Merge pull request #1738 from billhollings/return-value-after-discard-terminator
MSL: Return fragment function value even when last SPIR-V Op is discard (OpKill).
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commit
b81334a513
@ -0,0 +1,25 @@
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct buff_t
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{
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int m0[1024];
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};
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struct main0_out
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{
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float4 frag_clr [[color(0)]];
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};
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fragment main0_out main0(device buff_t& buff [[buffer(0)]], float4 gl_FragCoord [[position]])
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{
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main0_out out = {};
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int4 _16 = int4(gl_FragCoord);
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out.frag_clr = float4(0.0, 0.0, 1.0, 1.0);
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buff.m0[(_16.y * 32) + _16.x] = 1;
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discard_fragment();
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return out;
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}
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#version 450
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#extension GL_EXT_buffer_reference : require
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#extension GL_EXT_buffer_reference_uvec2 : require
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(buffer_reference) buffer PtrInt;
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layout(buffer_reference, std430) buffer PtrInt
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{
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int value;
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};
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layout(set = 0, binding = 0, std430) buffer Buf
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{
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uvec2 ptr;
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PtrInt ptrint;
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} _13;
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void main()
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{
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_13.ptr = uvec2(_13.ptrint);
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}
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@ -0,0 +1,26 @@
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct buff_t
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{
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int m0[1024];
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};
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struct main0_out
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{
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float4 frag_clr [[color(0)]];
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};
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fragment main0_out main0(device buff_t& buff [[buffer(0)]], float4 gl_FragCoord [[position]])
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{
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main0_out out = {};
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int2 frag_coord = int2(int4(gl_FragCoord).xy);
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int buff_idx = (frag_coord.y * 32) + frag_coord.x;
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out.frag_clr = float4(0.0, 0.0, 1.0, 1.0);
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buff.m0[buff_idx] = 1;
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discard_fragment();
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return out;
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}
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17
shaders-msl/frag/return-value-after-discard-terminator.frag
Normal file
17
shaders-msl/frag/return-value-after-discard-terminator.frag
Normal file
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#version 450
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layout(set = 0, binding = 0, std430) buffer buff_t
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{
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int m0[1024];
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} buff;
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layout(location = 0) out vec4 frag_clr;
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void main()
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{
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ivec2 frag_coord = ivec2(ivec4(gl_FragCoord).xy);
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int buff_idx = (frag_coord.y * 32) + frag_coord.x;
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frag_clr = vec4(0.0, 0.0, 1.0, 1.0);
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buff.m0[buff_idx] = 1;
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discard;
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}
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@ -15084,8 +15084,11 @@ void CompilerGLSL::emit_block_chain(SPIRBlock &block)
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break;
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}
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// If the Kill is terminating a block with a (probably synthetic) return value, emit a return value statement.
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case SPIRBlock::Kill:
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statement(backend.discard_literal, ";");
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if (block.return_value)
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statement("return ", to_expression(block.return_value), ";");
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break;
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case SPIRBlock::Unreachable:
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@ -3467,6 +3467,9 @@ uint32_t CompilerMSL::add_interface_block(StorageClass storage, bool patch)
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// Add the output interface struct as a local variable to the entry function.
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// If the entry point should return the output struct, set the entry function
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// to return the output interface struct, otherwise to return nothing.
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// Watch out for the rare case where the terminator of the last entry point block is a
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// Kill, instead of a Return. Based on SPIR-V's block-domination rules, we assume that
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// any block that has a Kill will also have a terminating Return, except the last block.
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// Indicate the output var requires early initialization.
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bool ep_should_return_output = !get_is_rasterization_disabled();
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uint32_t rtn_id = ep_should_return_output ? ib_var_id : 0;
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@ -3476,7 +3479,7 @@ uint32_t CompilerMSL::add_interface_block(StorageClass storage, bool patch)
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for (auto &blk_id : entry_func.blocks)
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{
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auto &blk = get<SPIRBlock>(blk_id);
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if (blk.terminator == SPIRBlock::Return)
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if (blk.terminator == SPIRBlock::Return || (blk.terminator == SPIRBlock::Kill && blk_id == entry_func.blocks.back()))
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blk.return_value = rtn_id;
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}
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vars_needing_early_declaration.push_back(ib_var_id);
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