Update MSL reference shaders affected by upstream pull.
This commit is contained in:
parent
6159a61c95
commit
e016de860a
@ -23,26 +23,8 @@ fragment main0_out main0(main0_in in [[stage_in]])
|
||||
out.FragColor = float4(l.x ? in.vIn1.x : in.vIn0.x, l.y ? in.vIn1.y : in.vIn0.y, l.z ? in.vIn1.z : in.vIn0.z, l.w ? in.vIn1.w : in.vIn0.w);
|
||||
bool f = true;
|
||||
out.FragColor = float4(f ? in.vIn3 : in.vIn2);
|
||||
float4 _35;
|
||||
if (f)
|
||||
{
|
||||
_35 = in.vIn0;
|
||||
}
|
||||
else
|
||||
{
|
||||
_35 = in.vIn1;
|
||||
}
|
||||
out.FragColor = _35;
|
||||
float _44;
|
||||
if (f)
|
||||
{
|
||||
_44 = in.vIn2;
|
||||
}
|
||||
else
|
||||
{
|
||||
_44 = in.vIn3;
|
||||
}
|
||||
out.FragColor = float4(_44);
|
||||
out.FragColor = f ? in.vIn0 : in.vIn1;
|
||||
out.FragColor = float4(f ? in.vIn2 : in.vIn3);
|
||||
return out;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user