, DecorationBuiltIn, BuiltInClipDistance);
|
||||
set_member_name(ib_type.self, clip_array_mbr_idx, builtin_to_glsl(BuiltInClipDistance, StorageClassOutput));
|
||||
|
||||
// When we flatten, we flatten directly from the "out" struct,
|
||||
// not from a function variable.
|
||||
flatten_from_ib_var = true;
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < elem_cnt; i++)
|
||||
{
|
||||
// Add a reference to the variable type to the interface struct.
|
||||
@ -1818,6 +1855,12 @@ void CompilerMSL::add_composite_member_variable_to_interface_block(StorageClass
|
||||
set_member_decoration(ib_type.self, ib_mbr_idx, DecorationLocation, locn);
|
||||
mark_location_as_used_by_shader(locn, storage);
|
||||
}
|
||||
else if (is_builtin && builtin == BuiltInClipDistance)
|
||||
{
|
||||
// Declare the ClipDistance as [[user(clipN)]].
|
||||
set_member_decoration(ib_type.self, ib_mbr_idx, DecorationBuiltIn, BuiltInClipDistance);
|
||||
set_member_decoration(ib_type.self, ib_mbr_idx, DecorationLocation, i);
|
||||
}
|
||||
|
||||
if (has_member_decoration(var_type.self, mbr_idx, DecorationComponent))
|
||||
SPIRV_CROSS_THROW("DecorationComponent on matrices and arrays make little sense.");
|
||||
@ -1849,8 +1892,16 @@ void CompilerMSL::add_composite_member_variable_to_interface_block(StorageClass
|
||||
|
||||
case StorageClassOutput:
|
||||
entry_func.fixup_hooks_out.push_back([=, &var, &var_type]() {
|
||||
statement(ib_var_ref, ".", mbr_name, " = ", to_name(var.self), ".",
|
||||
to_member_name(var_type, mbr_idx), "[", i, "];");
|
||||
if (flatten_from_ib_var)
|
||||
{
|
||||
statement(ib_var_ref, ".", mbr_name, " = ", ib_var_ref, ".",
|
||||
to_member_name(var_type, mbr_idx), "[", i, "];");
|
||||
}
|
||||
else
|
||||
{
|
||||
statement(ib_var_ref, ".", mbr_name, " = ", to_name(var.self), ".",
|
||||
to_member_name(var_type, mbr_idx), "[", i, "];");
|
||||
}
|
||||
});
|
||||
break;
|
||||
|
||||
@ -2148,10 +2199,15 @@ void CompilerMSL::add_variable_to_interface_block(StorageClass storage, const st
|
||||
|
||||
if (!is_builtin || has_active_builtin(builtin, storage))
|
||||
{
|
||||
if ((!is_builtin ||
|
||||
(storage == StorageClassInput && get_execution_model() != ExecutionModelFragment)) &&
|
||||
(storage == StorageClassInput || storage == StorageClassOutput) &&
|
||||
(is_matrix(mbr_type) || is_array(mbr_type)))
|
||||
bool is_composite_type = is_matrix(mbr_type) || is_array(mbr_type);
|
||||
bool attribute_load_store = storage == StorageClassInput && get_execution_model() != ExecutionModelFragment;
|
||||
bool storage_is_stage_io = storage == StorageClassInput || storage == StorageClassOutput;
|
||||
|
||||
// ClipDistance always needs to be declared as user attributes.
|
||||
if (builtin == BuiltInClipDistance)
|
||||
is_builtin = false;
|
||||
|
||||
if ((!is_builtin || attribute_load_store) && storage_is_stage_io && is_composite_type)
|
||||
{
|
||||
add_composite_member_variable_to_interface_block(storage, ib_var_ref, ib_type, var, mbr_idx,
|
||||
strip_array);
|
||||
@ -2175,10 +2231,17 @@ void CompilerMSL::add_variable_to_interface_block(StorageClass storage, const st
|
||||
{
|
||||
if (!is_builtin || has_active_builtin(builtin, storage))
|
||||
{
|
||||
bool is_composite_type = is_matrix(var_type) || is_array(var_type);
|
||||
bool storage_is_stage_io =
|
||||
storage == StorageClassInput || (storage == StorageClassOutput && !capture_output_to_buffer);
|
||||
bool attribute_load_store = storage == StorageClassInput && get_execution_model() != ExecutionModelFragment;
|
||||
|
||||
// ClipDistance always needs to be declared as user attributes.
|
||||
if (builtin == BuiltInClipDistance)
|
||||
is_builtin = false;
|
||||
|
||||
// MSL does not allow matrices or arrays in input or output variables, so need to handle it specially.
|
||||
if ((!is_builtin || (storage == StorageClassInput && get_execution_model() != ExecutionModelFragment)) &&
|
||||
(storage == StorageClassInput || (storage == StorageClassOutput && !capture_output_to_buffer)) &&
|
||||
(is_matrix(var_type) || is_array(var_type)))
|
||||
if ((!is_builtin || attribute_load_store) && storage_is_stage_io && is_composite_type)
|
||||
{
|
||||
add_composite_variable_to_interface_block(storage, ib_var_ref, ib_type, var, strip_array);
|
||||
}
|
||||
@ -2266,6 +2329,11 @@ uint32_t CompilerMSL::add_interface_block(StorageClass storage, bool patch)
|
||||
bool filter_patch_decoration = (has_decoration(var_id, DecorationPatch) || is_patch_block(type)) == patch;
|
||||
|
||||
bool hidden = is_hidden_variable(var, incl_builtins);
|
||||
|
||||
// ClipDistance is never hidden, we need to emulate it when used as an input.
|
||||
if (bi_type == BuiltInClipDistance)
|
||||
hidden = false;
|
||||
|
||||
// Barycentric inputs must be emitted in stage-in, because they can have interpolation arguments.
|
||||
if (is_active && (bi_type == BuiltInBaryCoordNV || bi_type == BuiltInBaryCoordNoPerspNV))
|
||||
{
|
||||
@ -8421,9 +8489,14 @@ string CompilerMSL::member_attribute_qualifier(const SPIRType &type, uint32_t in
|
||||
/* fallthrough */
|
||||
case BuiltInPosition:
|
||||
case BuiltInLayer:
|
||||
case BuiltInClipDistance:
|
||||
return string(" [[") + builtin_qualifier(builtin) + "]]" + (mbr_type.array.empty() ? "" : " ");
|
||||
|
||||
case BuiltInClipDistance:
|
||||
if (has_member_decoration(type.self, index, DecorationLocation))
|
||||
return join(" [[user(clip", get_member_decoration(type.self, index, DecorationLocation), ")]]");
|
||||
else
|
||||
return string(" [[") + builtin_qualifier(builtin) + "]]" + (mbr_type.array.empty() ? "" : " ");
|
||||
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
@ -8521,6 +8594,9 @@ string CompilerMSL::member_attribute_qualifier(const SPIRType &type, uint32_t in
|
||||
quals = builtin_qualifier(builtin);
|
||||
break;
|
||||
|
||||
case BuiltInClipDistance:
|
||||
return join(" [[user(clip", get_member_decoration(type.self, index, DecorationLocation), ")]]");
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@ -11958,7 +12034,7 @@ void CompilerMSL::MemberSorter::sort()
|
||||
size_t mbr_cnt = type.member_types.size();
|
||||
SmallVector<uint32_t> mbr_idxs(mbr_cnt);
|
||||
iota(mbr_idxs.begin(), mbr_idxs.end(), 0); // Fill with consecutive indices
|
||||
std::sort(mbr_idxs.begin(), mbr_idxs.end(), *this); // Sort member indices based on sorting aspect
|
||||
std::stable_sort(mbr_idxs.begin(), mbr_idxs.end(), *this); // Sort member indices based on sorting aspect
|
||||
|
||||
// Move type and meta member info to the order defined by the sorted member indices.
|
||||
// This is done by creating temporary copies of both member types and meta, and then
|
||||
|
Loading…
Reference in New Issue
Block a user