Merge pull request #1264 from KhronosGroup/msl-argument-buffer-persist

MSL: Add support for force-activating IAB resources.
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Hans-Kristian Arntzen 2020-01-16 14:44:23 +01:00 committed by GitHub
commit af787a8a79
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9 changed files with 85 additions and 2 deletions

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@ -312,7 +312,7 @@ if (SPIRV_CROSS_STATIC)
endif()
set(spirv-cross-abi-major 0)
set(spirv-cross-abi-minor 22)
set(spirv-cross-abi-minor 23)
set(spirv-cross-abi-patch 0)
if (SPIRV_CROSS_SHARED)

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@ -521,6 +521,7 @@ struct CLIArguments
bool msl_view_index_from_device_index = false;
bool msl_dispatch_base = false;
bool msl_decoration_binding = false;
bool msl_force_active_argument_buffer_resources = false;
bool glsl_emit_push_constant_as_ubo = false;
bool glsl_emit_ubo_as_plain_uniforms = false;
bool vulkan_glsl_disable_ext_samplerless_texture_functions = false;
@ -612,6 +613,7 @@ static void print_help()
"\t[--msl-dispatch-base]\n"
"\t[--msl-dynamic-buffer <set index> <binding>]\n"
"\t[--msl-decoration-binding]\n"
"\t[--msl-force-active-argument-buffer-resources]\n"
"\t[--hlsl]\n"
"\t[--reflect]\n"
"\t[--shader-model]\n"
@ -801,6 +803,7 @@ static string compile_iteration(const CLIArguments &args, std::vector<uint32_t>
msl_opts.view_index_from_device_index = args.msl_view_index_from_device_index;
msl_opts.dispatch_base = args.msl_dispatch_base;
msl_opts.enable_decoration_binding = args.msl_decoration_binding;
msl_opts.force_active_argument_buffer_resources = args.msl_force_active_argument_buffer_resources;
msl_comp->set_msl_options(msl_opts);
for (auto &v : args.msl_discrete_descriptor_sets)
msl_comp->add_discrete_descriptor_set(v);
@ -1148,6 +1151,9 @@ static int main_inner(int argc, char *argv[])
args.msl_dynamic_buffers.push_back(make_pair(desc_set, binding));
});
cbs.add("--msl-decoration-binding", [&args](CLIParser &) { args.msl_decoration_binding = true; });
cbs.add("--msl-force-active-argument-buffer-resources", [&args](CLIParser &) {
args.msl_force_active_argument_buffer_resources = true;
});
cbs.add("--extension", [&args](CLIParser &parser) { args.extensions.push_back(parser.next_string()); });
cbs.add("--rename-entry-point", [&args](CLIParser &parser) {
auto old_name = parser.next_string();

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@ -0,0 +1,31 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct spvDescriptorSetBuffer0
{
texture2d<float> uTexture2 [[id(0)]];
sampler uTexture2Smplr [[id(1)]];
texture2d<float> uTexture1 [[id(2)]];
sampler uTexture1Smplr [[id(3)]];
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
float2 vUV [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], texture2d<float> uTextureDiscrete2 [[texture(0)]], sampler uTextureDiscrete2Smplr [[sampler(0)]])
{
main0_out out = {};
out.FragColor = spvDescriptorSet0.uTexture2.sample(spvDescriptorSet0.uTexture2Smplr, in.vUV);
out.FragColor += uTextureDiscrete2.sample(uTextureDiscrete2Smplr, in.vUV);
return out;
}

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@ -0,0 +1,15 @@
#version 450
layout(location = 0) in vec2 vUV;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 0) uniform sampler2D uTexture1;
layout(set = 0, binding = 1) uniform sampler2D uTexture2;
layout(set = 2, binding = 0) uniform sampler2D uTextureDiscrete1;
layout(set = 2, binding = 1) uniform sampler2D uTextureDiscrete2;
void main()
{
FragColor = texture(uTexture2, vUV);
FragColor += texture(uTextureDiscrete2, vUV);
}

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@ -593,6 +593,10 @@ spvc_result spvc_compiler_options_set_uint(spvc_compiler_options options, spvc_c
case SPVC_COMPILER_OPTION_MSL_ENABLE_DECORATION_BINDING:
options->msl.enable_decoration_binding = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_FORCE_ACTIVE_ARGUMENT_BUFFER_RESOURCES:
options->msl.force_active_argument_buffer_resources = value != 0;
break;
#endif
default:

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@ -33,7 +33,7 @@ extern "C" {
/* Bumped if ABI or API breaks backwards compatibility. */
#define SPVC_C_API_VERSION_MAJOR 0
/* Bumped if APIs or enumerations are added in a backwards compatible way. */
#define SPVC_C_API_VERSION_MINOR 22
#define SPVC_C_API_VERSION_MINOR 23
/* Bumped if internal implementation details change. */
#define SPVC_C_API_VERSION_PATCH 0
@ -571,6 +571,7 @@ typedef enum spvc_compiler_option
SPVC_COMPILER_OPTION_MSL_INVARIANT_FP_MATH = 47 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_EMULATE_CUBEMAP_ARRAY = 48 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_ENABLE_DECORATION_BINDING = 49 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_MSL_FORCE_ACTIVE_ARGUMENT_BUFFER_RESOURCES = 50 | SPVC_COMPILER_OPTION_MSL_BIT,
SPVC_COMPILER_OPTION_INT_MAX = 0x7fffffff
} spvc_compiler_option;

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@ -1003,6 +1003,9 @@ string CompilerMSL::compile()
fixup_image_load_store_access();
set_enabled_interface_variables(get_active_interface_variables());
if (msl_options.force_active_argument_buffer_resources)
activate_argument_buffer_resources();
if (swizzle_buffer_id)
active_interface_variables.insert(swizzle_buffer_id);
if (buffer_size_buffer_id)
@ -12691,3 +12694,17 @@ void CompilerMSL::analyze_argument_buffers()
}
}
}
void CompilerMSL::activate_argument_buffer_resources()
{
// For ABI compatibility, force-enable all resources which are part of argument buffers.
ir.for_each_typed_id<SPIRVariable>([&](uint32_t self, const SPIRVariable &) {
if (!has_decoration(self, DecorationDescriptorSet))
return;
uint32_t desc_set = get_decoration(self, DecorationDescriptorSet);
if (descriptor_set_is_argument_buffer(desc_set))
active_interface_variables.insert(self);
});
}

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@ -307,6 +307,11 @@ public:
// Requires MSL 2.1, use the native support for texel buffers.
bool texture_buffer_native = false;
// Forces all resources which are part of an argument buffer to be considered active.
// This ensures ABI compatibility between shaders where some resources might be unused,
// and would otherwise declare a different IAB.
bool force_active_argument_buffer_resources = false;
bool is_ios()
{
return platform == iOS;
@ -863,6 +868,8 @@ protected:
void add_spv_func_and_recompile(SPVFuncImpl spv_func);
void activate_argument_buffer_resources();
// OpcodeHandler that handles several MSL preprocessing operations.
struct OpCodePreprocessor : OpcodeHandler
{

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@ -226,6 +226,8 @@ def cross_compile_msl(shader, spirv, opt, iterations, paths):
msl_args.append('2')
msl_args.append('--msl-discrete-descriptor-set')
msl_args.append('3')
if '.force-active.' in shader:
msl_args.append('--msl-force-active-argument-buffer-resources')
if '.line.' in shader:
msl_args.append('--emit-line-directives')
if '.multiview.' in shader: