Add support for SampleId/SampleMask/SamplePosition builtins.
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13
reference/shaders/frag/sample-parameter.frag
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13
reference/shaders/frag/sample-parameter.frag
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@ -0,0 +1,13 @@
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#version 310 es
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#extension GL_OES_sample_variables : require
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precision mediump float;
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precision highp int;
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layout(location = 0) out vec2 FragColor;
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void main()
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{
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FragColor = (gl_SamplePosition + vec2(float(gl_SampleMaskIn[0]))) + vec2(float(gl_SampleID));
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gl_SampleMask[0] = 1;
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}
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@ -1,14 +1,12 @@
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#version 310 es
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precision mediump float;
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precision highp int;
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#version 450
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layout(binding = 0) uniform mediump sampler2DMS uSubpass0;
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layout(binding = 1) uniform mediump sampler2DMS uSubpass1;
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layout(binding = 0) uniform sampler2DMS uSubpass0;
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layout(binding = 1) uniform sampler2DMS uSubpass1;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = texelFetch(uSubpass0, ivec2(gl_FragCoord.xy), 1) + texelFetch(uSubpass1, ivec2(gl_FragCoord.xy), 2);
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FragColor = (texelFetch(uSubpass0, ivec2(gl_FragCoord.xy), 1) + texelFetch(uSubpass1, ivec2(gl_FragCoord.xy), 2)) + texelFetch(uSubpass0, ivec2(gl_FragCoord.xy), gl_SampleID);
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}
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@ -1,14 +1,12 @@
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#version 310 es
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precision mediump float;
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precision highp int;
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#version 450
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layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInputMS uSubpass0;
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layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInputMS uSubpass1;
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layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0;
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layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = subpassLoad(uSubpass0, 1) + subpassLoad(uSubpass1, 2);
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FragColor = (subpassLoad(uSubpass0, 1) + subpassLoad(uSubpass1, 2)) + subpassLoad(uSubpass0, gl_SampleID);
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}
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11
shaders/frag/sample-parameter.frag
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11
shaders/frag/sample-parameter.frag
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@ -0,0 +1,11 @@
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#version 310 es
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#extension GL_OES_sample_variables : require
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precision mediump float;
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layout(location = 0) out vec2 FragColor;
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void main()
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{
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FragColor = gl_SamplePosition + vec2(gl_SampleMaskIn[0]) + float(gl_SampleID);
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gl_SampleMask[0] = 1;
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}
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@ -1,11 +1,10 @@
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#version 310 es
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precision mediump float;
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#version 450
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layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInputMS uSubpass0;
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layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInputMS uSubpass1;
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layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0;
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layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = subpassLoad(uSubpass0, 1) + subpassLoad(uSubpass1, 2);
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FragColor = subpassLoad(uSubpass0, 1) + subpassLoad(uSubpass1, 2) + subpassLoad(uSubpass0, gl_SampleID);
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}
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@ -1917,7 +1917,7 @@ string CompilerGLSL::to_expression(uint32_t id)
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{
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auto &dec = meta[var.self].decoration;
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if (dec.builtin)
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return builtin_to_glsl(dec.builtin_type);
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return builtin_to_glsl(dec.builtin_type, var.storage);
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else
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return to_name(id);
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}
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@ -3448,7 +3448,7 @@ string CompilerGLSL::bitcast_glsl(const SPIRType &result_type, uint32_t argument
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return join(op, "(", to_expression(argument), ")");
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}
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string CompilerGLSL::builtin_to_glsl(BuiltIn builtin)
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string CompilerGLSL::builtin_to_glsl(BuiltIn builtin, StorageClass storage)
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{
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switch (builtin)
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{
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@ -3512,6 +3512,32 @@ string CompilerGLSL::builtin_to_glsl(BuiltIn builtin)
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return "gl_GlobalInvocationID";
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case BuiltInLocalInvocationIndex:
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return "gl_LocalInvocationIndex";
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case BuiltInSampleId:
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if (options.es && options.version < 320)
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require_extension("GL_OES_sample_variables");
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if (!options.es && options.version < 400)
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SPIRV_CROSS_THROW("gl_SampleID not supported before GLSL 400.");
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return "gl_SampleID";
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case BuiltInSampleMask:
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if (options.es && options.version < 320)
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require_extension("GL_OES_sample_variables");
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if (!options.es && options.version < 400)
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SPIRV_CROSS_THROW("gl_SampleMask/gl_SampleMaskIn not supported before GLSL 400.");
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if (storage == StorageClassInput)
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return "gl_SampleMaskIn";
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else
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return "gl_SampleMask";
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case BuiltInSamplePosition:
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if (options.es && options.version < 320)
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require_extension("GL_OES_sample_variables");
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if (!options.es && options.version < 400)
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SPIRV_CROSS_THROW("gl_SamplePosition not supported before GLSL 400.");
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return "gl_SamplePosition";
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default:
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return join("gl_BuiltIn_", convert_to_string(builtin));
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}
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@ -3629,10 +3655,10 @@ string CompilerGLSL::access_chain_internal(uint32_t base, const uint32_t *indice
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if (access_chain_is_arrayed)
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{
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expr += ".";
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expr += builtin_to_glsl(builtin);
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expr += builtin_to_glsl(builtin, type->storage);
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}
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else
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expr = builtin_to_glsl(builtin);
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expr = builtin_to_glsl(builtin, type->storage);
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}
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else
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{
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@ -172,7 +172,7 @@ protected:
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virtual void emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id);
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virtual void emit_texture_op(const Instruction &i);
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virtual std::string type_to_glsl(const SPIRType &type, uint32_t id = 0);
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virtual std::string builtin_to_glsl(spv::BuiltIn builtin);
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virtual std::string builtin_to_glsl(spv::BuiltIn builtin, spv::StorageClass storage);
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virtual void emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index,
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const std::string &qualifier = "");
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virtual std::string image_type_glsl(const SPIRType &type, uint32_t id = 0);
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@ -326,7 +326,7 @@ void CompilerHLSL::emit_builtin_outputs_in_struct()
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}
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if (type && semantic)
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statement(type, " ", builtin_to_glsl(builtin), " : ", semantic, ";");
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statement(type, " ", builtin_to_glsl(builtin, StorageClassOutput), " : ", semantic, ";");
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}
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}
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@ -375,7 +375,7 @@ void CompilerHLSL::emit_builtin_inputs_in_struct()
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}
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if (type && semantic)
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statement(type, " ", builtin_to_glsl(builtin), " : ", semantic, ";");
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statement(type, " ", builtin_to_glsl(builtin, StorageClassInput), " : ", semantic, ";");
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}
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}
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@ -574,8 +574,12 @@ void CompilerHLSL::emit_builtin_variables()
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break;
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}
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StorageClass storage = (active_input_builtins & (1ull << i)) != 0 ? StorageClassInput : StorageClassOutput;
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// FIXME: SampleMask can be both in and out with sample builtin,
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// need to distinguish that when we add support for that.
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if (type)
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statement("static ", type, " ", builtin_to_glsl(builtin), ";");
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statement("static ", type, " ", builtin_to_glsl(builtin, storage), ";");
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}
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}
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@ -1066,7 +1070,7 @@ void CompilerHLSL::emit_hlsl_entry_point()
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if (!(active_input_builtins & (1ull << i)))
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continue;
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auto builtin = builtin_to_glsl(static_cast<BuiltIn>(i));
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auto builtin = builtin_to_glsl(static_cast<BuiltIn>(i), StorageClassInput);
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switch (static_cast<BuiltIn>(i))
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{
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case BuiltInFragCoord:
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@ -1173,7 +1177,7 @@ void CompilerHLSL::emit_hlsl_entry_point()
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if (i == BuiltInPointSize)
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continue;
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auto builtin = builtin_to_glsl(static_cast<BuiltIn>(i));
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auto builtin = builtin_to_glsl(static_cast<BuiltIn>(i), StorageClassOutput);
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statement("stage_output.", builtin, " = ", builtin, ";");
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}
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@ -591,7 +591,8 @@ string CompilerMSL::add_input_buffer_block_member(uint32_t mbr_type_id, string m
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set_member_decoration(ib_type_id, ib_mbr_idx, DecorationLocation, k_unknown_location);
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// Update the original variable reference to include the structure and index reference
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string idx_var_name = builtin_to_glsl(p_va->per_instance ? BuiltInInstanceIndex : BuiltInVertexIndex);
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string idx_var_name =
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builtin_to_glsl(p_va->per_instance ? BuiltInInstanceIndex : BuiltInVertexIndex, StorageClassInput);
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return get_name(ib_var_id) + "[" + idx_var_name + "]." + mbr_name;
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}
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@ -2385,7 +2386,7 @@ string CompilerMSL::to_qualified_member_name(const SPIRType &type, uint32_t inde
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// Don't qualify Builtin names because they are unique and are treated as such when building expressions
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BuiltIn builtin;
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if (is_member_builtin(type, index, &builtin))
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return builtin_to_glsl(builtin);
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return builtin_to_glsl(builtin, type.storage);
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// Strip any underscore prefix from member name
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string mbr_name = to_member_name(type, index);
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@ -2592,7 +2593,7 @@ string CompilerMSL::bitcast_glsl_op(const SPIRType &out_type, const SPIRType &in
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// Returns an MSL string identifying the name of a SPIR-V builtin.
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// Output builtins are qualified with the name of the stage out structure.
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string CompilerMSL::builtin_to_glsl(BuiltIn builtin)
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string CompilerMSL::builtin_to_glsl(BuiltIn builtin, StorageClass storage)
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{
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switch (builtin)
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{
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@ -2613,12 +2614,12 @@ string CompilerMSL::builtin_to_glsl(BuiltIn builtin)
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case BuiltInClipDistance:
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case BuiltInLayer:
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if (current_function && (current_function->self == entry_point))
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return stage_out_var_name + "." + CompilerGLSL::builtin_to_glsl(builtin);
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return stage_out_var_name + "." + CompilerGLSL::builtin_to_glsl(builtin, storage);
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else
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return CompilerGLSL::builtin_to_glsl(builtin);
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return CompilerGLSL::builtin_to_glsl(builtin, storage);
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default:
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return CompilerGLSL::builtin_to_glsl(builtin);
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return CompilerGLSL::builtin_to_glsl(builtin, storage);
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}
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}
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@ -2744,7 +2745,10 @@ string CompilerMSL::built_in_func_arg(BuiltIn builtin, bool prefix_comma)
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if (prefix_comma)
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bi_arg += ", ";
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bi_arg += builtin_type_decl(builtin);
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bi_arg += " " + builtin_to_glsl(builtin);
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assert(builtin == BuiltInVertexIndex || builtin == BuiltInInstanceIndex);
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bi_arg += " " + builtin_to_glsl(builtin, StorageClassInput);
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bi_arg += " [[" + builtin_qualifier(builtin) + "]]";
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return bi_arg;
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}
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@ -151,7 +151,7 @@ protected:
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const std::string &qualifier = "") override;
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std::string type_to_glsl(const SPIRType &type, uint32_t id = 0) override;
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std::string image_type_glsl(const SPIRType &type, uint32_t id = 0) override;
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std::string builtin_to_glsl(spv::BuiltIn builtin) override;
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std::string builtin_to_glsl(spv::BuiltIn builtin, spv::StorageClass storage) override;
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std::string constant_expression(const SPIRConstant &c) override;
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size_t get_declared_struct_member_size(const SPIRType &struct_type, uint32_t index) const override;
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std::string to_func_call_arg(uint32_t id) override;
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