HLSL: Implement bit casts between Half and UShort.
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@ -3598,6 +3598,18 @@ string CompilerHLSL::bitcast_glsl_op(const SPIRType &out_type, const SPIRType &i
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}
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return "spvPackFloat2x16";
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}
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else if (out_type.basetype == SPIRType::UShort && in_type.basetype == SPIRType::Half)
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{
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if (hlsl_options.shader_model < 40)
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SPIRV_CROSS_THROW("Half to UShort requires Shader Model 4.");
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return "(" + type_to_glsl(out_type) + ")f32tof16";
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}
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else if (out_type.basetype == SPIRType::Half && in_type.basetype == SPIRType::UShort)
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{
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if (hlsl_options.shader_model < 40)
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SPIRV_CROSS_THROW("UShort to Half requires Shader Model 4.");
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return "(" + type_to_glsl(out_type) + ")f16tof32";
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}
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else
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return "";
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}
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