MSL: Deal with cases where builtin is implicitly needed, declared, but unused.
We need to make sure any builtins which are declared and unused are emitted as active variables.
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01cee74b02
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@ -0,0 +1,25 @@
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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static inline __attribute__((always_inline))
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float4 load_subpasses(thread const texture2d<float> uInput, thread float4& gl_FragCoord)
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{
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return uInput.read(uint2(gl_FragCoord.xy), 0);
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}
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fragment main0_out main0(texture2d<float> uSubpass0 [[texture(0)]], texture2d<float> uSubpass1 [[texture(1)]], float4 gl_FragCoord [[position]])
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{
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main0_out out = {};
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out.FragColor = uSubpass0.read(uint2(gl_FragCoord.xy), 0) + load_subpasses(uSubpass1, gl_FragCoord);
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return out;
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}
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@ -0,0 +1,74 @@
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 8
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; Bound: 35
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; Schema: 0
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OpCapability Shader
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OpCapability InputAttachment
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %FragColor %gl_FragCoord
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OpExecutionMode %main OriginUpperLeft
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OpSource ESSL 310
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OpName %main "main"
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OpName %load_subpasses_IP1_ "load_subpasses(IP1;"
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OpName %uInput "uInput"
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OpName %FragColor "FragColor"
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OpName %uSubpass0 "uSubpass0"
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OpName %uSubpass1 "uSubpass1"
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OpName %gl_FragCoord "gl_FragCoord"
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OpDecorate %load_subpasses_IP1_ RelaxedPrecision
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OpDecorate %uInput RelaxedPrecision
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OpDecorate %14 RelaxedPrecision
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OpDecorate %19 RelaxedPrecision
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OpDecorate %FragColor RelaxedPrecision
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OpDecorate %FragColor Location 0
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OpDecorate %uSubpass0 RelaxedPrecision
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OpDecorate %uSubpass0 DescriptorSet 0
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OpDecorate %uSubpass0 Binding 0
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OpDecorate %uSubpass0 InputAttachmentIndex 0
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OpDecorate %25 RelaxedPrecision
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OpDecorate %26 RelaxedPrecision
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OpDecorate %uSubpass1 RelaxedPrecision
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OpDecorate %uSubpass1 DescriptorSet 0
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OpDecorate %uSubpass1 Binding 1
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OpDecorate %uSubpass1 InputAttachmentIndex 1
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OpDecorate %28 RelaxedPrecision
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OpDecorate %29 RelaxedPrecision
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OpDecorate %gl_FragCoord BuiltIn FragCoord
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%7 = OpTypeImage %float SubpassData 0 0 0 2 Unknown
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%_ptr_UniformConstant_7 = OpTypePointer UniformConstant %7
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%v4float = OpTypeVector %float 4
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%10 = OpTypeFunction %v4float %_ptr_UniformConstant_7
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%v2int = OpTypeVector %int 2
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%18 = OpConstantComposite %v2int %int_0 %int_0
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%FragColor = OpVariable %_ptr_Output_v4float Output
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%uSubpass0 = OpVariable %_ptr_UniformConstant_7 UniformConstant
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%uSubpass1 = OpVariable %_ptr_UniformConstant_7 UniformConstant
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%gl_FragCoord = OpVariable %_ptr_Input_v4float Input
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%main = OpFunction %void None %3
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%5 = OpLabel
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%25 = OpLoad %7 %uSubpass0
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%26 = OpImageRead %v4float %25 %18
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%28 = OpFunctionCall %v4float %load_subpasses_IP1_ %uSubpass1
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%29 = OpFAdd %v4float %26 %28
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;%32 = OpLoad %v4float %gl_FragCoord
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;%33 = OpVectorShuffle %v4float %32 %32 0 1 0 1
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;%34 = OpFAdd %v4float %29 %33
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OpStore %FragColor %29
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OpReturn
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OpFunctionEnd
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%load_subpasses_IP1_ = OpFunction %v4float None %10
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%uInput = OpFunctionParameter %_ptr_UniformConstant_7
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%13 = OpLabel
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%14 = OpLoad %7 %uInput
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%19 = OpImageRead %v4float %14 %18
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OpReturnValue %19
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OpFunctionEnd
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@ -182,6 +182,7 @@ void CompilerMSL::build_implicit_builtins()
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if (need_sample_pos && builtin == BuiltInSampleId)
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{
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builtin_sample_id_id = var.self;
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mark_implicit_builtin(StorageClassInput, BuiltInSampleId, var.self);
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has_sample_id = true;
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}
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@ -191,18 +192,22 @@ void CompilerMSL::build_implicit_builtins()
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{
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case BuiltInVertexIndex:
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builtin_vertex_idx_id = var.self;
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mark_implicit_builtin(StorageClassInput, BuiltInVertexIndex, var.self);
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has_vertex_idx = true;
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break;
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case BuiltInBaseVertex:
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builtin_base_vertex_id = var.self;
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mark_implicit_builtin(StorageClassInput, BuiltInBaseVertex, var.self);
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has_base_vertex = true;
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break;
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case BuiltInInstanceIndex:
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builtin_instance_idx_id = var.self;
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mark_implicit_builtin(StorageClassInput, BuiltInInstanceIndex, var.self);
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has_instance_idx = true;
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break;
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case BuiltInBaseInstance:
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builtin_base_instance_id = var.self;
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mark_implicit_builtin(StorageClassInput, BuiltInBaseInstance, var.self);
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has_base_instance = true;
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break;
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default:
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@ -216,10 +221,12 @@ void CompilerMSL::build_implicit_builtins()
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{
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case BuiltInInvocationId:
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builtin_invocation_id_id = var.self;
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mark_implicit_builtin(StorageClassInput, BuiltInInvocationId, var.self);
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has_invocation_id = true;
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break;
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case BuiltInPrimitiveId:
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builtin_primitive_id_id = var.self;
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mark_implicit_builtin(StorageClassInput, BuiltInPrimitiveId, var.self);
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has_primitive_id = true;
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break;
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default:
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@ -230,12 +237,14 @@ void CompilerMSL::build_implicit_builtins()
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if ((need_subgroup_mask || needs_subgroup_invocation_id) && builtin == BuiltInSubgroupLocalInvocationId)
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{
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builtin_subgroup_invocation_id_id = var.self;
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mark_implicit_builtin(StorageClassInput, BuiltInSubgroupLocalInvocationId, var.self);
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has_subgroup_invocation_id = true;
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}
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if (need_subgroup_ge_mask && builtin == BuiltInSubgroupSize)
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{
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builtin_subgroup_size_id = var.self;
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mark_implicit_builtin(StorageClassInput, BuiltInSubgroupSize, var.self);
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has_subgroup_size = true;
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}
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@ -246,10 +255,12 @@ void CompilerMSL::build_implicit_builtins()
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case BuiltInInstanceIndex:
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// The view index here is derived from the instance index.
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builtin_instance_idx_id = var.self;
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mark_implicit_builtin(StorageClassInput, BuiltInInstanceIndex, var.self);
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has_instance_idx = true;
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break;
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case BuiltInViewIndex:
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builtin_view_idx_id = var.self;
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mark_implicit_builtin(StorageClassInput, BuiltInViewIndex, var.self);
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has_view_idx = true;
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break;
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default:
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@ -646,7 +657,10 @@ void CompilerMSL::mark_implicit_builtin(StorageClass storage, BuiltIn builtin, u
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assert(active_builtins != nullptr);
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active_builtins->set(builtin);
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get_entry_point().interface_variables.push_back(id);
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auto &var = get_entry_point().interface_variables;
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if (find(begin(var), end(var), VariableID(id)) == end(var))
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var.push_back(id);
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}
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uint32_t CompilerMSL::build_constant_uint_array_pointer()
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