move BuiltInLayer to vertex out function block
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@ -3007,14 +3007,13 @@ string CompilerMSL::builtin_to_glsl(BuiltIn builtin, StorageClass storage)
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return "gl_VertexIndex";
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case BuiltInInstanceIndex:
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return "gl_InstanceIndex";
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case BuiltInLayer:
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return current_function && (current_function->self == entry_point) ? stage_out_var_name + ".gl_Layer": "gl_Layer";
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// When used in the entry function, output builtins are qualified with output struct name.
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case BuiltInPosition:
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case BuiltInPointSize:
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case BuiltInClipDistance:
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case BuiltInFragDepth:
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case BuiltInLayer:
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if (current_function && (current_function->self == entry_point))
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return stage_out_var_name + "." + CompilerGLSL::builtin_to_glsl(builtin, storage);
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else
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@ -3108,8 +3107,6 @@ string CompilerMSL::builtin_type_decl(BuiltIn builtin)
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return "uint";
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case BuiltInInstanceIndex:
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return "uint";
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case BuiltInLayer:
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return "uint";
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// Vertex function out
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case BuiltInClipDistance:
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@ -3118,6 +3115,8 @@ string CompilerMSL::builtin_type_decl(BuiltIn builtin)
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return "float";
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case BuiltInPosition:
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return "float4";
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case BuiltInLayer:
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return "uint";
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// Fragment function in
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case BuiltInFrontFacing:
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