HLSL: Fix-up some style issues from review.
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@ -3161,16 +3161,14 @@ void CompilerGLSL::fixup_implicit_builtin_block_names(ExecutionModel model)
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if (model == ExecutionModelMeshEXT && var.storage == StorageClassOutput && !block)
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if (model == ExecutionModelMeshEXT && var.storage == StorageClassOutput && !block)
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{
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{
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auto *m = ir.find_meta(var.self);
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auto *m = ir.find_meta(var.self);
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if (m != nullptr && m->decoration.builtin_type == BuiltInPrimitivePointIndicesEXT)
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if (m && m->decoration.builtin)
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{
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{
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auto builtin_type = m->decoration.builtin_type;
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if (builtin_type == BuiltInPrimitivePointIndicesEXT)
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set_name(var.self, "gl_PrimitivePointIndicesEXT");
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set_name(var.self, "gl_PrimitivePointIndicesEXT");
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}
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else if (builtin_type == BuiltInPrimitiveLineIndicesEXT)
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else if (m != nullptr && m->decoration.builtin_type == BuiltInPrimitiveLineIndicesEXT)
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{
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set_name(var.self, "gl_PrimitiveLineIndicesEXT");
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set_name(var.self, "gl_PrimitiveLineIndicesEXT");
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}
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else if (builtin_type == BuiltInPrimitiveTriangleIndicesEXT)
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else if (m != nullptr && m->decoration.builtin_type == BuiltInPrimitiveTriangleIndicesEXT)
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{
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set_name(var.self, "gl_PrimitiveTriangleIndicesEXT");
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set_name(var.self, "gl_PrimitiveTriangleIndicesEXT");
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}
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}
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}
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}
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@ -9347,18 +9345,14 @@ string CompilerGLSL::access_chain_internal(uint32_t base, const uint32_t *indice
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break;
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break;
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}
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}
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}
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}
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else if (backend.force_merged_mesh_block && i == 0 && var && !is_builtin_variable(*var) &&
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else if (backend.force_merged_mesh_block && i == 0 && var &&
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var->storage == StorageClassOutput)
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!is_builtin_variable(*var) && var->storage == StorageClassOutput)
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{
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if(is_per_primitive_variable(*var))
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{
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{
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if (is_per_primitive_variable(*var))
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expr = join("gl_MeshPrimitivesEXT[", to_expression(index, register_expression_read), "].", expr);
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expr = join("gl_MeshPrimitivesEXT[", to_expression(index, register_expression_read), "].", expr);
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}
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else
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else
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{
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expr = join("gl_MeshVerticesEXT[", to_expression(index, register_expression_read), "].", expr);
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expr = join("gl_MeshVerticesEXT[", to_expression(index, register_expression_read), "].", expr);
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}
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}
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}
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else if (options.flatten_multidimensional_arrays && dimension_flatten)
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else if (options.flatten_multidimensional_arrays && dimension_flatten)
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{
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{
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// If we are flattening multidimensional arrays, do manual stride computation.
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// If we are flattening multidimensional arrays, do manual stride computation.
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@ -17419,11 +17413,10 @@ bool CompilerGLSL::is_per_primitive_variable(const SPIRVariable &var) const
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auto &type = get<SPIRType>(var.basetype);
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auto &type = get<SPIRType>(var.basetype);
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if (!has_decoration(type.self, DecorationBlock))
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if (!has_decoration(type.self, DecorationBlock))
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return false;
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return false;
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for (uint32_t i = 0; i < type.member_types.size(); i++)
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{
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for (uint32_t i = 0, n = uint32_t(type.member_types.size()); i < n; i++)
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if (!has_member_decoration(type.self, i, DecorationPerPrimitiveEXT))
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if (!has_member_decoration(type.self, i, DecorationPerPrimitiveEXT))
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return false;
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return false;
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}
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return true;
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return true;
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}
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}
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@ -606,7 +606,7 @@ void CompilerHLSL::emit_builtin_outputs_in_struct()
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// HLSL is a bit weird here, use SV_ClipDistance0, SV_ClipDistance1 and so on with vectors.
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// HLSL is a bit weird here, use SV_ClipDistance0, SV_ClipDistance1 and so on with vectors.
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if (execution.model == ExecutionModelMeshEXT)
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if (execution.model == ExecutionModelMeshEXT)
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{
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{
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const uint32_t clip = (clip_distance_count + 3) / 4;
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uint32_t clip = (clip_distance_count + 3) / 4;
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statement("float4 gl_ClipDistance", "[", clip,"] : SV_ClipDistance;");
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statement("float4 gl_ClipDistance", "[", clip,"] : SV_ClipDistance;");
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}
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}
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else
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else
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@ -630,7 +630,7 @@ void CompilerHLSL::emit_builtin_outputs_in_struct()
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// HLSL is a bit weird here, use SV_CullDistance0, SV_CullDistance1 and so on with vectors.
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// HLSL is a bit weird here, use SV_CullDistance0, SV_CullDistance1 and so on with vectors.
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if (execution.model == ExecutionModelMeshEXT)
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if (execution.model == ExecutionModelMeshEXT)
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{
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{
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const uint32_t cull = (cull_distance_count + 3) / 4;
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uint32_t cull = (cull_distance_count + 3) / 4;
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statement("float4 gl_CullDistance", "[", cull,"] : SV_CullDistance;");
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statement("float4 gl_CullDistance", "[", cull,"] : SV_CullDistance;");
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}
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}
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else
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else
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@ -684,7 +684,7 @@ void CompilerHLSL::emit_builtin_outputs_in_struct()
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void CompilerHLSL::emit_builtin_primitive_outputs_in_struct()
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void CompilerHLSL::emit_builtin_primitive_outputs_in_struct()
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{
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{
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active_output_builtins.for_each_bit([&](uint32_t i){
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active_output_builtins.for_each_bit([&](uint32_t i) {
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const char *type = nullptr;
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const char *type = nullptr;
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const char *semantic = nullptr;
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const char *semantic = nullptr;
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auto builtin = static_cast<BuiltIn>(i);
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auto builtin = static_cast<BuiltIn>(i);
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@ -1726,7 +1726,7 @@ void CompilerHLSL::emit_resources()
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statement("");
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statement("");
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}
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}
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const bool is_mesh_shader = (execution.model == ExecutionModelMeshEXT);
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const bool is_mesh_shader = execution.model == ExecutionModelMeshEXT;
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if (!output_variables.empty() || !active_output_builtins.empty())
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if (!output_variables.empty() || !active_output_builtins.empty())
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{
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{
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sort(output_variables.begin(), output_variables.end(), variable_compare);
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sort(output_variables.begin(), output_variables.end(), variable_compare);
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@ -1738,7 +1738,7 @@ void CompilerHLSL::emit_resources()
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{
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{
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if (is_per_primitive_variable(*var.var))
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if (is_per_primitive_variable(*var.var))
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continue;
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continue;
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if (var.block && is_mesh_shader && var.block_member_index!=0)
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if (var.block && is_mesh_shader && var.block_member_index != 0)
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continue;
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continue;
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if (var.block && !is_mesh_shader)
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if (var.block && !is_mesh_shader)
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emit_interface_block_member_in_struct(*var.var, var.block_member_index, var.location, active_outputs);
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emit_interface_block_member_in_struct(*var.var, var.block_member_index, var.location, active_outputs);
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@ -1759,11 +1759,9 @@ void CompilerHLSL::emit_resources()
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{
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{
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if (!is_per_primitive_variable(*var.var))
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if (!is_per_primitive_variable(*var.var))
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continue;
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continue;
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if (var.block && is_mesh_shader && var.block_member_index!=0)
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if (var.block && var.block_member_index != 0)
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continue;
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continue;
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if (var.block && !is_mesh_shader)
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emit_interface_block_member_in_struct(*var.var, var.block_member_index, var.location, active_outputs);
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else
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emit_interface_block_in_struct(*var.var, active_outputs);
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emit_interface_block_in_struct(*var.var, active_outputs);
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}
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}
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emit_builtin_primitive_outputs_in_struct();
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emit_builtin_primitive_outputs_in_struct();
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@ -1779,13 +1777,11 @@ void CompilerHLSL::emit_resources()
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if (is_hidden_variable(var, true))
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if (is_hidden_variable(var, true))
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continue;
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continue;
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if (var.storage != StorageClassOutput)
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if (var.storage != StorageClassOutput &&
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var.storage != StorageClassTaskPayloadWorkgroupEXT)
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{
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{
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if (!variable_is_lut(var))
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if (!variable_is_lut(var))
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{
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{
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if (var.storage == StorageClassTaskPayloadWorkgroupEXT)
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continue;
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add_resource_name(var.self);
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add_resource_name(var.self);
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const char *storage = nullptr;
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const char *storage = nullptr;
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@ -2382,14 +2378,12 @@ void CompilerHLSL::analyze_meshlet_writes()
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}
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}
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}
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}
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void CompilerHLSL::analyze_meshlet_writes(uint32_t func_id, const uint32_t id_per_vertex, const uint32_t id_per_primitive,
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void CompilerHLSL::analyze_meshlet_writes(uint32_t func_id, uint32_t id_per_vertex, uint32_t id_per_primitive,
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std::unordered_set<uint32_t>& processed_func_ids)
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std::unordered_set<uint32_t> &processed_func_ids)
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{
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{
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// Avoid processing a function more than once
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// Avoid processing a function more than once
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if (processed_func_ids.find(func_id) != processed_func_ids.end())
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if (processed_func_ids.find(func_id) != processed_func_ids.end())
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{
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return;
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return;
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}
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processed_func_ids.insert(func_id);
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processed_func_ids.insert(func_id);
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auto &func = get<SPIRFunction>(func_id);
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auto &func = get<SPIRFunction>(func_id);
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@ -2900,13 +2894,14 @@ void CompilerHLSL::emit_hlsl_entry_point()
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statement("[outputtopology(\"line\")]");
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statement("[outputtopology(\"line\")]");
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else if (execution.flags.get(ExecutionModeOutputPoints))
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else if (execution.flags.get(ExecutionModeOutputPoints))
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SPIRV_CROSS_THROW("Topology mode \"points\" is not supported in DirectX");
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SPIRV_CROSS_THROW("Topology mode \"points\" is not supported in DirectX");
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auto& fn = get<SPIRFunction>(ir.default_entry_point);
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for (auto& arg : fn.arguments)
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auto &func = get<SPIRFunction>(ir.default_entry_point);
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for (auto &arg : func.arguments)
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{
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{
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auto &var = get<SPIRVariable>(arg.id);
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auto &var = get<SPIRVariable>(arg.id);
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auto &base_type = get<SPIRType>(var.basetype);
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auto &base_type = get<SPIRType>(var.basetype);
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bool block = has_decoration(base_type.self, DecorationBlock);
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bool block = has_decoration(base_type.self, DecorationBlock);
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if (var.storage==StorageClassTaskPayloadWorkgroupEXT)
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if (var.storage == StorageClassTaskPayloadWorkgroupEXT)
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{
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{
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arguments.push_back("in payload " + variable_decl(var));
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arguments.push_back("in payload " + variable_decl(var));
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}
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}
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@ -3163,17 +3158,14 @@ void CompilerHLSL::emit_hlsl_entry_point()
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execution.model == ExecutionModelGLCompute ||
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execution.model == ExecutionModelGLCompute ||
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execution.model == ExecutionModelMeshEXT)
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execution.model == ExecutionModelMeshEXT)
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{
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{
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// For mesh shaders, we receive special arguments that we must pass down as function arguments.
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// HLSL does not support proper reference types for passing these IO blocks,
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// but DXC post-inlining seems to magically fix it up anyways *shrug*.
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SmallVector<string> arglist;
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SmallVector<string> arglist;
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auto& fn = get<SPIRFunction>(ir.default_entry_point);
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auto &func = get<SPIRFunction>(ir.default_entry_point);
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for (auto& arg : fn.arguments)
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// The arguments are marked out, avoid detecting reads and emitting inout.
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{
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for (auto &arg : func.arguments)
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// Do not pass in separate images or samplers if we're remapping
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arglist.push_back(to_expression(arg.id, false));
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// to combined image samplers.
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if (skip_argument(arg.type))
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continue;
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arglist.push_back(to_expression(arg.id,false));
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}
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statement(get_inner_entry_point_name(), "(", merge(arglist), ");");
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statement(get_inner_entry_point_name(), "(", merge(arglist), ");");
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}
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}
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else
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else
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@ -6509,7 +6501,7 @@ string CompilerHLSL::compile()
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backend.can_return_array = false;
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backend.can_return_array = false;
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backend.nonuniform_qualifier = "NonUniformResourceIndex";
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backend.nonuniform_qualifier = "NonUniformResourceIndex";
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backend.support_case_fallthrough = false;
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backend.support_case_fallthrough = false;
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backend.force_merged_mesh_block = (get_execution_model() == ExecutionModelMeshEXT);
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backend.force_merged_mesh_block = get_execution_model() == ExecutionModelMeshEXT;
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// SM 4.1 does not support precise for some reason.
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// SM 4.1 does not support precise for some reason.
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backend.support_precise_qualifier = hlsl_options.shader_model >= 50 || hlsl_options.shader_model == 40;
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backend.support_precise_qualifier = hlsl_options.shader_model >= 50 || hlsl_options.shader_model == 40;
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@ -356,7 +356,7 @@ private:
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};
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};
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void analyze_meshlet_writes();
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void analyze_meshlet_writes();
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void analyze_meshlet_writes(uint32_t func_id, const uint32_t id_per_vertex, const uint32_t id_per_primitive,
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void analyze_meshlet_writes(uint32_t func_id, uint32_t id_per_vertex, uint32_t id_per_primitive,
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std::unordered_set<uint32_t> &processed_func_ids);
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std::unordered_set<uint32_t> &processed_func_ids);
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BitcastType get_bitcast_type(uint32_t result_type, uint32_t op0);
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BitcastType get_bitcast_type(uint32_t result_type, uint32_t op0);
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