Deal with some builtins being declared with wrong signedness.

This commit is contained in:
Hans-Kristian Arntzen 2018-06-22 11:30:13 +02:00
parent 76c8e3c1c4
commit d94d20f4f3
16 changed files with 636 additions and 1 deletions

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@ -0,0 +1,28 @@
static float4 gl_Position;
static int gl_VertexIndex;
static int gl_InstanceIndex;
struct SPIRV_Cross_Input
{
uint gl_VertexIndex : SV_VertexID;
uint gl_InstanceIndex : SV_InstanceID;
};
struct SPIRV_Cross_Output
{
float4 gl_Position : SV_Position;
};
void vert_main()
{
gl_Position = float(uint(gl_VertexIndex) + uint(gl_InstanceIndex)).xxxx;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
gl_VertexIndex = int(stage_input.gl_VertexIndex);
gl_InstanceIndex = int(stage_input.gl_InstanceIndex);
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
return stage_output;
}

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@ -0,0 +1,17 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
};
vertex main0_out main0(uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]])
{
main0_out out = {};
out.gl_Position = float4(float(gl_VertexIndex + gl_InstanceIndex));
return out;
}

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#version 450
layout(triangles) in;
layout(max_vertices = 3, triangle_strip) out;
struct VertexOutput
{
vec4 pos;
};
struct GeometryOutput
{
vec4 pos;
uint layer;
};
void _main(VertexOutput _input[3], GeometryOutput stream)
{
GeometryOutput _output;
_output.layer = 1u;
for (int v = 0; v < 3; v++)
{
_output.pos = _input[v].pos;
gl_Position = _output.pos;
gl_Layer = int(_output.layer);
EmitVertex();
}
EndPrimitive();
}
void main()
{
VertexOutput _input[3];
_input[0].pos = gl_in[0].gl_Position;
_input[1].pos = gl_in[1].gl_Position;
_input[2].pos = gl_in[2].gl_Position;
VertexOutput param[3] = _input;
GeometryOutput param_1;
_main(param, param_1);
GeometryOutput stream = param_1;
}

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@ -0,0 +1,9 @@
#version 450
uniform int SPIRV_Cross_BaseInstance;
void main()
{
gl_Position = vec4(float(uint(gl_VertexID) + uint((gl_InstanceID + SPIRV_Cross_BaseInstance))));
}

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@ -0,0 +1,37 @@
static float4 gl_Position;
static int gl_VertexIndex;
static int gl_InstanceIndex;
struct SPIRV_Cross_Input
{
uint gl_VertexIndex : SV_VertexID;
uint gl_InstanceIndex : SV_InstanceID;
};
struct SPIRV_Cross_Output
{
float4 gl_Position : SV_Position;
};
float4 _main(uint vid, uint iid)
{
return float(vid + iid).xxxx;
}
void vert_main()
{
uint vid = uint(gl_VertexIndex);
uint iid = uint(gl_InstanceIndex);
uint param = vid;
uint param_1 = iid;
gl_Position = _main(param, param_1);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
gl_VertexIndex = int(stage_input.gl_VertexIndex);
gl_InstanceIndex = int(stage_input.gl_InstanceIndex);
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
return stage_output;
}

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@ -0,0 +1,28 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
};
float4 _main(thread const uint& vid, thread const uint& iid)
{
return float4(float(vid + iid));
}
vertex main0_out main0(uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]])
{
main0_out out = {};
uint vid = gl_VertexIndex;
uint iid = gl_InstanceIndex;
uint param = vid;
uint param_1 = iid;
out.gl_Position = _main(param, param_1);
return out;
}

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@ -0,0 +1,41 @@
#version 450
layout(triangles) in;
layout(max_vertices = 3, triangle_strip) out;
struct VertexOutput
{
vec4 pos;
};
struct GeometryOutput
{
vec4 pos;
uint layer;
};
void _main(VertexOutput _input[3], GeometryOutput stream)
{
GeometryOutput _output;
_output.layer = 1u;
for (int v = 0; v < 3; v++)
{
_output.pos = _input[v].pos;
gl_Position = _output.pos;
gl_Layer = int(_output.layer);
EmitVertex();
}
EndPrimitive();
}
void main()
{
VertexOutput _input[3];
_input[0].pos = gl_in[0].gl_Position;
_input[1].pos = gl_in[1].gl_Position;
_input[2].pos = gl_in[2].gl_Position;
VertexOutput param[3] = _input;
GeometryOutput param_1;
_main(param, param_1);
GeometryOutput stream = param_1;
}

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@ -0,0 +1,18 @@
#version 450
uniform int SPIRV_Cross_BaseInstance;
vec4 _main(uint vid, uint iid)
{
return vec4(float(vid + iid));
}
void main()
{
uint vid = uint(gl_VertexID);
uint iid = uint((gl_InstanceID + SPIRV_Cross_BaseInstance));
uint param = vid;
uint param_1 = iid;
gl_Position = _main(param, param_1);
}

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@ -0,0 +1,65 @@
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 6
; Bound: 36
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main" %vid_1 %iid_1 %_entryPointOutput
OpSource HLSL 500
OpName %main "main"
OpName %_main_u1_u1_ "@main(u1;u1;"
OpName %vid "vid"
OpName %iid "iid"
OpName %vid_0 "vid"
OpName %vid_1 "vid"
OpName %iid_0 "iid"
OpName %iid_1 "iid"
OpName %_entryPointOutput "@entryPointOutput"
OpName %param "param"
OpName %param_0 "param"
OpDecorate %vid_1 BuiltIn VertexIndex
OpDecorate %iid_1 BuiltIn InstanceIndex
OpDecorate %_entryPointOutput BuiltIn Position
%void = OpTypeVoid
%3 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%_ptr_Function_uint = OpTypePointer Function %uint
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%10 = OpTypeFunction %v4float %_ptr_Function_uint %_ptr_Function_uint
%_ptr_Input_uint = OpTypePointer Input %uint
%vid_1 = OpVariable %_ptr_Input_uint Input
%iid_1 = OpVariable %_ptr_Input_uint Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_entryPointOutput = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %3
%5 = OpLabel
%vid_0 = OpVariable %_ptr_Function_uint Function
%iid_0 = OpVariable %_ptr_Function_uint Function
%param = OpVariable %_ptr_Function_uint Function
%param_0 = OpVariable %_ptr_Function_uint Function
%25 = OpLoad %uint %vid_1
OpStore %vid_0 %25
%28 = OpLoad %uint %iid_1
OpStore %iid_0 %28
%32 = OpLoad %uint %vid_0
OpStore %param %32
%34 = OpLoad %uint %iid_0
OpStore %param_0 %34
%35 = OpFunctionCall %v4float %_main_u1_u1_ %param %param_0
OpStore %_entryPointOutput %35
OpReturn
OpFunctionEnd
%_main_u1_u1_ = OpFunction %v4float None %10
%vid = OpFunctionParameter %_ptr_Function_uint
%iid = OpFunctionParameter %_ptr_Function_uint
%14 = OpLabel
%15 = OpLoad %uint %vid
%16 = OpLoad %uint %iid
%17 = OpIAdd %uint %15 %16
%18 = OpConvertUToF %float %17
%19 = OpCompositeConstruct %v4float %18 %18 %18 %18
OpReturnValue %19
OpFunctionEnd

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@ -0,0 +1,65 @@
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 6
; Bound: 36
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main" %vid_1 %iid_1 %_entryPointOutput
OpSource HLSL 500
OpName %main "main"
OpName %_main_u1_u1_ "@main(u1;u1;"
OpName %vid "vid"
OpName %iid "iid"
OpName %vid_0 "vid"
OpName %vid_1 "vid"
OpName %iid_0 "iid"
OpName %iid_1 "iid"
OpName %_entryPointOutput "@entryPointOutput"
OpName %param "param"
OpName %param_0 "param"
OpDecorate %vid_1 BuiltIn VertexIndex
OpDecorate %iid_1 BuiltIn InstanceIndex
OpDecorate %_entryPointOutput BuiltIn Position
%void = OpTypeVoid
%3 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%_ptr_Function_uint = OpTypePointer Function %uint
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%10 = OpTypeFunction %v4float %_ptr_Function_uint %_ptr_Function_uint
%_ptr_Input_uint = OpTypePointer Input %uint
%vid_1 = OpVariable %_ptr_Input_uint Input
%iid_1 = OpVariable %_ptr_Input_uint Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_entryPointOutput = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %3
%5 = OpLabel
%vid_0 = OpVariable %_ptr_Function_uint Function
%iid_0 = OpVariable %_ptr_Function_uint Function
%param = OpVariable %_ptr_Function_uint Function
%param_0 = OpVariable %_ptr_Function_uint Function
%25 = OpLoad %uint %vid_1
OpStore %vid_0 %25
%28 = OpLoad %uint %iid_1
OpStore %iid_0 %28
%32 = OpLoad %uint %vid_0
OpStore %param %32
%34 = OpLoad %uint %iid_0
OpStore %param_0 %34
%35 = OpFunctionCall %v4float %_main_u1_u1_ %param %param_0
OpStore %_entryPointOutput %35
OpReturn
OpFunctionEnd
%_main_u1_u1_ = OpFunction %v4float None %10
%vid = OpFunctionParameter %_ptr_Function_uint
%iid = OpFunctionParameter %_ptr_Function_uint
%14 = OpLabel
%15 = OpLoad %uint %vid
%16 = OpLoad %uint %iid
%17 = OpIAdd %uint %15 %16
%18 = OpConvertUToF %float %17
%19 = OpCompositeConstruct %v4float %18 %18 %18 %18
OpReturnValue %19
OpFunctionEnd

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@ -0,0 +1,130 @@
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 6
; Bound: 74
; Schema: 0
OpCapability Geometry
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Geometry %main "main" %stream_pos %stream_layer %input_pos
OpExecutionMode %main Triangles
OpExecutionMode %main Invocations 1
OpExecutionMode %main OutputTriangleStrip
OpExecutionMode %main OutputVertices 3
OpSource HLSL 500
OpName %main "main"
OpName %VertexOutput "VertexOutput"
OpMemberName %VertexOutput 0 "pos"
OpName %GeometryOutput "GeometryOutput"
OpMemberName %GeometryOutput 0 "pos"
OpMemberName %GeometryOutput 1 "layer"
OpName %_main_struct_VertexOutput_vf41_3__struct_GeometryOutput_vf4_u11_ "@main(struct-VertexOutput-vf41[3];struct-GeometryOutput-vf4-u11;"
OpName %input "input"
OpName %stream "stream"
OpName %output "output"
OpName %v "v"
OpName %stream_pos "stream.pos"
OpName %stream_layer "stream.layer"
OpName %input_0 "input"
OpName %input_pos "input.pos"
OpName %stream_0 "stream"
OpName %param "param"
OpName %param_0 "param"
OpDecorate %stream_pos BuiltIn Position
OpDecorate %stream_layer BuiltIn Layer
OpDecorate %input_pos BuiltIn Position
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%VertexOutput = OpTypeStruct %v4float
%uint = OpTypeInt 32 0
%uint_3 = OpConstant %uint 3
%_arr_VertexOutput_uint_3 = OpTypeArray %VertexOutput %uint_3
%_ptr_Function__arr_VertexOutput_uint_3 = OpTypePointer Function %_arr_VertexOutput_uint_3
%GeometryOutput = OpTypeStruct %v4float %uint
%_ptr_Function_GeometryOutput = OpTypePointer Function %GeometryOutput
%15 = OpTypeFunction %void %_ptr_Function__arr_VertexOutput_uint_3 %_ptr_Function_GeometryOutput
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%uint_1 = OpConstant %uint 1
%_ptr_Function_uint = OpTypePointer Function %uint
%_ptr_Function_int = OpTypePointer Function %int
%int_0 = OpConstant %int 0
%int_3 = OpConstant %int 3
%bool = OpTypeBool
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%stream_pos = OpVariable %_ptr_Output_v4float Output
%_ptr_Output_uint = OpTypePointer Output %uint
%stream_layer = OpVariable %_ptr_Output_uint Output
%_arr_v4float_uint_3 = OpTypeArray %v4float %uint_3
%_ptr_Input__arr_v4float_uint_3 = OpTypePointer Input %_arr_v4float_uint_3
%input_pos = OpVariable %_ptr_Input__arr_v4float_uint_3 Input
%_ptr_Input_v4float = OpTypePointer Input %v4float
%int_2 = OpConstant %int 2
%main = OpFunction %void None %3
%5 = OpLabel
%input_0 = OpVariable %_ptr_Function__arr_VertexOutput_uint_3 Function
%stream_0 = OpVariable %_ptr_Function_GeometryOutput Function
%param = OpVariable %_ptr_Function__arr_VertexOutput_uint_3 Function
%param_0 = OpVariable %_ptr_Function_GeometryOutput Function
%58 = OpAccessChain %_ptr_Input_v4float %input_pos %int_0
%59 = OpLoad %v4float %58
%60 = OpAccessChain %_ptr_Function_v4float %input_0 %int_0 %int_0
OpStore %60 %59
%61 = OpAccessChain %_ptr_Input_v4float %input_pos %int_1
%62 = OpLoad %v4float %61
%63 = OpAccessChain %_ptr_Function_v4float %input_0 %int_1 %int_0
OpStore %63 %62
%65 = OpAccessChain %_ptr_Input_v4float %input_pos %int_2
%66 = OpLoad %v4float %65
%67 = OpAccessChain %_ptr_Function_v4float %input_0 %int_2 %int_0
OpStore %67 %66
%70 = OpLoad %_arr_VertexOutput_uint_3 %input_0
OpStore %param %70
%72 = OpFunctionCall %void %_main_struct_VertexOutput_vf41_3__struct_GeometryOutput_vf4_u11_ %param %param_0
%73 = OpLoad %GeometryOutput %param_0
OpStore %stream_0 %73
OpReturn
OpFunctionEnd
%_main_struct_VertexOutput_vf41_3__struct_GeometryOutput_vf4_u11_ = OpFunction %void None %15
%input = OpFunctionParameter %_ptr_Function__arr_VertexOutput_uint_3
%stream = OpFunctionParameter %_ptr_Function_GeometryOutput
%19 = OpLabel
%output = OpVariable %_ptr_Function_GeometryOutput Function
%v = OpVariable %_ptr_Function_int Function
%25 = OpAccessChain %_ptr_Function_uint %output %int_1
OpStore %25 %uint_1
OpStore %v %int_0
OpBranch %29
%29 = OpLabel
OpLoopMerge %31 %32 None
OpBranch %33
%33 = OpLabel
%34 = OpLoad %int %v
%37 = OpSLessThan %bool %34 %int_3
OpBranchConditional %37 %30 %31
%30 = OpLabel
%38 = OpLoad %int %v
%40 = OpAccessChain %_ptr_Function_v4float %input %38 %int_0
%41 = OpLoad %v4float %40
%42 = OpAccessChain %_ptr_Function_v4float %output %int_0
OpStore %42 %41
%45 = OpAccessChain %_ptr_Function_v4float %output %int_0
%46 = OpLoad %v4float %45
OpStore %stream_pos %46
%49 = OpAccessChain %_ptr_Function_uint %output %int_1
%50 = OpLoad %uint %49
OpStore %stream_layer %50
OpEmitVertex
OpBranch %32
%32 = OpLabel
%51 = OpLoad %int %v
%52 = OpIAdd %int %51 %int_1
OpStore %v %52
OpBranch %29
%31 = OpLabel
OpEndPrimitive
OpReturn
OpFunctionEnd

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@ -0,0 +1,65 @@
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 6
; Bound: 36
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main" %vid_1 %iid_1 %_entryPointOutput
OpSource HLSL 500
OpName %main "main"
OpName %_main_u1_u1_ "@main(u1;u1;"
OpName %vid "vid"
OpName %iid "iid"
OpName %vid_0 "vid"
OpName %vid_1 "vid"
OpName %iid_0 "iid"
OpName %iid_1 "iid"
OpName %_entryPointOutput "@entryPointOutput"
OpName %param "param"
OpName %param_0 "param"
OpDecorate %vid_1 BuiltIn VertexIndex
OpDecorate %iid_1 BuiltIn InstanceIndex
OpDecorate %_entryPointOutput BuiltIn Position
%void = OpTypeVoid
%3 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%_ptr_Function_uint = OpTypePointer Function %uint
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%10 = OpTypeFunction %v4float %_ptr_Function_uint %_ptr_Function_uint
%_ptr_Input_uint = OpTypePointer Input %uint
%vid_1 = OpVariable %_ptr_Input_uint Input
%iid_1 = OpVariable %_ptr_Input_uint Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_entryPointOutput = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %3
%5 = OpLabel
%vid_0 = OpVariable %_ptr_Function_uint Function
%iid_0 = OpVariable %_ptr_Function_uint Function
%param = OpVariable %_ptr_Function_uint Function
%param_0 = OpVariable %_ptr_Function_uint Function
%25 = OpLoad %uint %vid_1
OpStore %vid_0 %25
%28 = OpLoad %uint %iid_1
OpStore %iid_0 %28
%32 = OpLoad %uint %vid_0
OpStore %param %32
%34 = OpLoad %uint %iid_0
OpStore %param_0 %34
%35 = OpFunctionCall %v4float %_main_u1_u1_ %param %param_0
OpStore %_entryPointOutput %35
OpReturn
OpFunctionEnd
%_main_u1_u1_ = OpFunction %v4float None %10
%vid = OpFunctionParameter %_ptr_Function_uint
%iid = OpFunctionParameter %_ptr_Function_uint
%14 = OpLabel
%15 = OpLoad %uint %vid
%16 = OpLoad %uint %iid
%17 = OpIAdd %uint %15 %16
%18 = OpConvertUToF %float %17
%19 = OpCompositeConstruct %v4float %18 %18 %18 %18
OpReturnValue %19
OpFunctionEnd

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@ -4922,6 +4922,9 @@ string CompilerGLSL::builtin_to_glsl(BuiltIn builtin, StorageClass storage)
else
return "gl_InstanceID";
case BuiltInPrimitiveId:
if (storage == StorageClassInput && get_entry_point().model == ExecutionModelGeometry)
return "gl_PrimitiveIDIn";
else
return "gl_PrimitiveID";
case BuiltInInvocationId:
return "gl_InvocationID";
@ -6083,6 +6086,9 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
auto expr = to_expression(ptr);
// We might need to bitcast in order to load from a builtin.
bitcast_from_builtin_load(ptr, expr, get<SPIRType>(result_type));
if (ptr_expression)
ptr_expression->need_transpose = old_need_transpose;
@ -6140,11 +6146,15 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
else
{
auto rhs = to_expression(ops[1]);
// Statements to OpStore may be empty if it is a struct with zero members. Just forward the store to /dev/null.
if (!rhs.empty())
{
auto lhs = to_expression(ops[0]);
// We might need to bitcast in order to store to a builtin.
bitcast_to_builtin_store(ops[0], rhs, expression_type(ops[1]));
// Tries to optimize assignments like "<lhs> = <lhs> op expr".
// While this is purely cosmetic, this is important for legacy ESSL where loop
// variable increments must be in either i++ or i += const-expr.
@ -9861,3 +9871,66 @@ void CompilerGLSL::emit_array_copy(const string &lhs, uint32_t rhs_id)
{
statement(lhs, " = ", to_expression(rhs_id), ";");
}
void CompilerGLSL::bitcast_from_builtin_load(uint32_t source_id, std::string &expr,
const spirv_cross::SPIRType &expr_type)
{
// Only interested in standalone builtin variables.
if (!has_decoration(source_id, DecorationBuiltIn))
return;
auto builtin = static_cast<BuiltIn>(get_decoration(source_id, DecorationBuiltIn));
auto expected_type = expr_type.basetype;
// TODO: Fill in for more builtins.
switch (builtin)
{
case BuiltInLayer:
case BuiltInPrimitiveId:
case BuiltInViewportIndex:
case BuiltInInstanceId:
case BuiltInInstanceIndex:
case BuiltInVertexId:
case BuiltInVertexIndex:
case BuiltInSampleId:
expected_type = SPIRType::Int;
break;
default:
break;
}
if (expected_type != expr_type.basetype)
expr = bitcast_expression(expr_type, expected_type, expr);
}
void CompilerGLSL::bitcast_to_builtin_store(uint32_t target_id, std::string &expr,
const spirv_cross::SPIRType &expr_type)
{
// Only interested in standalone builtin variables.
if (!has_decoration(target_id, DecorationBuiltIn))
return;
auto builtin = static_cast<BuiltIn>(get_decoration(target_id, DecorationBuiltIn));
auto expected_type = expr_type.basetype;
// TODO: Fill in for more builtins.
switch (builtin)
{
case BuiltInLayer:
case BuiltInPrimitiveId:
case BuiltInViewportIndex:
expected_type = SPIRType::Int;
break;
default:
break;
}
if (expected_type != expr_type.basetype)
{
auto type = expr_type;
type.basetype = expected_type;
expr = bitcast_expression(type, expr_type.basetype, expr);
}
}

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@ -565,6 +565,12 @@ protected:
std::string convert_separate_image_to_combined(uint32_t id);
// Builtins in GLSL are always specific signedness, but the SPIR-V can declare them
// as either unsigned or signed.
// Sometimes we will need to automatically perform bitcasts on load and store to make this work.
virtual void bitcast_to_builtin_store(uint32_t target_id, std::string &expr, const SPIRType &expr_type);
virtual void bitcast_from_builtin_load(uint32_t source_id, std::string &expr, const SPIRType &expr_type);
private:
void init()
{

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@ -4179,3 +4179,12 @@ void CompilerMSL::remap_constexpr_sampler(uint32_t id, const spirv_cross::MSLCon
SPIRV_CROSS_THROW("Can not remap array of samplers.");
constexpr_samplers[id] = sampler;
}
// MSL always declares builtins with their SPIR-V type.
void CompilerMSL::bitcast_from_builtin_load(uint32_t, std::string &, const spirv_cross::SPIRType &)
{
}
void CompilerMSL::bitcast_to_builtin_store(uint32_t, std::string &, const spirv_cross::SPIRType &)
{
}

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@ -356,6 +356,9 @@ protected:
void emit_entry_point_declarations() override;
uint32_t builtin_frag_coord_id = 0;
void bitcast_to_builtin_store(uint32_t target_id, std::string &expr, const SPIRType &expr_type) override;
void bitcast_from_builtin_load(uint32_t source_id, std::string &expr, const SPIRType &expr_type) override;
Options msl_options;
std::set<SPVFuncImpl> spv_function_implementations;
std::unordered_map<uint32_t, MSLVertexAttr *> vtx_attrs_by_location;