MSL: Fix regression in image gather handling.

It was not always possible to get backing variable for a late-combined
image sampler.
This commit is contained in:
Hans-Kristian Arntzen 2020-11-06 16:09:51 +01:00
parent a20c768698
commit db13762297
7 changed files with 176 additions and 3 deletions

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@ -0,0 +1,22 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 out_var_SV_Target0 [[color(0)]];
};
struct main0_in
{
float2 in_var_TEXCOORD0 [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> g_texture [[texture(0)]], sampler g_sampler [[sampler(0)]], sampler g_comp [[sampler(1)]])
{
main0_out out = {};
out.out_var_SV_Target0 = g_texture.gather(g_sampler, in.in_var_TEXCOORD0, int2(0), component::x) * g_texture.gather(g_sampler, in.in_var_TEXCOORD0, int2(0), component::y);
return out;
}

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@ -0,0 +1,24 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
float3 vUV [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> uSamp [[texture(0)]], depth2d<float> uSampShadow [[texture(1)]], sampler uSampSmplr [[sampler(0)]], sampler uSampShadowSmplr [[sampler(1)]])
{
main0_out out = {};
out.FragColor = uSamp.gather(uSampSmplr, in.vUV.xy, int2(0), component::x);
out.FragColor += uSamp.gather(uSampSmplr, in.vUV.xy, int2(0), component::y);
out.FragColor += uSampShadow.gather_compare(uSampShadowSmplr, in.vUV.xy, in.vUV.z);
return out;
}

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@ -0,0 +1,15 @@
#version 450
layout(binding = 0) uniform sampler2D uSamp;
layout(binding = 1) uniform sampler2DShadow uSampShadow;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec3 vUV;
void main()
{
FragColor = textureGather(uSamp, vUV.xy, 0);
FragColor += textureGather(uSamp, vUV.xy, 1);
FragColor += textureGather(uSampShadow, vUV.xy, vUV.z);
}

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@ -0,0 +1,74 @@
; SPIR-V
; Version: 1.3
; Generator: Google spiregg; 0
; Bound: 36
; Schema: 0
OpCapability Shader
OpExtension "SPV_GOOGLE_hlsl_functionality1"
OpExtension "SPV_GOOGLE_user_type"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %psMain "main" %gl_FragCoord %in_var_TEXCOORD0 %out_var_SV_Target0
OpExecutionMode %psMain OriginUpperLeft
OpSource HLSL 500
OpName %type_2d_image "type.2d.image"
OpName %g_texture "g_texture"
OpName %type_sampler "type.sampler"
OpName %g_sampler "g_sampler"
OpName %g_comp "g_comp"
OpName %in_var_TEXCOORD0 "in.var.TEXCOORD0"
OpName %out_var_SV_Target0 "out.var.SV_Target0"
OpName %psMain "psMain"
OpName %type_sampled_image "type.sampled.image"
OpDecorate %gl_FragCoord BuiltIn FragCoord
OpDecorateString %gl_FragCoord UserSemantic "SV_Position"
OpDecorateString %in_var_TEXCOORD0 UserSemantic "TEXCOORD0"
OpDecorateString %out_var_SV_Target0 UserSemantic "SV_Target0"
OpDecorate %in_var_TEXCOORD0 Location 0
OpDecorate %out_var_SV_Target0 Location 0
OpDecorate %g_texture DescriptorSet 0
OpDecorate %g_texture Binding 0
OpDecorate %g_sampler DescriptorSet 0
OpDecorate %g_sampler Binding 0
OpDecorate %g_comp DescriptorSet 0
OpDecorate %g_comp Binding 1
OpDecorateString %g_texture UserTypeGOOGLE "texture2d"
%float = OpTypeFloat 32
%float_0_5 = OpConstant %float 0.5
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%int_1 = OpConstant %int 1
%v2int = OpTypeVector %int 2
%16 = OpConstantComposite %v2int %int_0 %int_0
%type_2d_image = OpTypeImage %float 2D 2 0 0 1 Unknown
%_ptr_UniformConstant_type_2d_image = OpTypePointer UniformConstant %type_2d_image
%type_sampler = OpTypeSampler
%_ptr_UniformConstant_type_sampler = OpTypePointer UniformConstant %type_sampler
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%v2float = OpTypeVector %float 2
%_ptr_Input_v2float = OpTypePointer Input %v2float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%void = OpTypeVoid
%25 = OpTypeFunction %void
%type_sampled_image = OpTypeSampledImage %type_2d_image
%g_texture = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant
%g_sampler = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant
%g_comp = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant
%gl_FragCoord = OpVariable %_ptr_Input_v4float Input
%in_var_TEXCOORD0 = OpVariable %_ptr_Input_v2float Input
%out_var_SV_Target0 = OpVariable %_ptr_Output_v4float Output
%psMain = OpFunction %void None %25
%26 = OpLabel
%27 = OpLoad %v2float %in_var_TEXCOORD0
%28 = OpLoad %type_2d_image %g_texture
%29 = OpLoad %type_sampler %g_comp
%30 = OpSampledImage %type_sampled_image %28 %29
%32 = OpLoad %type_sampler %g_sampler
%33 = OpSampledImage %type_sampled_image %28 %32
%31 = OpImageGather %v4float %33 %27 %int_1 ConstOffset %16
%34 = OpImageGather %v4float %33 %27 %int_0 ConstOffset %16
%35 = OpFMul %v4float %34 %31
OpStore %out_var_SV_Target0 %35
OpReturn
OpFunctionEnd

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#version 450
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 0) uniform sampler2D uSamp;
layout(set = 0, binding = 1) uniform sampler2DShadow uSampShadow;
layout(location = 0) in vec3 vUV;
void main()
{
FragColor = textureGather(uSamp, vUV.xy, 0);
FragColor += textureGather(uSamp, vUV.xy, 1);
FragColor += textureGather(uSampShadow, vUV.xy, vUV.z);
}

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@ -0,0 +1,14 @@
#version 450
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 0) uniform sampler2D uSamp;
layout(set = 0, binding = 1) uniform sampler2DShadow uSampShadow;
layout(location = 0) in vec3 vUV;
void main()
{
FragColor = textureGather(uSamp, vUV.xy, 0);
FragColor += textureGather(uSamp, vUV.xy, 1);
FragColor += textureGather(uSampShadow, vUV.xy, vUV.z);
}

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@ -8804,9 +8804,19 @@ string CompilerMSL::to_function_args(const TextureFunctionArguments &args, bool
{
forward = forward && should_forward(args.component);
if (const auto *var = maybe_get_backing_variable(img))
if (!image_is_comparison(get<SPIRType>(var->basetype), var->self))
farg_str += ", " + to_component_argument(args.component);
uint32_t image_var = 0;
if (const auto *combined = maybe_get<SPIRCombinedImageSampler>(img))
{
if (const auto *img_var = maybe_get_backing_variable(combined->image))
image_var = img_var->self;
}
else if (const auto *var = maybe_get_backing_variable(img))
{
image_var = var->self;
}
if (image_var == 0 || !image_is_comparison(expression_type(image_var), image_var))
farg_str += ", " + to_component_argument(args.component);
}
}