Analyze parameter preservation for functions.
This is kinda tricky, because if we only conditionally write to a function parameter variable it is implicitly preserved in SPIR-V, so we must force an in qualifier on the parameter to get the same behavior in GLSL.
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74
reference/shaders/comp/cfg-preserve-parameter.comp
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74
reference/shaders/comp/cfg-preserve-parameter.comp
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@ -0,0 +1,74 @@
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#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void out_test_0(int cond, out int i)
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{
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if (cond == 0)
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{
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i = 40;
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}
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else
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{
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i = 60;
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}
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}
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void out_test_1(int cond, out int i)
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{
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switch (cond)
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{
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case 40:
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{
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i = 40;
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break;
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}
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default:
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{
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i = 70;
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break;
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}
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}
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}
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void inout_test_0(int cond, inout int i)
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{
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if (cond == 0)
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{
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i = 40;
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}
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}
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void inout_test_1(int cond, inout int i)
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{
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switch (cond)
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{
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case 40:
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{
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i = 40;
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break;
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}
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}
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}
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void main()
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{
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int cond = 40;
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int i = 50;
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int param = cond;
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int param_1 = i;
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out_test_0(param, param_1);
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i = param_1;
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int param_2 = cond;
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int param_3 = i;
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out_test_1(param_2, param_3);
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i = param_3;
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int param_4 = cond;
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int param_5 = i;
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inout_test_0(param_4, param_5);
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i = param_5;
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int param_6 = cond;
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int param_7 = i;
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inout_test_1(param_6, param_7);
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i = param_7;
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}
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54
shaders/comp/cfg-preserve-parameter.comp
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54
shaders/comp/cfg-preserve-parameter.comp
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@ -0,0 +1,54 @@
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#version 310 es
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// We write in all paths (and no reads), so should just be out.
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void out_test_0(int cond, inout int i)
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{
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if (cond == 0)
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i = 40;
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else
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i = 60;
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}
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// We write in all paths (and no reads), so should just be out.
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void out_test_1(int cond, inout int i)
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{
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switch (cond)
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{
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case 40:
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i = 40;
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break;
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default:
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i = 70;
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break;
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}
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}
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// We don't write in all paths, so should be inout.
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void inout_test_0(int cond, inout int i)
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{
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if (cond == 0)
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i = 40;
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}
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void inout_test_1(int cond, inout int i)
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{
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switch (cond)
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{
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case 40:
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i = 40;
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break;
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}
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}
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void main()
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{
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int cond = 40;
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int i = 50;
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out_test_0(cond, i);
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out_test_1(cond, i);
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inout_test_0(cond, i);
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inout_test_1(cond, i);
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}
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@ -15,6 +15,7 @@
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*/
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#include "spirv_cfg.hpp"
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#include "spirv_cross.hpp"
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#include <algorithm>
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#include <assert.h>
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@ -17,11 +17,12 @@
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#ifndef SPIRV_CROSS_CFG_HPP
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#define SPIRV_CROSS_CFG_HPP
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#include "spirv_cross.hpp"
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#include <assert.h>
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#include "spirv_common.hpp"
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namespace spirv_cross
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{
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class Compiler;
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class CFG
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{
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public:
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@ -22,6 +22,9 @@
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#include <functional>
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#include <locale>
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#include <sstream>
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#include <vector>
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#include <unordered_set>
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#include "spirv.hpp"
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namespace spirv_cross
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{
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@ -2802,6 +2802,72 @@ const SPIRConstant &Compiler::get_constant(uint32_t id) const
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return get<SPIRConstant>(id);
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}
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static bool exists_unaccessed_path_to_return(const CFG &cfg, uint32_t block,
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const unordered_set<uint32_t> &blocks)
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{
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// This block accesses the variable.
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if (blocks.find(block) != end(blocks))
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return false;
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// We are at the end of the CFG.
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if (cfg.get_succeeding_edges(block).empty())
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return true;
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// If any of our successors have a path to the end, there exists a path from block.
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for (auto &succ : cfg.get_succeeding_edges(block))
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if (exists_unaccessed_path_to_return(cfg, succ, blocks))
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return true;
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return false;
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}
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void Compiler::analyze_parameter_preservation(SPIRFunction &entry, const CFG &cfg,
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const unordered_map<uint32_t, unordered_set<uint32_t>> &variable_to_blocks)
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{
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for (auto &arg : entry.arguments)
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{
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// Non-pointers are always inputs.
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auto &type = get<SPIRType>(arg.type);
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if (!type.pointer)
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continue;
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// Opaque argument types are always in
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bool potential_preserve;
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switch (type.basetype)
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{
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case SPIRType::Sampler:
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case SPIRType::Image:
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case SPIRType::SampledImage:
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case SPIRType::AtomicCounter:
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potential_preserve = false;
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break;
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default:
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potential_preserve = true;
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break;
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}
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if (!potential_preserve)
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continue;
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auto itr = variable_to_blocks.find(arg.id);
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if (itr == end(variable_to_blocks))
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{
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// Variable is never accessed.
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continue;
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}
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// If there is a path through the CFG where no block writes to the variable, the variable will be in an undefined state
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// when the function returns. We therefore need to implicitly preserve the variable in case there are writers in the function.
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// Major case here is if a function is
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// void foo(int &var) { if (cond) var = 10; }
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// Using read/write counts, we will think it's just an out variable, but it really needs to be inout,
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// because if we don't write anything whatever we put into the function must return back to the caller.
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if (exists_unaccessed_path_to_return(cfg, entry.entry_block, itr->second))
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arg.read_count++;
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}
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}
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void Compiler::analyze_variable_scope(SPIRFunction &entry)
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{
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struct AccessHandler : OpcodeHandler
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@ -2971,6 +3037,9 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry)
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// Compute the control flow graph for this function.
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CFG cfg(*this, entry);
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// Analyze if there are parameters which need to be implicitly preserved with an "in" qualifier.
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analyze_parameter_preservation(entry, cfg, handler.accessed_variables_to_block);
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unordered_map<uint32_t, uint32_t> potential_loop_variables;
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// For each variable which is statically accessed.
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#include <vector>
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#include "spirv_common.hpp"
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#include "spirv_cfg.hpp"
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namespace spirv_cross
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{
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@ -614,6 +615,8 @@ protected:
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uint64_t active_output_builtins = 0;
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// Traverses all reachable opcodes and sets active_builtins to a bitmask of all builtin variables which are accessed in the shader.
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void update_active_builtins();
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void analyze_parameter_preservation(SPIRFunction &entry, const CFG &cfg, const std::unordered_map<uint32_t, std::unordered_set<uint32_t>> &variable_to_blocks);
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};
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}
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