MSL: Support VK_KHR_push_descriptor.
If we have argument buffers, we also need to support using plain descriptor sets for certain cases where API wants it.
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a5f072d2ab
commit
b3380ec9dd
6
main.cpp
6
main.cpp
@ -496,6 +496,7 @@ struct CLIArguments
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bool msl_pad_fragment_output = false;
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bool msl_domain_lower_left = false;
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bool msl_argument_buffers = false;
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vector<uint32_t> msl_push_descriptor_sets;
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vector<PLSArg> pls_in;
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vector<PLSArg> pls_out;
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vector<Remap> remaps;
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@ -554,6 +555,7 @@ static void print_help()
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"\t[--msl-pad-fragment-output]\n"
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"\t[--msl-domain-lower-left]\n"
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"\t[--msl-argument-buffers]\n"
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"\t[--msl-push-descriptor-set <index>]\n"
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"\t[--hlsl]\n"
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"\t[--reflect]\n"
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"\t[--shader-model]\n"
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@ -726,6 +728,8 @@ static int main_inner(int argc, char *argv[])
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cbs.add("--msl-pad-fragment-output", [&args](CLIParser &) { args.msl_pad_fragment_output = true; });
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cbs.add("--msl-domain-lower-left", [&args](CLIParser &) { args.msl_domain_lower_left = true; });
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cbs.add("--msl-argument-buffers", [&args](CLIParser &) { args.msl_argument_buffers = true; });
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cbs.add("--msl-push-descriptor-set",
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[&args](CLIParser &parser) { args.msl_push_descriptor_sets.push_back(parser.next_uint()); });
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cbs.add("--extension", [&args](CLIParser &parser) { args.extensions.push_back(parser.next_string()); });
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cbs.add("--rename-entry-point", [&args](CLIParser &parser) {
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auto old_name = parser.next_string();
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@ -860,6 +864,8 @@ static int main_inner(int argc, char *argv[])
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msl_opts.tess_domain_origin_lower_left = args.msl_domain_lower_left;
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msl_opts.argument_buffers = args.msl_argument_buffers;
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msl_comp->set_msl_options(msl_opts);
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for (auto &v : args.msl_push_descriptor_sets)
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msl_comp->add_push_descriptor_set(v);
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}
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else if (args.hlsl)
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compiler.reset(new CompilerHLSL(move(spirv_parser.get_parsed_ir())));
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@ -0,0 +1,40 @@
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct SSBO3
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{
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float4 v;
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};
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struct SSBO0
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{
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float4 v;
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};
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struct SSBO1
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{
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float4 v;
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};
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struct SSBO2
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{
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float4 v;
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};
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struct spvDescriptorSetBuffer0
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{
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const device SSBO0* ssbo0 [[id(0)]];
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};
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struct spvDescriptorSetBuffer1
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{
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const device SSBO1* ssbo1 [[id(0)]];
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};
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kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], const device SSBO2& ssbo2 [[buffer(5)]], device SSBO3& ssbo3 [[buffer(6)]])
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{
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ssbo3.v = ((*spvDescriptorSet0.ssbo0).v + (*spvDescriptorSet1.ssbo1).v) + ssbo2.v;
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}
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@ -0,0 +1,40 @@
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct SSBO3
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{
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float4 v;
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};
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struct SSBO0
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{
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float4 v;
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};
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struct SSBO1
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{
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float4 v;
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};
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struct SSBO2
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{
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float4 v;
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};
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struct spvDescriptorSetBuffer0
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{
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const device SSBO0* ssbo0 [[id(0)]];
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};
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struct spvDescriptorSetBuffer1
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{
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const device SSBO1* ssbo1 [[id(0)]];
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};
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kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], const device SSBO2& ssbo2 [[buffer(5)]], device SSBO3& ssbo3 [[buffer(6)]])
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{
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ssbo3.v = ((*spvDescriptorSet0.ssbo0).v + (*spvDescriptorSet1.ssbo1).v) + ssbo2.v;
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}
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@ -0,0 +1,27 @@
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#version 450
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layout(local_size_x = 1) in;
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layout(set = 0, binding = 0) readonly buffer SSBO0
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{
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vec4 v;
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} ssbo0;
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layout(set = 1, binding = 0) readonly buffer SSBO1
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{
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vec4 v;
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} ssbo1;
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layout(set = 2, binding = 5) readonly buffer SSBO2
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{
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vec4 v;
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} ssbo2;
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layout(set = 3, binding = 6) writeonly buffer SSBO3
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{
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vec4 v;
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} ssbo3;
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void main()
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{
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ssbo3.v = ssbo0.v + ssbo1.v + ssbo2.v;
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}
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@ -703,6 +703,19 @@ spvc_result spvc_compiler_msl_add_resource_binding(spvc_compiler compiler,
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return SPVC_SUCCESS;
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}
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spvc_result spvc_compiler_msl_add_push_descriptor_set(spvc_compiler compiler, unsigned desc_set)
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{
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if (compiler->backend != SPVC_BACKEND_MSL)
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{
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compiler->context->report_error("MSL function used on a non-MSL backend.");
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return SPVC_ERROR_INVALID_ARGUMENT;
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}
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auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
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msl.add_push_descriptor_set(desc_set);
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return SPVC_SUCCESS;
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}
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spvc_bool spvc_compiler_msl_is_vertex_attribute_used(spvc_compiler compiler, unsigned location)
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{
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if (compiler->backend != SPVC_BACKEND_MSL)
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@ -505,6 +505,7 @@ SPVC_PUBLIC_API spvc_result spvc_compiler_msl_add_vertex_attribute(spvc_compiler
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const spvc_msl_vertex_attribute *attrs);
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SPVC_PUBLIC_API spvc_result spvc_compiler_msl_add_resource_binding(spvc_compiler compiler,
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const spvc_msl_resource_binding *binding);
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SPVC_PUBLIC_API spvc_result spvc_compiler_msl_add_push_descriptor_set(spvc_compiler compiler, unsigned desc_set);
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SPVC_PUBLIC_API spvc_bool spvc_compiler_msl_is_vertex_attribute_used(spvc_compiler compiler, unsigned location);
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SPVC_PUBLIC_API spvc_bool spvc_compiler_msl_is_resource_used(spvc_compiler compiler,
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SpvExecutionModel model,
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@ -62,6 +62,12 @@ void CompilerMSL::add_msl_resource_binding(const MSLResourceBinding &binding)
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resource_bindings.push_back({ binding, false });
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}
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void CompilerMSL::add_push_descriptor_set(uint32_t desc_set)
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{
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if (desc_set < kMaxArgumentBuffers)
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argument_buffer_push |= 1u << desc_set;
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}
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bool CompilerMSL::is_msl_vertex_attribute_used(uint32_t location)
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{
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return vtx_attrs_in_use.count(location) != 0;
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@ -5617,25 +5623,7 @@ string CompilerMSL::entry_point_args_argument_buffer(bool append_comma)
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next_metal_resource_index_buffer = i + 1;
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}
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// Declare the push constant block separately, it does not belong in an indirect argument buffer.
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uint32_t push_constant_id = 0;
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ir.for_each_typed_id<SPIRVariable>([&](uint32_t self, SPIRVariable &var) {
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if (var.storage == StorageClassPushConstant && !is_hidden_variable(var))
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push_constant_id = self;
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});
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if (push_constant_id)
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{
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add_resource_name(push_constant_id);
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auto &var = get<SPIRVariable>(push_constant_id);
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auto &type = get_variable_data_type(var);
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uint32_t resource_index = get_metal_resource_index(var, type.basetype);
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if (!ep_args.empty())
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ep_args += ", ";
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ep_args += get_argument_address_space(var) + " " + type_to_glsl(type) + "& " + to_name(push_constant_id);
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ep_args += " [[buffer(" + convert_to_string(resource_index) + ")]]";
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}
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entry_point_args_push_descriptors(ep_args);
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entry_point_args_builtin(ep_args);
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if (!ep_args.empty() && append_comma)
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@ -5644,12 +5632,8 @@ string CompilerMSL::entry_point_args_argument_buffer(bool append_comma)
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return ep_args;
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}
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// Returns a string containing a comma-delimited list of args for the entry point function
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// This is the "classic" method of MSL 1 when we don't have argument buffer support.
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string CompilerMSL::entry_point_args_classic(bool append_comma)
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void CompilerMSL::entry_point_args_push_descriptors(string &ep_args)
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{
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string ep_args = entry_point_arg_stage_in();
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// Output resources, sorted by resource index & type
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// We need to sort to work around a bug on macOS 10.13 with NVidia drivers where switching between shaders
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// with different order of buffers can result in issues with buffer assignments inside the driver.
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@ -5671,6 +5655,13 @@ string CompilerMSL::entry_point_args_classic(bool append_comma)
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auto &type = get_variable_data_type(var);
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uint32_t var_id = var.self;
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if (var.storage != StorageClassPushConstant)
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{
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uint32_t desc_set = get_decoration(var_id, DecorationDescriptorSet);
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if (descriptor_set_is_argument_buffer(desc_set))
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return;
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}
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if (type.basetype == SPIRType::SampledImage)
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{
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add_resource_name(var_id);
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@ -5693,7 +5684,7 @@ string CompilerMSL::entry_point_args_classic(bool append_comma)
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}
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});
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std::sort(resources.begin(), resources.end(), [](const Resource &lhs, const Resource &rhs) {
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sort(resources.begin(), resources.end(), [](const Resource &lhs, const Resource &rhs) {
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return tie(lhs.basetype, lhs.index) < tie(rhs.basetype, rhs.index);
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});
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@ -5760,7 +5751,14 @@ string CompilerMSL::entry_point_args_classic(bool append_comma)
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break;
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}
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}
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}
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// Returns a string containing a comma-delimited list of args for the entry point function
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// This is the "classic" method of MSL 1 when we don't have argument buffer support.
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string CompilerMSL::entry_point_args_classic(bool append_comma)
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{
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string ep_args = entry_point_arg_stage_in();
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entry_point_args_push_descriptors(ep_args);
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entry_point_args_builtin(ep_args);
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if (!ep_args.empty() && append_comma)
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@ -7527,6 +7525,16 @@ std::string CompilerMSL::to_initializer_expression(const SPIRVariable &var)
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return CompilerGLSL::to_initializer_expression(var);
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}
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bool CompilerMSL::descriptor_set_is_argument_buffer(uint32_t desc_set) const
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{
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if (!msl_options.argument_buffers)
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return false;
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if (desc_set >= kMaxArgumentBuffers)
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return false;
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return (argument_buffer_push & (1u << desc_set)) == 0;
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}
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void CompilerMSL::analyze_argument_buffers()
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{
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// Gather all used resources and sort them out into argument buffers.
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@ -7555,6 +7563,10 @@ void CompilerMSL::analyze_argument_buffers()
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!is_hidden_variable(var))
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{
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uint32_t desc_set = get_decoration(self, DecorationDescriptorSet);
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// Ignore if it's part of a push descriptor set.
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if (!descriptor_set_is_argument_buffer(desc_set))
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return;
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uint32_t var_id = var.self;
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auto &type = get_variable_data_type(var);
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@ -7597,6 +7609,8 @@ void CompilerMSL::analyze_argument_buffers()
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if (resources.empty())
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continue;
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assert(descriptor_set_is_argument_buffer(desc_set));
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uint32_t next_id = ir.increase_bound_by(3);
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uint32_t type_id = next_id + 1;
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uint32_t ptr_type_id = next_id + 2;
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@ -54,10 +54,11 @@ struct MSLVertexAttr
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// Matches the binding index of a MSL resource for a binding within a descriptor set.
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// Taken together, the stage, desc_set and binding combine to form a reference to a resource
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// descriptor used in a particular shading stage.
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// If using MSL 2.0 argument buffers, the binding reference we remap to will become an [[id(N)]] attribute within
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// If using MSL 2.0 argument buffers, and the descriptor set is not marked as a push descriptor set,
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// the binding reference we remap to will become an [[id(N)]] attribute within
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// the "descriptor set" argument buffer structure.
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// For resources which are bound in the "classic" MSL 1.0 way, the remap will become a
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// [[buffer(N)]], [[texture(N)]] or [[sampler(N)]].
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// For resources which are bound in the "classic" MSL 1.0 way or push descriptors, the remap will become a
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// [[buffer(N)]], [[texture(N)]] or [[sampler(N)]] depending on the resource types used.
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struct MSLResourceBinding
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{
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spv::ExecutionModel stage = spv::ExecutionModelMax;
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@ -285,6 +286,10 @@ public:
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// the set/binding combination was used by the MSL code.
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void add_msl_resource_binding(const MSLResourceBinding &resource);
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// When using MSL argument buffers, we can force "classic" MSL 1.0 binding schemes for certain descriptor sets.
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// This corresponds to VK_KHR_push_descriptor in Vulkan.
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void add_push_descriptor_set(uint32_t desc_set);
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// Query after compilation is done. This allows you to check if a location or set/binding combination was used by the shader.
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bool is_msl_vertex_attribute_used(uint32_t location);
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bool is_msl_resource_binding_used(spv::ExecutionModel model, uint32_t set, uint32_t binding);
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@ -427,6 +432,7 @@ protected:
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std::string entry_point_args_argument_buffer(bool append_comma);
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std::string entry_point_arg_stage_in();
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void entry_point_args_builtin(std::string &args);
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void entry_point_args_push_descriptors(std::string &args);
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std::string to_qualified_member_name(const SPIRType &type, uint32_t index);
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std::string ensure_valid_name(std::string name, std::string pfx);
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std::string to_sampler_expression(uint32_t id);
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@ -527,7 +533,9 @@ protected:
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std::vector<uint32_t> buffer_arrays;
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uint32_t argument_buffer_ids[kMaxArgumentBuffers];
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uint32_t argument_buffer_push = 0;
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void analyze_argument_buffers();
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bool descriptor_set_is_argument_buffer(uint32_t desc_set) const;
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uint32_t get_target_components_for_fragment_location(uint32_t location) const;
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uint32_t build_extended_vector_type(uint32_t type_id, uint32_t components);
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@ -171,6 +171,12 @@ def cross_compile_msl(shader, spirv, opt, paths):
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msl_args.append('--msl-domain-lower-left')
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if '.argument.' in shader:
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msl_args.append('--msl-argument-buffers')
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if '.push.' in shader:
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# Arbitrary for testing purposes.
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msl_args.append('--msl-push-descriptor-set')
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msl_args.append('2')
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msl_args.append('--msl-push-descriptor-set')
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msl_args.append('3')
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subprocess.check_call(msl_args)
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