Add missing reference file.
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#version 450
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#ifndef SPIRV_CROSS_CONSTANT_ID_1
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#define SPIRV_CROSS_CONSTANT_ID_1 11
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#endif
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const int _12 = SPIRV_CROSS_CONSTANT_ID_1;
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#ifndef SPIRV_CROSS_CONSTANT_ID_2
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#define SPIRV_CROSS_CONSTANT_ID_2 12
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#endif
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const int _13 = SPIRV_CROSS_CONSTANT_ID_2;
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#ifndef SPIRV_CROSS_CONSTANT_ID_3
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#define SPIRV_CROSS_CONSTANT_ID_3 13
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#endif
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#ifndef SPIRV_CROSS_CONSTANT_ID_4
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#define SPIRV_CROSS_CONSTANT_ID_4 14
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#endif
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const uint _37 = (uint(int(gl_WorkGroupSize.x)) + 3u);
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const uvec3 _38 = uvec3(_37, int(gl_WorkGroupSize.y), 2u);
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layout(local_size_x = SPIRV_CROSS_CONSTANT_ID_3, local_size_y = SPIRV_CROSS_CONSTANT_ID_4, local_size_z = 2) in;
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layout(binding = 0, std430) buffer SSBO
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{
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vec4 values[];
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} _10;
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void main()
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{
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_10.values[gl_GlobalInvocationID.x] = ((((_10.values[gl_GlobalInvocationID.x] + vec4(2.0)) + vec3(_38).xyzz) * float(int(gl_WorkGroupSize.x))) * float(int(gl_WorkGroupSize.y))) * float(int(2u));
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}
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