HLSL: Fix-up some style issues from review.

This commit is contained in:
Hans-Kristian Arntzen 2022-11-02 12:13:42 +01:00
parent 10f55a11eb
commit a4d5c0c4a5
3 changed files with 48 additions and 63 deletions

View File

@ -3161,17 +3161,15 @@ void CompilerGLSL::fixup_implicit_builtin_block_names(ExecutionModel model)
if (model == ExecutionModelMeshEXT && var.storage == StorageClassOutput && !block)
{
auto *m = ir.find_meta(var.self);
if (m != nullptr && m->decoration.builtin_type == BuiltInPrimitivePointIndicesEXT)
if (m && m->decoration.builtin)
{
set_name(var.self, "gl_PrimitivePointIndicesEXT");
}
else if (m != nullptr && m->decoration.builtin_type == BuiltInPrimitiveLineIndicesEXT)
{
set_name(var.self, "gl_PrimitiveLineIndicesEXT");
}
else if (m != nullptr && m->decoration.builtin_type == BuiltInPrimitiveTriangleIndicesEXT)
{
set_name(var.self, "gl_PrimitiveTriangleIndicesEXT");
auto builtin_type = m->decoration.builtin_type;
if (builtin_type == BuiltInPrimitivePointIndicesEXT)
set_name(var.self, "gl_PrimitivePointIndicesEXT");
else if (builtin_type == BuiltInPrimitiveLineIndicesEXT)
set_name(var.self, "gl_PrimitiveLineIndicesEXT");
else if (builtin_type == BuiltInPrimitiveTriangleIndicesEXT)
set_name(var.self, "gl_PrimitiveTriangleIndicesEXT");
}
}
});
@ -9347,17 +9345,13 @@ string CompilerGLSL::access_chain_internal(uint32_t base, const uint32_t *indice
break;
}
}
else if (backend.force_merged_mesh_block && i == 0 && var && !is_builtin_variable(*var) &&
var->storage == StorageClassOutput)
else if (backend.force_merged_mesh_block && i == 0 && var &&
!is_builtin_variable(*var) && var->storage == StorageClassOutput)
{
if(is_per_primitive_variable(*var))
{
if (is_per_primitive_variable(*var))
expr = join("gl_MeshPrimitivesEXT[", to_expression(index, register_expression_read), "].", expr);
}
else
{
expr = join("gl_MeshVerticesEXT[", to_expression(index, register_expression_read), "].", expr);
}
}
else if (options.flatten_multidimensional_arrays && dimension_flatten)
{
@ -17419,11 +17413,10 @@ bool CompilerGLSL::is_per_primitive_variable(const SPIRVariable &var) const
auto &type = get<SPIRType>(var.basetype);
if (!has_decoration(type.self, DecorationBlock))
return false;
for (uint32_t i = 0; i < type.member_types.size(); i++)
{
for (uint32_t i = 0, n = uint32_t(type.member_types.size()); i < n; i++)
if (!has_member_decoration(type.self, i, DecorationPerPrimitiveEXT))
return false;
}
return true;
}

View File

@ -606,7 +606,7 @@ void CompilerHLSL::emit_builtin_outputs_in_struct()
// HLSL is a bit weird here, use SV_ClipDistance0, SV_ClipDistance1 and so on with vectors.
if (execution.model == ExecutionModelMeshEXT)
{
const uint32_t clip = (clip_distance_count + 3) / 4;
uint32_t clip = (clip_distance_count + 3) / 4;
statement("float4 gl_ClipDistance", "[", clip,"] : SV_ClipDistance;");
}
else
@ -630,7 +630,7 @@ void CompilerHLSL::emit_builtin_outputs_in_struct()
// HLSL is a bit weird here, use SV_CullDistance0, SV_CullDistance1 and so on with vectors.
if (execution.model == ExecutionModelMeshEXT)
{
const uint32_t cull = (cull_distance_count + 3) / 4;
uint32_t cull = (cull_distance_count + 3) / 4;
statement("float4 gl_CullDistance", "[", cull,"] : SV_CullDistance;");
}
else
@ -684,7 +684,7 @@ void CompilerHLSL::emit_builtin_outputs_in_struct()
void CompilerHLSL::emit_builtin_primitive_outputs_in_struct()
{
active_output_builtins.for_each_bit([&](uint32_t i){
active_output_builtins.for_each_bit([&](uint32_t i) {
const char *type = nullptr;
const char *semantic = nullptr;
auto builtin = static_cast<BuiltIn>(i);
@ -694,7 +694,7 @@ void CompilerHLSL::emit_builtin_primitive_outputs_in_struct()
{
const ExecutionModel model = get_entry_point().model;
if (hlsl_options.shader_model < 50 ||
(model != ExecutionModelGeometry && model != ExecutionModelMeshEXT))
(model != ExecutionModelGeometry && model != ExecutionModelMeshEXT))
SPIRV_CROSS_THROW("Render target array index output is only supported in GS/MS 5.0 or higher.");
type = "uint";
semantic = "SV_RenderTargetArrayIndex";
@ -1153,10 +1153,10 @@ void CompilerHLSL::emit_builtin_variables()
if (get_execution_model() == ExecutionModelMeshEXT)
{
if (builtin == BuiltInPosition || builtin == BuiltInPointSize || builtin == BuiltInClipDistance ||
builtin == BuiltInCullDistance || builtin == BuiltInLayer || builtin == BuiltInPrimitiveId ||
builtin == BuiltInViewportIndex || builtin == BuiltInCullPrimitiveEXT ||
builtin == BuiltInPrimitiveShadingRateKHR || builtin == BuiltInPrimitivePointIndicesEXT ||
builtin == BuiltInPrimitiveLineIndicesEXT || builtin == BuiltInPrimitiveTriangleIndicesEXT)
builtin == BuiltInCullDistance || builtin == BuiltInLayer || builtin == BuiltInPrimitiveId ||
builtin == BuiltInViewportIndex || builtin == BuiltInCullPrimitiveEXT ||
builtin == BuiltInPrimitiveShadingRateKHR || builtin == BuiltInPrimitivePointIndicesEXT ||
builtin == BuiltInPrimitiveLineIndicesEXT || builtin == BuiltInPrimitiveTriangleIndicesEXT)
{
return;
}
@ -1726,7 +1726,7 @@ void CompilerHLSL::emit_resources()
statement("");
}
const bool is_mesh_shader = (execution.model == ExecutionModelMeshEXT);
const bool is_mesh_shader = execution.model == ExecutionModelMeshEXT;
if (!output_variables.empty() || !active_output_builtins.empty())
{
sort(output_variables.begin(), output_variables.end(), variable_compare);
@ -1738,7 +1738,7 @@ void CompilerHLSL::emit_resources()
{
if (is_per_primitive_variable(*var.var))
continue;
if (var.block && is_mesh_shader && var.block_member_index!=0)
if (var.block && is_mesh_shader && var.block_member_index != 0)
continue;
if (var.block && !is_mesh_shader)
emit_interface_block_member_in_struct(*var.var, var.block_member_index, var.location, active_outputs);
@ -1759,12 +1759,10 @@ void CompilerHLSL::emit_resources()
{
if (!is_per_primitive_variable(*var.var))
continue;
if (var.block && is_mesh_shader && var.block_member_index!=0)
if (var.block && var.block_member_index != 0)
continue;
if (var.block && !is_mesh_shader)
emit_interface_block_member_in_struct(*var.var, var.block_member_index, var.location, active_outputs);
else
emit_interface_block_in_struct(*var.var, active_outputs);
emit_interface_block_in_struct(*var.var, active_outputs);
}
emit_builtin_primitive_outputs_in_struct();
end_scope_decl();
@ -1779,13 +1777,11 @@ void CompilerHLSL::emit_resources()
if (is_hidden_variable(var, true))
continue;
if (var.storage != StorageClassOutput)
if (var.storage != StorageClassOutput &&
var.storage != StorageClassTaskPayloadWorkgroupEXT)
{
if (!variable_is_lut(var))
{
if (var.storage == StorageClassTaskPayloadWorkgroupEXT)
continue;
add_resource_name(var.self);
const char *storage = nullptr;
@ -2382,14 +2378,12 @@ void CompilerHLSL::analyze_meshlet_writes()
}
}
void CompilerHLSL::analyze_meshlet_writes(uint32_t func_id, const uint32_t id_per_vertex, const uint32_t id_per_primitive,
std::unordered_set<uint32_t>& processed_func_ids)
void CompilerHLSL::analyze_meshlet_writes(uint32_t func_id, uint32_t id_per_vertex, uint32_t id_per_primitive,
std::unordered_set<uint32_t> &processed_func_ids)
{
// Avoid processing a function more than once
if (processed_func_ids.find(func_id) != processed_func_ids.end())
{
return;
}
processed_func_ids.insert(func_id);
auto &func = get<SPIRFunction>(func_id);
@ -2900,13 +2894,14 @@ void CompilerHLSL::emit_hlsl_entry_point()
statement("[outputtopology(\"line\")]");
else if (execution.flags.get(ExecutionModeOutputPoints))
SPIRV_CROSS_THROW("Topology mode \"points\" is not supported in DirectX");
auto& fn = get<SPIRFunction>(ir.default_entry_point);
for (auto& arg : fn.arguments)
auto &func = get<SPIRFunction>(ir.default_entry_point);
for (auto &arg : func.arguments)
{
auto &var = get<SPIRVariable>(arg.id);
auto &base_type = get<SPIRType>(var.basetype);
bool block = has_decoration(base_type.self, DecorationBlock);
if (var.storage==StorageClassTaskPayloadWorkgroupEXT)
if (var.storage == StorageClassTaskPayloadWorkgroupEXT)
{
arguments.push_back("in payload " + variable_decl(var));
}
@ -2916,12 +2911,12 @@ void CompilerHLSL::emit_hlsl_entry_point()
if (flags.get(DecorationPerPrimitiveEXT) || has_decoration(arg.id, DecorationPerPrimitiveEXT))
{
arguments.push_back("out primitives gl_MeshPerPrimitiveEXT gl_MeshPrimitivesEXT[" +
std::to_string(execution.output_primitives) + "]");
std::to_string(execution.output_primitives) + "]");
}
else
{
arguments.push_back("out vertices gl_MeshPerVertexEXT gl_MeshVerticesEXT[" +
std::to_string(execution.output_vertices) + "]");
std::to_string(execution.output_vertices) + "]");
}
}
else
@ -2929,12 +2924,12 @@ void CompilerHLSL::emit_hlsl_entry_point()
if (execution.flags.get(ExecutionModeOutputTrianglesEXT))
{
arguments.push_back("out indices uint3 gl_PrimitiveTriangleIndicesEXT[" +
std::to_string(execution.output_primitives) + "]");
std::to_string(execution.output_primitives) + "]");
}
else
{
arguments.push_back("out indices uint2 gl_PrimitiveLineIndicesEXT[" +
std::to_string(execution.output_primitives) + "]");
std::to_string(execution.output_primitives) + "]");
}
}
}
@ -3163,17 +3158,14 @@ void CompilerHLSL::emit_hlsl_entry_point()
execution.model == ExecutionModelGLCompute ||
execution.model == ExecutionModelMeshEXT)
{
// For mesh shaders, we receive special arguments that we must pass down as function arguments.
// HLSL does not support proper reference types for passing these IO blocks,
// but DXC post-inlining seems to magically fix it up anyways *shrug*.
SmallVector<string> arglist;
auto& fn = get<SPIRFunction>(ir.default_entry_point);
for (auto& arg : fn.arguments)
{
// Do not pass in separate images or samplers if we're remapping
// to combined image samplers.
if (skip_argument(arg.type))
continue;
arglist.push_back(to_expression(arg.id,false));
}
auto &func = get<SPIRFunction>(ir.default_entry_point);
// The arguments are marked out, avoid detecting reads and emitting inout.
for (auto &arg : func.arguments)
arglist.push_back(to_expression(arg.id, false));
statement(get_inner_entry_point_name(), "(", merge(arglist), ");");
}
else
@ -6509,7 +6501,7 @@ string CompilerHLSL::compile()
backend.can_return_array = false;
backend.nonuniform_qualifier = "NonUniformResourceIndex";
backend.support_case_fallthrough = false;
backend.force_merged_mesh_block = (get_execution_model() == ExecutionModelMeshEXT);
backend.force_merged_mesh_block = get_execution_model() == ExecutionModelMeshEXT;
// SM 4.1 does not support precise for some reason.
backend.support_precise_qualifier = hlsl_options.shader_model >= 50 || hlsl_options.shader_model == 40;

View File

@ -356,8 +356,8 @@ private:
};
void analyze_meshlet_writes();
void analyze_meshlet_writes(uint32_t func_id, const uint32_t id_per_vertex, const uint32_t id_per_primitive,
std::unordered_set<uint32_t> &processed_func_ids);
void analyze_meshlet_writes(uint32_t func_id, uint32_t id_per_vertex, uint32_t id_per_primitive,
std::unordered_set<uint32_t> &processed_func_ids);
BitcastType get_bitcast_type(uint32_t result_type, uint32_t op0);