Support shader model 4/5 type tex sampling
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3804292c43
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c5953e03ee
@ -1102,18 +1102,26 @@ void CompilerHLSL::emit_texture_op(const Instruction &i)
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texop += "texelFetch";
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else
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{
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texop += "tex2D";
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if (options.shader_model >= 40)
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{
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texop += to_expression(img);
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texop += "_tex.Sample";
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}
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else
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{
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texop += "tex2D";
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if (gather)
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texop += "Gather";
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if (coffsets)
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texop += "Offsets";
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if (proj)
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texop += "Proj";
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if (grad_x || grad_y)
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texop += "Grad";
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if (lod)
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texop += "Lod";
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if (gather)
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texop += "Gather";
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if (coffsets)
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texop += "Offsets";
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if (proj)
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texop += "Proj";
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if (grad_x || grad_y)
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texop += "Grad";
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if (lod)
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texop += "Lod";
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}
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}
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if (coffset || offset)
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@ -1122,6 +1130,10 @@ void CompilerHLSL::emit_texture_op(const Instruction &i)
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expr += texop;
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expr += "(";
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expr += to_expression(img);
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if (options.shader_model >= 40)
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{
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expr += "_samp";
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}
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bool swizz_func = backend.swizzle_is_function;
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auto swizzle = [swizz_func](uint32_t comps, uint32_t in_comps) -> const char * {
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@ -1238,7 +1250,16 @@ void CompilerHLSL::emit_texture_op(const Instruction &i)
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void CompilerHLSL::emit_uniform(const SPIRVariable &var)
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{
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add_resource_name(var.self);
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statement(variable_decl(var), ";");
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auto &type = get<SPIRType>(var.basetype);
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if (options.shader_model >= 40 && (type.basetype == SPIRType::Image || type.basetype == SPIRType::SampledImage))
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{
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statement("Texture2D<float4> ", to_name(var.self), "_tex;");
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statement("SamplerState ", to_name(var.self), "_samp;");
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}
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else
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{
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statement(variable_decl(var), ";");
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}
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}
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string CompilerHLSL::bitcast_glsl_op(const SPIRType &out_type, const SPIRType &in_type)
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