Add SPVASM testing support for HLSL/MSL.

This commit is contained in:
Hans-Kristian Arntzen 2017-09-29 11:07:11 +02:00
parent 98b91e52f4
commit db5d49f04a
9 changed files with 149 additions and 67 deletions

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@ -0,0 +1,16 @@
const uint _5 = 9u;
const uint _6 = 4u;
const uint3 gl_WorkGroupSize = uint3(_5, 20u, _6);
RWByteAddressBuffer _4 : register(u0);
void comp_main()
{
_4.Store(0, asuint(asfloat(_4.Load(0)) + 1.0f));
}
[numthreads(9, 20, 4)]
void main()
{
comp_main();
}

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@ -1,16 +0,0 @@
const uint _13 = 1u;
const uint _15 = 1u;
const uint3 gl_WorkGroupSize = uint3(_13, 10u, _15);
RWByteAddressBuffer _10 : register(u0);
void comp_main()
{
_10.Store3(0, gl_WorkGroupSize);
}
[numthreads(1, 10, 1)]
void main()
{
comp_main();
}

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@ -0,0 +1,21 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant uint _5_tmp [[function_constant(10)]];
constant uint _5 = is_function_constant_defined(_5_tmp) ? _5_tmp : 9u;
constant uint _6_tmp [[function_constant(12)]];
constant uint _6 = is_function_constant_defined(_6_tmp) ? _6_tmp : 4u;
constant uint3 gl_WorkGroupSize = uint3(_5, 20u, _6);
struct SSBO
{
float a;
};
kernel void main0(device SSBO& _4 [[buffer(0)]])
{
_4.a += 1.0;
}

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@ -1,21 +0,0 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant uint _13_tmp [[function_constant(3)]];
constant uint _13 = is_function_constant_defined(_13_tmp) ? _13_tmp : 1u;
constant uint _15_tmp [[function_constant(20)]];
constant uint _15 = is_function_constant_defined(_15_tmp) ? _15_tmp : 1u;
constant uint3 gl_WorkGroupSize = uint3(_13, 10u, _15);
struct SSBO
{
uint3 wg_size;
};
kernel void main0(device SSBO& _10 [[buffer(0)]])
{
_10.wg_size = gl_WorkGroupSize;
}

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@ -0,0 +1,47 @@
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 1
; Bound: 24
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 20 1
OpSource ESSL 310
OpName %main "main"
OpName %SSBO "SSBO"
OpMemberName %SSBO 0 "a"
OpName %_ ""
OpMemberDecorate %SSBO 0 Offset 0
OpDecorate %SSBO BufferBlock
OpDecorate %_ DescriptorSet 0
OpDecorate %_ Binding 0
OpDecorate %19 SpecId 10
OpDecorate %21 SpecId 12
OpDecorate %gl_WorkGroupSize BuiltIn WorkgroupSize
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%SSBO = OpTypeStruct %float
%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO
%_ = OpVariable %_ptr_Uniform_SSBO Uniform
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%float_1 = OpConstant %float 1
%_ptr_Uniform_float = OpTypePointer Uniform %float
%uint = OpTypeInt 32 0
%19 = OpSpecConstant %uint 9
%uint_20 = OpConstant %uint 20
%21 = OpSpecConstant %uint 4
%v3uint = OpTypeVector %uint 3
%gl_WorkGroupSize = OpSpecConstantComposite %v3uint %19 %uint_20 %21
%main = OpFunction %void None %3
%5 = OpLabel
%14 = OpAccessChain %_ptr_Uniform_float %_ %int_0
%15 = OpLoad %float %14
%16 = OpFAdd %float %15 %float_1
%17 = OpAccessChain %_ptr_Uniform_float %_ %int_0
OpStore %17 %16
OpReturn
OpFunctionEnd

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@ -1,12 +0,0 @@
#version 310 es
layout(local_size_x_id = 3, local_size_y = 10, local_size_z_id = 20) in;
layout(binding = 0) buffer SSBO
{
uvec3 wg_size;
};
void main()
{
wg_size = gl_WorkGroupSize;
}

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@ -0,0 +1,47 @@
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 1
; Bound: 24
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 20 1
OpSource ESSL 310
OpName %main "main"
OpName %SSBO "SSBO"
OpMemberName %SSBO 0 "a"
OpName %_ ""
OpMemberDecorate %SSBO 0 Offset 0
OpDecorate %SSBO BufferBlock
OpDecorate %_ DescriptorSet 0
OpDecorate %_ Binding 0
OpDecorate %19 SpecId 10
OpDecorate %21 SpecId 12
OpDecorate %gl_WorkGroupSize BuiltIn WorkgroupSize
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%SSBO = OpTypeStruct %float
%_ptr_Uniform_SSBO = OpTypePointer Uniform %SSBO
%_ = OpVariable %_ptr_Uniform_SSBO Uniform
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%float_1 = OpConstant %float 1
%_ptr_Uniform_float = OpTypePointer Uniform %float
%uint = OpTypeInt 32 0
%19 = OpSpecConstant %uint 9
%uint_20 = OpConstant %uint 20
%21 = OpSpecConstant %uint 4
%v3uint = OpTypeVector %uint 3
%gl_WorkGroupSize = OpSpecConstantComposite %v3uint %19 %uint_20 %21
%main = OpFunction %void None %3
%5 = OpLabel
%14 = OpAccessChain %_ptr_Uniform_float %_ %int_0
%15 = OpLoad %float %14
%16 = OpFAdd %float %15 %float_1
%17 = OpAccessChain %_ptr_Uniform_float %_ %int_0
OpStore %17 %16
OpReturn
OpFunctionEnd

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@ -1,12 +0,0 @@
#version 310 es
layout(local_size_x_id = 3, local_size_y = 10, local_size_z_id = 20) in;
layout(binding = 0) buffer SSBO
{
uvec3 wg_size;
};
void main()
{
wg_size = gl_WorkGroupSize;
}

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@ -86,12 +86,17 @@ def validate_shader_msl(shader):
print('Error compiling Metal shader: ' + msl_path)
sys.exit(1)
def cross_compile_msl(shader):
def cross_compile_msl(shader, spirv):
spirv_f, spirv_path = tempfile.mkstemp()
msl_f, msl_path = tempfile.mkstemp(suffix = os.path.basename(shader))
os.close(spirv_f)
os.close(msl_f)
subprocess.check_call(['glslangValidator', '-V', '-o', spirv_path, shader])
if spirv:
subprocess.check_call(['spirv-as', '-o', spirv_path, shader])
else:
subprocess.check_call(['glslangValidator', '-V', '-o', spirv_path, shader])
spirv_cross_path = './spirv-cross'
subprocess.check_call([spirv_cross_path, '--entry', 'main', '--output', msl_path, spirv_path, '--msl'])
subprocess.check_call(['spirv-val', spirv_path])
@ -110,12 +115,17 @@ def shader_to_sm(shader):
else:
return '50'
def cross_compile_hlsl(shader):
def cross_compile_hlsl(shader, spirv):
spirv_f, spirv_path = tempfile.mkstemp()
hlsl_f, hlsl_path = tempfile.mkstemp(suffix = os.path.basename(shader))
os.close(spirv_f)
os.close(hlsl_f)
subprocess.check_call(['glslangValidator', '-V', '-o', spirv_path, shader])
if spirv:
subprocess.check_call(['spirv-as', '-o', spirv_path, shader])
else:
subprocess.check_call(['glslangValidator', '-V', '-o', spirv_path, shader])
spirv_cross_path = './spirv-cross'
sm = shader_to_sm(shader)
@ -298,7 +308,8 @@ def test_shader(stats, shader, update, keep):
def test_shader_msl(stats, shader, update, keep):
joined_path = os.path.join(shader[0], shader[1])
print('\nTesting MSL shader:', joined_path)
spirv, msl = cross_compile_msl(joined_path)
is_spirv = shader_is_spirv(shader[1])
spirv, msl = cross_compile_msl(joined_path, is_spirv)
regression_check(shader, msl, update, keep)
os.remove(spirv)
@ -308,7 +319,8 @@ def test_shader_msl(stats, shader, update, keep):
def test_shader_hlsl(stats, shader, update, keep):
joined_path = os.path.join(shader[0], shader[1])
print('Testing HLSL shader:', joined_path)
spirv, msl = cross_compile_hlsl(joined_path)
is_spirv = shader_is_spirv(shader[1])
spirv, msl = cross_compile_hlsl(joined_path, is_spirv)
regression_check(shader, msl, update, keep)
os.remove(spirv)