Merge branch 'master' of git://github.com/kakashidinho/SPIRV-Cross
This commit is contained in:
commit
b8ba89a1ac
38
reference/shaders-msl/asm/vert/packed-bool-to-uint.asm.vert
Normal file
38
reference/shaders-msl/asm/vert/packed-bool-to-uint.asm.vert
Normal file
@ -0,0 +1,38 @@
|
||||
#include <metal_stdlib>
|
||||
#include <simd/simd.h>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
struct Struct
|
||||
{
|
||||
uint flags[1];
|
||||
};
|
||||
|
||||
struct defaultUniformsVS
|
||||
{
|
||||
Struct flags;
|
||||
float4 uquad[4];
|
||||
float4x4 umatrix;
|
||||
};
|
||||
|
||||
struct main0_out
|
||||
{
|
||||
float4 gl_Position [[position]];
|
||||
};
|
||||
|
||||
struct main0_in
|
||||
{
|
||||
float4 a_position [[attribute(0)]];
|
||||
};
|
||||
|
||||
vertex main0_out main0(main0_in in [[stage_in]], constant defaultUniformsVS& _9 [[buffer(0)]], uint gl_VertexIndex [[vertex_id]])
|
||||
{
|
||||
main0_out out = {};
|
||||
out.gl_Position = _9.umatrix * float4(_9.uquad[int(gl_VertexIndex)].x, _9.uquad[int(gl_VertexIndex)].y, in.a_position.z, in.a_position.w);
|
||||
if (uint(_9.flags.flags[0]) != 0u)
|
||||
{
|
||||
out.gl_Position.z = 0.0;
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
@ -0,0 +1,38 @@
|
||||
#include <metal_stdlib>
|
||||
#include <simd/simd.h>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
struct Struct
|
||||
{
|
||||
packed_uint2 flags[1];
|
||||
};
|
||||
|
||||
struct defaultUniformsVS
|
||||
{
|
||||
Struct flags;
|
||||
float4 uquad[4];
|
||||
float4x4 umatrix;
|
||||
};
|
||||
|
||||
struct main0_out
|
||||
{
|
||||
float4 gl_Position [[position]];
|
||||
};
|
||||
|
||||
struct main0_in
|
||||
{
|
||||
float4 a_position [[attribute(0)]];
|
||||
};
|
||||
|
||||
vertex main0_out main0(main0_in in [[stage_in]], constant defaultUniformsVS& _9 [[buffer(0)]], uint gl_VertexIndex [[vertex_id]])
|
||||
{
|
||||
main0_out out = {};
|
||||
out.gl_Position = _9.umatrix * float4(_9.uquad[int(gl_VertexIndex)].x, _9.uquad[int(gl_VertexIndex)].y, in.a_position.z, in.a_position.w);
|
||||
if (_9.flags.flags[0][0u] != 0u)
|
||||
{
|
||||
out.gl_Position.z = 0.0;
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
38
reference/shaders-msl/vert/packed-bool-to-uint.vert
Normal file
38
reference/shaders-msl/vert/packed-bool-to-uint.vert
Normal file
@ -0,0 +1,38 @@
|
||||
#include <metal_stdlib>
|
||||
#include <simd/simd.h>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
struct Struct
|
||||
{
|
||||
uint flags[1];
|
||||
};
|
||||
|
||||
struct defaultUniformsVS
|
||||
{
|
||||
Struct flags;
|
||||
float4 uquad[4];
|
||||
float4x4 umatrix;
|
||||
};
|
||||
|
||||
struct main0_out
|
||||
{
|
||||
float4 gl_Position [[position]];
|
||||
};
|
||||
|
||||
struct main0_in
|
||||
{
|
||||
float4 a_position [[attribute(0)]];
|
||||
};
|
||||
|
||||
vertex main0_out main0(main0_in in [[stage_in]], constant defaultUniformsVS& _24 [[buffer(0)]], uint gl_VertexIndex [[vertex_id]])
|
||||
{
|
||||
main0_out out = {};
|
||||
out.gl_Position = _24.umatrix * float4(_24.uquad[int(gl_VertexIndex)].x, _24.uquad[int(gl_VertexIndex)].y, in.a_position.z, in.a_position.w);
|
||||
if (uint(_24.flags.flags[0]) != 0u)
|
||||
{
|
||||
out.gl_Position.z = 0.0;
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
38
reference/shaders-msl/vert/packed-bool2-to-packed_uint2.vert
Normal file
38
reference/shaders-msl/vert/packed-bool2-to-packed_uint2.vert
Normal file
@ -0,0 +1,38 @@
|
||||
#include <metal_stdlib>
|
||||
#include <simd/simd.h>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
struct Struct
|
||||
{
|
||||
packed_uint2 flags[1];
|
||||
};
|
||||
|
||||
struct defaultUniformsVS
|
||||
{
|
||||
Struct flags;
|
||||
float4 uquad[4];
|
||||
float4x4 umatrix;
|
||||
};
|
||||
|
||||
struct main0_out
|
||||
{
|
||||
float4 gl_Position [[position]];
|
||||
};
|
||||
|
||||
struct main0_in
|
||||
{
|
||||
float4 a_position [[attribute(0)]];
|
||||
};
|
||||
|
||||
vertex main0_out main0(main0_in in [[stage_in]], constant defaultUniformsVS& _25 [[buffer(0)]], uint gl_VertexIndex [[vertex_id]])
|
||||
{
|
||||
main0_out out = {};
|
||||
out.gl_Position = _25.umatrix * float4(_25.uquad[int(gl_VertexIndex)].x, _25.uquad[int(gl_VertexIndex)].y, in.a_position.z, in.a_position.w);
|
||||
if (_25.flags.flags[0][0u] != 0u)
|
||||
{
|
||||
out.gl_Position.z = 0.0;
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
111
shaders-msl/asm/vert/packed-bool-to-uint.asm.vert
Normal file
111
shaders-msl/asm/vert/packed-bool-to-uint.asm.vert
Normal file
@ -0,0 +1,111 @@
|
||||
; SPIR-V
|
||||
; Version: 1.0
|
||||
; Generator: Khronos Glslang Reference Front End; 7
|
||||
; Bound: 62
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%1 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %main "main" %_ %gl_VertexIndex %a_position
|
||||
OpSource GLSL 450
|
||||
OpName %main "main"
|
||||
OpName %gl_PerVertex "gl_PerVertex"
|
||||
OpMemberName %gl_PerVertex 0 "gl_Position"
|
||||
OpMemberName %gl_PerVertex 1 "gl_PointSize"
|
||||
OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
|
||||
OpMemberName %gl_PerVertex 3 "gl_CullDistance"
|
||||
OpName %_ ""
|
||||
OpName %Struct "Struct"
|
||||
OpMemberName %Struct 0 "flags"
|
||||
OpName %defaultUniformsVS "defaultUniformsVS"
|
||||
OpMemberName %defaultUniformsVS 0 "flags"
|
||||
OpMemberName %defaultUniformsVS 1 "uquad"
|
||||
OpMemberName %defaultUniformsVS 2 "umatrix"
|
||||
OpName %__0 ""
|
||||
OpName %gl_VertexIndex "gl_VertexIndex"
|
||||
OpName %a_position "a_position"
|
||||
OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
|
||||
OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
|
||||
OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
|
||||
OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
|
||||
OpDecorate %gl_PerVertex Block
|
||||
OpDecorate %_arr_uint_uint_1 ArrayStride 16
|
||||
OpMemberDecorate %Struct 0 Offset 0
|
||||
OpDecorate %_arr_v2float_uint_4 ArrayStride 16
|
||||
OpMemberDecorate %defaultUniformsVS 0 Offset 0
|
||||
OpMemberDecorate %defaultUniformsVS 1 Offset 16
|
||||
OpMemberDecorate %defaultUniformsVS 2 ColMajor
|
||||
OpMemberDecorate %defaultUniformsVS 2 Offset 80
|
||||
OpMemberDecorate %defaultUniformsVS 2 MatrixStride 16
|
||||
OpDecorate %defaultUniformsVS Block
|
||||
OpDecorate %__0 DescriptorSet 0
|
||||
OpDecorate %__0 Binding 0
|
||||
OpDecorate %gl_VertexIndex BuiltIn VertexIndex
|
||||
OpDecorate %a_position Location 0
|
||||
%void = OpTypeVoid
|
||||
%3 = OpTypeFunction %void
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%uint = OpTypeInt 32 0
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%_arr_float_uint_1 = OpTypeArray %float %uint_1
|
||||
%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
|
||||
%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
|
||||
%_ = OpVariable %_ptr_Output_gl_PerVertex Output
|
||||
%int = OpTypeInt 32 1
|
||||
%int_0 = OpConstant %int 0
|
||||
%_arr_uint_uint_1 = OpTypeArray %uint %uint_1
|
||||
%Struct = OpTypeStruct %_arr_uint_uint_1
|
||||
%v2float = OpTypeVector %float 2
|
||||
%uint_4 = OpConstant %uint 4
|
||||
%_arr_v2float_uint_4 = OpTypeArray %v2float %uint_4
|
||||
%mat4v4float = OpTypeMatrix %v4float 4
|
||||
%defaultUniformsVS = OpTypeStruct %Struct %_arr_v2float_uint_4 %mat4v4float
|
||||
%_ptr_Uniform_defaultUniformsVS = OpTypePointer Uniform %defaultUniformsVS
|
||||
%__0 = OpVariable %_ptr_Uniform_defaultUniformsVS Uniform
|
||||
%int_2 = OpConstant %int 2
|
||||
%_ptr_Uniform_mat4v4float = OpTypePointer Uniform %mat4v4float
|
||||
%int_1 = OpConstant %int 1
|
||||
%_ptr_Input_int = OpTypePointer Input %int
|
||||
%gl_VertexIndex = OpVariable %_ptr_Input_int Input
|
||||
%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
|
||||
%_ptr_Input_v4float = OpTypePointer Input %v4float
|
||||
%a_position = OpVariable %_ptr_Input_v4float Input
|
||||
%uint_2 = OpConstant %uint 2
|
||||
%_ptr_Input_float = OpTypePointer Input %float
|
||||
%uint_3 = OpConstant %uint 3
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%_ptr_Uniform_uint = OpTypePointer Uniform %uint
|
||||
%bool = OpTypeBool
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%float_0 = OpConstant %float 0
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%main = OpFunction %void None %3
|
||||
%5 = OpLabel
|
||||
%27 = OpAccessChain %_ptr_Uniform_mat4v4float %__0 %int_2
|
||||
%28 = OpLoad %mat4v4float %27
|
||||
%32 = OpLoad %int %gl_VertexIndex
|
||||
%34 = OpAccessChain %_ptr_Uniform_v2float %__0 %int_1 %32
|
||||
%35 = OpLoad %v2float %34
|
||||
%40 = OpAccessChain %_ptr_Input_float %a_position %uint_2
|
||||
%41 = OpLoad %float %40
|
||||
%43 = OpAccessChain %_ptr_Input_float %a_position %uint_3
|
||||
%44 = OpLoad %float %43
|
||||
%45 = OpCompositeExtract %float %35 0
|
||||
%46 = OpCompositeExtract %float %35 1
|
||||
%47 = OpCompositeConstruct %v4float %45 %46 %41 %44
|
||||
%48 = OpMatrixTimesVector %v4float %28 %47
|
||||
%50 = OpAccessChain %_ptr_Output_v4float %_ %int_0
|
||||
OpStore %50 %48
|
||||
%52 = OpAccessChain %_ptr_Uniform_uint %__0 %int_0 %int_0 %int_0
|
||||
%53 = OpLoad %uint %52
|
||||
%56 = OpINotEqual %bool %53 %uint_0
|
||||
OpSelectionMerge %58 None
|
||||
OpBranchConditional %56 %57 %58
|
||||
%57 = OpLabel
|
||||
%61 = OpAccessChain %_ptr_Output_float %_ %int_0 %uint_2
|
||||
OpStore %61 %float_0
|
||||
OpBranch %58
|
||||
%58 = OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd
|
113
shaders-msl/asm/vert/packed-bool2-to-packed_uint2.asm.vert
Normal file
113
shaders-msl/asm/vert/packed-bool2-to-packed_uint2.asm.vert
Normal file
@ -0,0 +1,113 @@
|
||||
; SPIR-V
|
||||
; Version: 1.0
|
||||
; Generator: Khronos Glslang Reference Front End; 7
|
||||
; Bound: 64
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%1 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %main "main" %_ %gl_VertexIndex %a_position
|
||||
OpSource GLSL 450
|
||||
OpName %main "main"
|
||||
OpName %gl_PerVertex "gl_PerVertex"
|
||||
OpMemberName %gl_PerVertex 0 "gl_Position"
|
||||
OpMemberName %gl_PerVertex 1 "gl_PointSize"
|
||||
OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
|
||||
OpMemberName %gl_PerVertex 3 "gl_CullDistance"
|
||||
OpName %_ ""
|
||||
OpName %Struct "Struct"
|
||||
OpMemberName %Struct 0 "flags"
|
||||
OpName %defaultUniformsVS "defaultUniformsVS"
|
||||
OpMemberName %defaultUniformsVS 0 "flags"
|
||||
OpMemberName %defaultUniformsVS 1 "uquad"
|
||||
OpMemberName %defaultUniformsVS 2 "umatrix"
|
||||
OpName %__0 ""
|
||||
OpName %gl_VertexIndex "gl_VertexIndex"
|
||||
OpName %a_position "a_position"
|
||||
OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
|
||||
OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
|
||||
OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
|
||||
OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
|
||||
OpDecorate %gl_PerVertex Block
|
||||
OpDecorate %_arr_v2uint_uint_1 ArrayStride 16
|
||||
OpMemberDecorate %Struct 0 Offset 0
|
||||
OpDecorate %_arr_v2float_uint_4 ArrayStride 16
|
||||
OpMemberDecorate %defaultUniformsVS 0 Offset 0
|
||||
OpMemberDecorate %defaultUniformsVS 1 Offset 16
|
||||
OpMemberDecorate %defaultUniformsVS 2 ColMajor
|
||||
OpMemberDecorate %defaultUniformsVS 2 Offset 80
|
||||
OpMemberDecorate %defaultUniformsVS 2 MatrixStride 16
|
||||
OpDecorate %defaultUniformsVS Block
|
||||
OpDecorate %__0 DescriptorSet 0
|
||||
OpDecorate %__0 Binding 0
|
||||
OpDecorate %gl_VertexIndex BuiltIn VertexIndex
|
||||
OpDecorate %a_position Location 0
|
||||
%void = OpTypeVoid
|
||||
%3 = OpTypeFunction %void
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%uint = OpTypeInt 32 0
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%_arr_float_uint_1 = OpTypeArray %float %uint_1
|
||||
%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
|
||||
%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
|
||||
%_ = OpVariable %_ptr_Output_gl_PerVertex Output
|
||||
%int = OpTypeInt 32 1
|
||||
%int_0 = OpConstant %int 0
|
||||
%v2uint = OpTypeVector %uint 2
|
||||
%_arr_v2uint_uint_1 = OpTypeArray %v2uint %uint_1
|
||||
%Struct = OpTypeStruct %_arr_v2uint_uint_1
|
||||
%v2float = OpTypeVector %float 2
|
||||
%uint_4 = OpConstant %uint 4
|
||||
%_arr_v2float_uint_4 = OpTypeArray %v2float %uint_4
|
||||
%mat4v4float = OpTypeMatrix %v4float 4
|
||||
%defaultUniformsVS = OpTypeStruct %Struct %_arr_v2float_uint_4 %mat4v4float
|
||||
%_ptr_Uniform_defaultUniformsVS = OpTypePointer Uniform %defaultUniformsVS
|
||||
%__0 = OpVariable %_ptr_Uniform_defaultUniformsVS Uniform
|
||||
%int_2 = OpConstant %int 2
|
||||
%_ptr_Uniform_mat4v4float = OpTypePointer Uniform %mat4v4float
|
||||
%int_1 = OpConstant %int 1
|
||||
%_ptr_Input_int = OpTypePointer Input %int
|
||||
%gl_VertexIndex = OpVariable %_ptr_Input_int Input
|
||||
%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
|
||||
%_ptr_Input_v4float = OpTypePointer Input %v4float
|
||||
%a_position = OpVariable %_ptr_Input_v4float Input
|
||||
%uint_2 = OpConstant %uint 2
|
||||
%_ptr_Input_float = OpTypePointer Input %float
|
||||
%uint_3 = OpConstant %uint 3
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%bool = OpTypeBool
|
||||
%v2bool = OpTypeVector %bool 2
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%_ptr_Uniform_uint = OpTypePointer Uniform %uint
|
||||
%float_0 = OpConstant %float 0
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%main = OpFunction %void None %3
|
||||
%5 = OpLabel
|
||||
%28 = OpAccessChain %_ptr_Uniform_mat4v4float %__0 %int_2
|
||||
%29 = OpLoad %mat4v4float %28
|
||||
%33 = OpLoad %int %gl_VertexIndex
|
||||
%35 = OpAccessChain %_ptr_Uniform_v2float %__0 %int_1 %33
|
||||
%36 = OpLoad %v2float %35
|
||||
%41 = OpAccessChain %_ptr_Input_float %a_position %uint_2
|
||||
%42 = OpLoad %float %41
|
||||
%44 = OpAccessChain %_ptr_Input_float %a_position %uint_3
|
||||
%45 = OpLoad %float %44
|
||||
%46 = OpCompositeExtract %float %36 0
|
||||
%47 = OpCompositeExtract %float %36 1
|
||||
%48 = OpCompositeConstruct %v4float %46 %47 %42 %45
|
||||
%49 = OpMatrixTimesVector %v4float %29 %48
|
||||
%51 = OpAccessChain %_ptr_Output_v4float %_ %int_0
|
||||
OpStore %51 %49
|
||||
%56 = OpAccessChain %_ptr_Uniform_uint %__0 %int_0 %int_0 %int_0 %uint_0
|
||||
%57 = OpLoad %uint %56
|
||||
%58 = OpINotEqual %bool %57 %uint_0
|
||||
OpSelectionMerge %60 None
|
||||
OpBranchConditional %58 %59 %60
|
||||
%59 = OpLabel
|
||||
%63 = OpAccessChain %_ptr_Output_float %_ %int_0 %uint_2
|
||||
OpStore %63 %float_0
|
||||
OpBranch %60
|
||||
%60 = OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd
|
22
shaders-msl/vert/packed-bool-to-uint.vert
Normal file
22
shaders-msl/vert/packed-bool-to-uint.vert
Normal file
@ -0,0 +1,22 @@
|
||||
#version 450 core
|
||||
|
||||
struct Struct
|
||||
{
|
||||
bool flags[1];
|
||||
};
|
||||
|
||||
layout(set=0, binding=0, std140) uniform defaultUniformsVS
|
||||
{
|
||||
Struct flags;
|
||||
vec2 uquad[4];
|
||||
mat4 umatrix;
|
||||
};
|
||||
|
||||
layout (location = 0) in vec4 a_position;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = umatrix * vec4(uquad[gl_VertexIndex], a_position.z, a_position.w);
|
||||
if (flags.flags[0])
|
||||
gl_Position.z = 0.0;
|
||||
}
|
22
shaders-msl/vert/packed-bool2-to-packed_uint2.vert
Normal file
22
shaders-msl/vert/packed-bool2-to-packed_uint2.vert
Normal file
@ -0,0 +1,22 @@
|
||||
#version 450 core
|
||||
|
||||
struct Struct
|
||||
{
|
||||
bvec2 flags[1];
|
||||
};
|
||||
|
||||
layout(set=0, binding=0, std140) uniform defaultUniformsVS
|
||||
{
|
||||
Struct flags;
|
||||
vec2 uquad[4];
|
||||
mat4 umatrix;
|
||||
};
|
||||
|
||||
layout (location = 0) in vec4 a_position;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = umatrix * vec4(uquad[gl_VertexIndex], a_position.z, a_position.w);
|
||||
if (flags.flags[0].x)
|
||||
gl_Position.z = 0.0;
|
||||
}
|
@ -8666,7 +8666,7 @@ string CompilerMSL::to_struct_member(const SPIRType &type, uint32_t member_type_
|
||||
td_line += ";";
|
||||
add_typedef_line(td_line);
|
||||
}
|
||||
else
|
||||
else if (!is_scalar(physical_type)) // scalar type is already packed.
|
||||
pack_pfx = "packed_";
|
||||
}
|
||||
else if (row_major)
|
||||
|
Loading…
Reference in New Issue
Block a user